Benjamin ‘Touky’ Huet
3e9e6178ae
Small refactor controller tweak
9 years ago
Sam Hocevar
8639d8a0d3
build: move imgui to external/ because it does not really need a complex build system, just one #include.
9 years ago
Sam Hocevar
40fe753e4f
image: remove "color" typedef since we already have the "Color" class, and rename a few things.
9 years ago
Lolbot
4a7d0ca2c5
fixed 36 files out of 4318:
- removed 18805 CR characters
- removed 774 trailing whitespaces
- replaced 1922 tabs with spaces
- fixed 31 svn:eol-style properties
9 years ago
Benjamin ‘Touky’ Huet
9477f1f722
Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future.
9 years ago
Benjamin ‘Touky’ Huet
0e09074d33
Revamped Game/Draw groups to split stuff and help spreading tick
9 years ago
Benjamin ‘Touky’ Huet
717b01e679
Updated ImGui to 1.36
9 years ago
Benjamin ‘Touky’ Huet
f139a7e164
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
SDL2: Mouse is back ! With correct focus support
SDL2: Added typing support with keyboard
ShaderBuilder: Refactored and simplified Shader block creation
Several warning removal
Fixed Image::Copy
9 years ago
Sam Hocevar
d97087fc8b
lua: fix compilation issues.
9 years ago
Sam Hocevar
3fa66de047
math: remove confusing vector members and fix compilation.
9 years ago
Benjamin ‘Touky’ Huet
bd9fddc5d9
Split Tileset in TextureImage -> Tileset
Added Texture (by image) update in TextureImage (and tileset)
Added lolimgui first integration pass
9 years ago
Benjamin ‘Touky’ Huet
e1d1ecfd81
Added AsyncImageLoader to load images on threads
Inverted image/all.h and thread/all.h to ensure build
Added Image::DummyFill that uses DummyImageCodec to fill empty image
Added Log:: Error/Info in image Load/Save
9 years ago
Benjamin ‘Touky’ Huet
4d3d7de4f2
Name refactors for doc stuff
9 years ago
Benjamin ‘Touky’ Huet
6c3dd67bc0
Controller refactor to enforce InputProfile usage (because why not)
DefaultThreadManager build FIX
9 years ago
Benjamin ‘Touky’ Huet
9c07e8c2e0
Added Thread classes
Added InputProfile in Controller
Added ExecLuaCode
9 years ago
Benjamin ‘Touky’ Huet
52d531166b
trying new helpers
9 years ago
Benjamin ‘Touky’ Huet
a8c3a80eb1
Add color var in lua
Add SafeEnum var in lua
MeshViewer SceneSetup is operational
Added imGui to vs-solution, not implemented yet
9 years ago
Lolbot
0b111f1ece
fixed 6 files out of 4258:
- removed 1210 CR characters
- removed 17 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 5 svn:eol-style properties
9 years ago
Benjamin ‘Touky’ Huet
00807670b9
Easymesh test tuto works with lua, but EzMesh seems broken.
9 years ago
Benjamin ‘Touky’ Huet
8222295f3b
2nd pass on Lua integration.
First pass on EzMesh integration (doesn't work yet)
9 years ago
Benjamin ‘Touky’ Huet
6155ee02e6
Oooooops .... buildfix
9 years ago
Benjamin ‘Touky’ Huet
106a7632d1
Small folders tweaks
9 years ago
Benjamin ‘Touky’ Huet
baae344fc2
lua property get/set added, not as nice as I wished, but working.
9 years ago
Benjamin ‘Touky’ Huet
77c0ae241b
tidied up the lua tutorial
9 years ago
Benjamin ‘Touky’ Huet
77420f6b55
small lua code refactor
9 years ago
Benjamin ‘Touky’ Huet
cf888d721d
3rd pass on lua classes. It works now. It's ..... ALIIIIIIVE
9 years ago
Guillaume Bittoun
b1e1f23b8f
matrix: using permutation and LU decomposition for determinant and inverse computing
9 years ago
Guillaume Bittoun
ace6e55975
matrix: adding permutation determinant
9 years ago
Guillaume Bittoun
ed2e6cd95a
matrix: using vec_t for permutation logic
9 years ago
Guillaume Bittoun
3279f3fe84
matrix: p_matrix tiny cleanup
9 years ago
Guillaume Bittoun
c30c60671b
matrix: adding permutation matrix computing
9 years ago
Sam Hocevar
483f0d32be
build: fix small Makefile error.
9 years ago
Lolbot
e4098f0db7
fixed 5 files out of 4252:
- removed 147 CR characters
- removed 1 trailing whitespaces
- replaced 0 tabs with spaces
- fixed 5 svn:eol-style properties
9 years ago
Benjamin ‘Touky’ Huet
0ac33c2da2
Lua integration second pass. Still doesn't work, though.
9 years ago
Guillaume Bittoun
7251024de5
map: FIXED !
10 years ago
Guillaume Bittoun
e697314294
map: more bug fixes (still not fully fixed…)
10 years ago
Benjamin ‘Touky’ Huet
41da69ba68
Remove defines. It still crashes though.
10 years ago
Benjamin ‘Touky’ Huet
596e74c78c
Added first pass for Base Lua setup
10 years ago
Benjamin ‘Touky’ Huet
73cafd5c31
2nd EasyMesh split pass
10 years ago
Benjamin ‘Touky’ Huet
f67da65818
First pass of EasyMesh split & refactor
Big FAT pass on windows-warning. It is better now.
10 years ago
Guillaume Bittoun
6fd247b9eb
map: starting bug fix
10 years ago
Benjamin ‘Touky’ Huet
f3d30c4111
small tweak in controller
10 years ago
Guillaume Bittoun
17d25fa26f
map: test fix
10 years ago
Guillaume Bittoun
73c3d8d524
map: adding test for random failure with add/remove updates
10 years ago
Sam Hocevar
d70027cc3e
test: ensure the LU-decomposition checks fail with GCC and -ffast-math.
10 years ago
Lolbot
e08e7434ec
fixed 25 files out of 4243:
- removed 16 CR characters
- removed 1 trailing whitespaces
- replaced 53 tabs with spaces
- fixed 22 svn:eol-style properties
10 years ago
Guillaume Bittoun
1d71ae9e22
avl_tree: tiny lint, updating balance at the appropriate moment
10 years ago
Benjamin ‘Touky’ Huet
cdc3328f3a
MemTracker is a new thing, better than the shitty previous thing.
10 years ago
Guillaume Bittoun
69f8065d47
avl_tree: final bug fix… so far :s
10 years ago
Guillaume Bittoun
839e8de5d5
woops ! bad test
10 years ago