320 Incheckningar (6f35fd55bed583d33ef9d935203e38d1a7b9f6b9)
 

Upphovsman SHA1 Meddelande Datum
  Sam Hocevar 6f35fd55be video: make the dithering shader work with GLES2. 13 år sedan
  Sam Hocevar 821c3985a1 video: fix a syntax error in the default vertex shader. 13 år sedan
  Sam Hocevar 1f3d06c581 video: 8×8 Bresenham dithering (still deactivated). 13 år sedan
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 13 år sedan
  Sam Hocevar 1e5624d551 core: create a logger class to reduce printf usage. 13 år sedan
  Sam Hocevar 493109e3ed video: add deactivated shader code for 4x4 Bayer dithering. 13 år sedan
  Sam Hocevar 233ad8bb89 core: fix uninitialised WorldEntity members. 13 år sedan
  Sam Hocevar 10e2385062 gl: reactivate depth test and blending on GLES 1.x. 13 år sedan
  Sam Hocevar c39012688f android: enforce fullscreen on Android until we have several layouts. 13 år sedan
  Sam Hocevar 302e45e851 ios: get texture loading to work, somehow. 13 år sedan
  Sam Hocevar 4667bbfb47 ios: texture loading test. 13 år sedan
  Sam Hocevar 8f72b1739a gl: use glActiveTexture() instead of glClientActiveTexture() to match 13 år sedan
  Sam Hocevar 700cfbd8ea core: fix a few compilation errors and warnings on OS X. 13 år sedan
  Sam Hocevar e43d7b07e0 android: JNI hooks for single touch input. 13 år sedan
  Sam Hocevar 8451531042 android: move the PNG loading test into the Image class. It now works. 13 år sedan
  Sam Hocevar aec4ae3ccc android: Add a method for PNG loading. Highly hackish for now. 13 år sedan
  Sam Hocevar f55180fd7f build: look for libpng, even though we don't use it yet. 13 år sedan
  Sam Hocevar c29f6a1fe8 android: Use thiz instead of that in JNI code. 13 år sedan
  Sam Hocevar 8ebf55fca8 No longer use DebugQuad() in the AndroidApp, we now know it works. 13 år sedan
  Sam Hocevar 0d6f9ef185 Basic utility function to display matrices. 13 år sedan
  Sam Hocevar 1aa3cf12c8 Work around a bug in the Android emulator that doesn't let us query the 13 år sedan
  Sam Hocevar 48ca9eaf9e Add AndroidAdd to the VCS. Far from being usable for now. 13 år sedan
  Sam Hocevar 8e6eb8db5a Various changes to the Scene class. Not sure what's useful. 13 år sedan
  Sam Hocevar 0e7bec2977 Use glClientActiveTexture() wherever it appears to make sense. 13 år sedan
  Sam Hocevar 1fc1b60e66 Add transparency to DebugQuad and ensure it gets rendered over everything. 13 år sedan
  Sam Hocevar 39697202d8 The DebugQuad object now rotates with time. 13 år sedan
  Sam Hocevar df21968ce2 Add texturing support to DebugQuad. Works with OpenGL (fixed pipeline 13 år sedan
  Sam Hocevar 2c4db85656 Replace #-style comments with dnl-style ones. 13 år sedan
  Sam Hocevar 246bce7dd7 Add a DebugQuad class for simple feature testing. 13 år sedan
  Sam Hocevar 336d42371e Enable GL_TEXTURE_2D in the Scene class instead of Video. 13 år sedan
  Sam Hocevar dad4497ebe Remove the Android hack, we can control it from the NDK build scripts. 13 år sedan
  Sam Hocevar fd465a0882 Merge all debug entity includes in <loldebug.h>. 13 år sedan
  Sam Hocevar 42ea6c258e Fix a typo in the optimisation flags. 13 år sedan
  Sam Hocevar 7e16910784 Reduce optimisation strength in debug mode. 13 år sedan
  Sam Hocevar f7f6f4db91 Define a few user profilers. 13 år sedan
  Sam Hocevar 586302999b Fix delete/free confusions in EglApp and SdlApp. 13 år sedan
  Sam Hocevar 7fd4603a82 Create a fake Image if SDL_image is not available, so that we can test 13 år sedan
  Sam Hocevar 4aff0049b3 Use the new Image class instead of SDL_image in the TileSet class. 13 år sedan
  Sam Hocevar edd75a3c89 Add the Image class for better abstraction. 13 år sedan
  Sam Hocevar 4be6c3fd33 Remove the old and ugly Font macro diversion. 13 år sedan
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 13 år sedan
  Sam Hocevar cc7dd5f4f6 Try to fix GLES 2 rendering. No luck so far. 13 år sedan
  Sam Hocevar b8377c4160 Add preliminary support for EGL applications. 13 år sedan
  Sam Hocevar 3191ca57bf Set the default background color to something recognisable. 13 år sedan
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is 13 år sedan
  Sam Hocevar f75db4c57f Fix the GLESv2 rendering. 13 år sedan
  Sam Hocevar c643668297 The engine now builds for GL and GL ES 1.x and 2.x, and runs for each 13 år sedan
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. 13 år sedan
  Sam Hocevar c5240f20e1 Fix a memory leak in the vertex array buffer handling. 13 år sedan
  Sam Hocevar 5315089abe Fix numerous resource leaks in scene.cpp. 13 år sedan