Benjamin ‘Touky’ Huet
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842697b9b7
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framebuffer : build fix
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11 years ago |
Benjamin ‘Touky’ Huet
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566d495ffe
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iOS default value doesn't build.
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11 years ago |
Benjamin ‘Touky’ Huet
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a472e53e69
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framebuffer : mac opengl build setup.
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11 years ago |
Benjamin ‘Touky’ Huet
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98698d11d1
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revert from 2630
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11 years ago |
Benjamin ‘Touky’ Huet
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290fabb63a
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Build FIX.
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11 years ago |
Benjamin ‘Touky’ Huet
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84deaf31db
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MAC : Trying to fix the GL_* video build errors.
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11 years ago |
Benjamin ‘Touky’ Huet
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c40aad64ed
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CIS PS3 small fix
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11 years ago |
Sam Hocevar
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1093e75006
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base: break the main loop apart for the emscripten port.
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11 years ago |
Sam Hocevar
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551fea7ed7
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build: use GLES (not GL) when using emscripten, and disable SdlInput too.
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11 years ago |
Sam Hocevar
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f852e8d7e1
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build: a lot more emscripten build fixes.
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11 years ago |
Sam Hocevar
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edffeb6d2e
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base: refactor Ticker so that it may one day work without threads.
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11 years ago |
Sam Hocevar
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b65bde6b91
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android: add a temporary hack for mouse emulation on Android devices.
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11 years ago |
Sam Hocevar
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c1428fc1f9
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input: support up to 32 mouse buttons.
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11 years ago |
Sam Hocevar
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384fca5af6
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math: new constructor for Box2 and Box3 objects.
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11 years ago |
Sam Hocevar
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c5d6d72220
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gpu: remove mistakenly committed debug code.
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11 years ago |
Sam Hocevar
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bd2abf9a78
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mrpigeon: try the new tile definition system… which doesn’t work.
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11 years ago |
Benjamin ‘Touky’ Huet
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cc8876b952
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Entity : Added Draw group (very rudimentary)
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11 years ago |
Sam Hocevar
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95369e26db
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base: a few minor style tweaks.
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11 years ago |
Sam Hocevar
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9a752c84d8
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tileset: refactor the tile generation code.
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11 years ago |
Sam Hocevar
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96e26a2bd5
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math: rename Box2D to "box2" and add an integer version, "ibox2".
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11 years ago |
Sam Hocevar
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9e236b8946
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gpu: fix several bugs introduced by the tileset refactoring.
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11 years ago |
Sam Hocevar
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cbd3aa1519
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build: various compilation fixes.
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11 years ago |
Sam Hocevar
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2c3092ef28
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gpu: rename FrameBuffer to Framebuffer.
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11 years ago |
Benjamin ‘Touky’ Huet
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0d344595ff
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Added FrameBufferFormat struct : a wrapper for RenderTarget-format. NOT TESTED on PS3 & DirectX. Default values are the same as previous code, though.
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11 years ago |
Benjamin ‘Touky’ Huet
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23f9299a59
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video : Added SetAlphaBlend() SetFaceCulling() SetCustomSize()
FrameBuffer : Added GetSize() & tweaked Bind()/Unbind() with size update for correct rendering.
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11 years ago |
Sam Hocevar
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d34d31dae0
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base: some refactoring in the tileset class.
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11 years ago |
Sam Hocevar
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6faf4ee067
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base: roll our own constants because it’s always a pain in the ass
to get M_PI from the platform headers and cast it to float.
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11 years ago |
Sam Hocevar
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d4372a6a1e
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android: open files through the asset manager, meaning Lua works.
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11 years ago |
Sam Hocevar
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a6bcbd5e58
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android: refactor the application code to use fewer free functions.
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11 years ago |
Sam Hocevar
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3af7e62b6a
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android: switch to NativeActivity instead of rolling our own Java crap;
no known regressions yet.
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11 years ago |
Sam Hocevar
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ff7904d96c
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build: big Android build system refactor; we now attempt to build
an apk for each project.
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11 years ago |
Sam Hocevar
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ddeaa5f81a
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build: reorganise automake build system.
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11 years ago |
Sam Hocevar
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5e5deb84d2
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build: fix X360 and PS3 builds.
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11 years ago |
Sam Hocevar
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526feb9b80
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sys: use progressively larger temporary buffers when reading files.
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11 years ago |
Sam Hocevar
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75d4503a01
|
ps3: implement very simple audio playback.
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11 years ago |
Sam Hocevar
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e041ea7602
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sys: don't read files on the stack; either we'll overflow or we'll be slow.
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11 years ago |
Sam Hocevar
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edd09e08f5
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ps3: create an audio device at startup.
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11 years ago |
Sam Hocevar
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ba58bbbdcd
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ps3: implement Lua file loading.
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11 years ago |
Sam Hocevar
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aeda5c74f7
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gpu: ugly hack to avoid sprite artifacts on the PS3.
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11 years ago |
Sam Hocevar
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8dbe2e5224
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gpu: only add the half-texel offset on the X360.
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11 years ago |
Sam Hocevar
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6a519771f5
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lua: add support for lua/init.lua in a global World object and give
it a try in MrPigeon.
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11 years ago |
Sam Hocevar
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1dee9a6633
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ps3: check for newly plugged pads at each frame.
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11 years ago |
Sam Hocevar
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c54ca8bf40
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image: try to reuse existing images when loading them, and don't unload
tilesets yet, but make sure the architecture will allow it.
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11 years ago |
Sam Hocevar
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d4dcdb75e6
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gpu: account for the HLSL half-texel offset on the PS3.
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11 years ago |
Sam Hocevar
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e6b0bd07bf
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image: hide the constructor behind a factory so that we can later
return an already created object if necessary.
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11 years ago |
Sam Hocevar
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3106fcfd9d
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image: fix an invalid implicit cast on Win32.
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11 years ago |
Sam Hocevar
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f16704ecb0
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image: GetData returns uint8_t* instead of void*, it's a lot safer.
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11 years ago |
Sam Hocevar
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c46b3fbfec
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image: remove the Image::Format enum and use PixelFormat instead.
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11 years ago |
Sam Hocevar
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5a19e1539d
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misc: fix a few URLs.
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11 years ago |
Sam Hocevar
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6e282a674a
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base: remove some sprintf() calls in profit of string ops.
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11 years ago |