320 次程式碼提交 (6f35fd55bed583d33ef9d935203e38d1a7b9f6b9)
 

作者 SHA1 備註 提交日期
  Sam Hocevar 6f35fd55be video: make the dithering shader work with GLES2. 13 年之前
  Sam Hocevar 821c3985a1 video: fix a syntax error in the default vertex shader. 13 年之前
  Sam Hocevar 1f3d06c581 video: 8×8 Bresenham dithering (still deactivated). 13 年之前
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 13 年之前
  Sam Hocevar 1e5624d551 core: create a logger class to reduce printf usage. 13 年之前
  Sam Hocevar 493109e3ed video: add deactivated shader code for 4x4 Bayer dithering. 13 年之前
  Sam Hocevar 233ad8bb89 core: fix uninitialised WorldEntity members. 13 年之前
  Sam Hocevar 10e2385062 gl: reactivate depth test and blending on GLES 1.x. 13 年之前
  Sam Hocevar c39012688f android: enforce fullscreen on Android until we have several layouts. 13 年之前
  Sam Hocevar 302e45e851 ios: get texture loading to work, somehow. 13 年之前
  Sam Hocevar 4667bbfb47 ios: texture loading test. 13 年之前
  Sam Hocevar 8f72b1739a gl: use glActiveTexture() instead of glClientActiveTexture() to match 13 年之前
  Sam Hocevar 700cfbd8ea core: fix a few compilation errors and warnings on OS X. 13 年之前
  Sam Hocevar e43d7b07e0 android: JNI hooks for single touch input. 13 年之前
  Sam Hocevar 8451531042 android: move the PNG loading test into the Image class. It now works. 13 年之前
  Sam Hocevar aec4ae3ccc android: Add a method for PNG loading. Highly hackish for now. 13 年之前
  Sam Hocevar f55180fd7f build: look for libpng, even though we don't use it yet. 13 年之前
  Sam Hocevar c29f6a1fe8 android: Use thiz instead of that in JNI code. 13 年之前
  Sam Hocevar 8ebf55fca8 No longer use DebugQuad() in the AndroidApp, we now know it works. 13 年之前
  Sam Hocevar 0d6f9ef185 Basic utility function to display matrices. 13 年之前
  Sam Hocevar 1aa3cf12c8 Work around a bug in the Android emulator that doesn't let us query the 13 年之前
  Sam Hocevar 48ca9eaf9e Add AndroidAdd to the VCS. Far from being usable for now. 13 年之前
  Sam Hocevar 8e6eb8db5a Various changes to the Scene class. Not sure what's useful. 13 年之前
  Sam Hocevar 0e7bec2977 Use glClientActiveTexture() wherever it appears to make sense. 13 年之前
  Sam Hocevar 1fc1b60e66 Add transparency to DebugQuad and ensure it gets rendered over everything. 13 年之前
  Sam Hocevar 39697202d8 The DebugQuad object now rotates with time. 13 年之前
  Sam Hocevar df21968ce2 Add texturing support to DebugQuad. Works with OpenGL (fixed pipeline 13 年之前
  Sam Hocevar 2c4db85656 Replace #-style comments with dnl-style ones. 13 年之前
  Sam Hocevar 246bce7dd7 Add a DebugQuad class for simple feature testing. 13 年之前
  Sam Hocevar 336d42371e Enable GL_TEXTURE_2D in the Scene class instead of Video. 13 年之前
  Sam Hocevar dad4497ebe Remove the Android hack, we can control it from the NDK build scripts. 13 年之前
  Sam Hocevar fd465a0882 Merge all debug entity includes in <loldebug.h>. 13 年之前
  Sam Hocevar 42ea6c258e Fix a typo in the optimisation flags. 13 年之前
  Sam Hocevar 7e16910784 Reduce optimisation strength in debug mode. 13 年之前
  Sam Hocevar f7f6f4db91 Define a few user profilers. 13 年之前
  Sam Hocevar 586302999b Fix delete/free confusions in EglApp and SdlApp. 13 年之前
  Sam Hocevar 7fd4603a82 Create a fake Image if SDL_image is not available, so that we can test 13 年之前
  Sam Hocevar 4aff0049b3 Use the new Image class instead of SDL_image in the TileSet class. 13 年之前
  Sam Hocevar edd75a3c89 Add the Image class for better abstraction. 13 年之前
  Sam Hocevar 4be6c3fd33 Remove the old and ugly Font macro diversion. 13 年之前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 13 年之前
  Sam Hocevar cc7dd5f4f6 Try to fix GLES 2 rendering. No luck so far. 13 年之前
  Sam Hocevar b8377c4160 Add preliminary support for EGL applications. 13 年之前
  Sam Hocevar 3191ca57bf Set the default background color to something recognisable. 13 年之前
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is 13 年之前
  Sam Hocevar f75db4c57f Fix the GLESv2 rendering. 13 年之前
  Sam Hocevar c643668297 The engine now builds for GL and GL ES 1.x and 2.x, and runs for each 13 年之前
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. 13 年之前
  Sam Hocevar c5240f20e1 Fix a memory leak in the vertex array buffer handling. 13 年之前
  Sam Hocevar 5315089abe Fix numerous resource leaks in scene.cpp. 13 年之前