54 коммитов (709f8d63f1ea8f3842c761dd2c896fbf3707ecf5)

Автор SHA1 Сообщение Дата
  Sam Hocevar 44e39867b1 Fix approximately 80 billion compilation warnings. 8 лет назад
  touky 575ef8e497 DebugDrawContext pass 9 лет назад
  Sam Hocevar 25ad63d33d scene: add Scene::pre_render and post_render 9 лет назад
  Sam Hocevar 3a90766614 scene: start working on a postprocess mechanism. 9 лет назад
  Sam Hocevar cfaa27df47 scene: change sprite tile angles to radians. 10 лет назад
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
  Sam Hocevar 6f1b4353a8 scene: make the sprite tile API use matrices internally. 10 лет назад
  Sam Hocevar 5ea13fc857 scene: clean up a few things here and there. 10 лет назад
  Lolbot 78b1319e2a fixed 18 files out of 4242: 11 лет назад
  Benjamin ‘Touky’ Huet 6ab67e8f86 btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... 11 лет назад
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 11 лет назад
  Benjamin ‘Touky’ Huet 7605caace4 MultiScene: Phase 4: Rendering is fixed. 11 лет назад
  Sam Hocevar 4472d31612 scene: minor fix for compilation warnings. 11 лет назад
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 11 лет назад
  Benjamin ‘Touky’ Huet 49e1588f52 MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 11 лет назад
  Benjamin ‘Touky’ Huet 51a4b892c7 MultiScene: Phase 3: Added PrimitiveSource & PrimitiveRenderer and corresponding rendering pipeline 11 лет назад
  Benjamin ‘Touky’ Huet 22322d50fd Scene::AddPrimitive now only supports Primitive because why not 11 лет назад
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks 11 лет назад
  Sam Hocevar 732ba3802b scene: fix a pretty verbose compilation warning. 11 лет назад
  Benjamin ‘Touky’ Huet 71ee91fcb1 MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support 11 лет назад
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 11 лет назад
  Sam Hocevar d8aa8b3d06 build: add missing #include directive. 11 лет назад
  Benjamin ‘Touky’ Huet 73f729d2ef MeshViewer refactor is on good way 11 лет назад
  Sam Hocevar 7e04bd038a scene: remove functions that aren’t that useful. 11 лет назад
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 11 лет назад
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 11 лет назад
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph 11 лет назад
  Benjamin ‘Touky’ Huet fe7f7b9fdb Added Base directory logic similar to File class, with windows only implementation -for now- 12 лет назад
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. 12 лет назад
  Benjamin ‘Touky’ Huet dbb1d02aa6 Added 2D to 3D DebugLines 12 лет назад
  Benjamin ‘Touky’ Huet cc8e6ced51 Added Debug DrawBox+DrawCapsule+DrawCircle+DrawSphere for ze lulz 12 лет назад
  Benjamin ‘Touky’ Huet b1fbc0259f Added Mask & StickyTime to Draw Debug 12 лет назад
  Sam Hocevar 1945e85afc scene: start working on the scene class reorganisation. 12 лет назад
  Sam Hocevar f193bc2caa scene: break text rendering again so that 2D games work properly... 12 лет назад
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 12 лет назад
  Sam Hocevar 872efdb880 debug: add Debug::DrawLine() and Debug::DrawBox() methods. 13 лет назад
  Sam Hocevar 16a620d537 scene: start refactoring the camera code; we now have a stack of cameras 13 лет назад
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. 13 лет назад
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 13 лет назад
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13 лет назад
  Sam Hocevar bfada5d920 core: move some of the camera view logic from the Video class to the 14 лет назад
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. 14 лет назад
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 14 лет назад
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 14 лет назад
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only 14 лет назад
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 15 лет назад
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 лет назад
  Sam Hocevar 4c278a0895 Change the way the Scene object works. 15 лет назад
  Sam Hocevar 5ebe9f9c85 Add support for rotated views and stretched tiles. 15 лет назад
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 лет назад