320 коммитов (6f35fd55bed583d33ef9d935203e38d1a7b9f6b9)
 

Автор SHA1 Сообщение Дата
  Sam Hocevar 6f35fd55be video: make the dithering shader work with GLES2. 13 лет назад
  Sam Hocevar 821c3985a1 video: fix a syntax error in the default vertex shader. 13 лет назад
  Sam Hocevar 1f3d06c581 video: 8×8 Bresenham dithering (still deactivated). 13 лет назад
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 13 лет назад
  Sam Hocevar 1e5624d551 core: create a logger class to reduce printf usage. 13 лет назад
  Sam Hocevar 493109e3ed video: add deactivated shader code for 4x4 Bayer dithering. 13 лет назад
  Sam Hocevar 233ad8bb89 core: fix uninitialised WorldEntity members. 13 лет назад
  Sam Hocevar 10e2385062 gl: reactivate depth test and blending on GLES 1.x. 13 лет назад
  Sam Hocevar c39012688f android: enforce fullscreen on Android until we have several layouts. 13 лет назад
  Sam Hocevar 302e45e851 ios: get texture loading to work, somehow. 13 лет назад
  Sam Hocevar 4667bbfb47 ios: texture loading test. 13 лет назад
  Sam Hocevar 8f72b1739a gl: use glActiveTexture() instead of glClientActiveTexture() to match 13 лет назад
  Sam Hocevar 700cfbd8ea core: fix a few compilation errors and warnings on OS X. 13 лет назад
  Sam Hocevar e43d7b07e0 android: JNI hooks for single touch input. 13 лет назад
  Sam Hocevar 8451531042 android: move the PNG loading test into the Image class. It now works. 13 лет назад
  Sam Hocevar aec4ae3ccc android: Add a method for PNG loading. Highly hackish for now. 13 лет назад
  Sam Hocevar f55180fd7f build: look for libpng, even though we don't use it yet. 13 лет назад
  Sam Hocevar c29f6a1fe8 android: Use thiz instead of that in JNI code. 13 лет назад
  Sam Hocevar 8ebf55fca8 No longer use DebugQuad() in the AndroidApp, we now know it works. 13 лет назад
  Sam Hocevar 0d6f9ef185 Basic utility function to display matrices. 13 лет назад
  Sam Hocevar 1aa3cf12c8 Work around a bug in the Android emulator that doesn't let us query the 13 лет назад
  Sam Hocevar 48ca9eaf9e Add AndroidAdd to the VCS. Far from being usable for now. 13 лет назад
  Sam Hocevar 8e6eb8db5a Various changes to the Scene class. Not sure what's useful. 13 лет назад
  Sam Hocevar 0e7bec2977 Use glClientActiveTexture() wherever it appears to make sense. 13 лет назад
  Sam Hocevar 1fc1b60e66 Add transparency to DebugQuad and ensure it gets rendered over everything. 13 лет назад
  Sam Hocevar 39697202d8 The DebugQuad object now rotates with time. 13 лет назад
  Sam Hocevar df21968ce2 Add texturing support to DebugQuad. Works with OpenGL (fixed pipeline 13 лет назад
  Sam Hocevar 2c4db85656 Replace #-style comments with dnl-style ones. 13 лет назад
  Sam Hocevar 246bce7dd7 Add a DebugQuad class for simple feature testing. 13 лет назад
  Sam Hocevar 336d42371e Enable GL_TEXTURE_2D in the Scene class instead of Video. 13 лет назад
  Sam Hocevar dad4497ebe Remove the Android hack, we can control it from the NDK build scripts. 13 лет назад
  Sam Hocevar fd465a0882 Merge all debug entity includes in <loldebug.h>. 13 лет назад
  Sam Hocevar 42ea6c258e Fix a typo in the optimisation flags. 13 лет назад
  Sam Hocevar 7e16910784 Reduce optimisation strength in debug mode. 13 лет назад
  Sam Hocevar f7f6f4db91 Define a few user profilers. 13 лет назад
  Sam Hocevar 586302999b Fix delete/free confusions in EglApp and SdlApp. 13 лет назад
  Sam Hocevar 7fd4603a82 Create a fake Image if SDL_image is not available, so that we can test 13 лет назад
  Sam Hocevar 4aff0049b3 Use the new Image class instead of SDL_image in the TileSet class. 13 лет назад
  Sam Hocevar edd75a3c89 Add the Image class for better abstraction. 13 лет назад
  Sam Hocevar 4be6c3fd33 Remove the old and ugly Font macro diversion. 13 лет назад
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 13 лет назад
  Sam Hocevar cc7dd5f4f6 Try to fix GLES 2 rendering. No luck so far. 13 лет назад
  Sam Hocevar b8377c4160 Add preliminary support for EGL applications. 13 лет назад
  Sam Hocevar 3191ca57bf Set the default background color to something recognisable. 13 лет назад
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is 13 лет назад
  Sam Hocevar f75db4c57f Fix the GLESv2 rendering. 13 лет назад
  Sam Hocevar c643668297 The engine now builds for GL and GL ES 1.x and 2.x, and runs for each 13 лет назад
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. 13 лет назад
  Sam Hocevar c5240f20e1 Fix a memory leak in the vertex array buffer handling. 13 лет назад
  Sam Hocevar 5315089abe Fix numerous resource leaks in scene.cpp. 13 лет назад