54 次代码提交 (709f8d63f1ea8f3842c761dd2c896fbf3707ecf5)

作者 SHA1 备注 提交日期
  Sam Hocevar 44e39867b1 Fix approximately 80 billion compilation warnings. 8 年前
  touky 575ef8e497 DebugDrawContext pass 9 年前
  Sam Hocevar 25ad63d33d scene: add Scene::pre_render and post_render 9 年前
  Sam Hocevar 3a90766614 scene: start working on a postprocess mechanism. 9 年前
  Sam Hocevar cfaa27df47 scene: change sprite tile angles to radians. 10 年前
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 11 年前
  Sam Hocevar 6f1b4353a8 scene: make the sprite tile API use matrices internally. 11 年前
  Sam Hocevar 5ea13fc857 scene: clean up a few things here and there. 11 年前
  Lolbot 78b1319e2a fixed 18 files out of 4242: 11 年前
  Benjamin ‘Touky’ Huet 6ab67e8f86 btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... 11 年前
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 11 年前
  Benjamin ‘Touky’ Huet 7605caace4 MultiScene: Phase 4: Rendering is fixed. 11 年前
  Sam Hocevar 4472d31612 scene: minor fix for compilation warnings. 11 年前
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 11 年前
  Benjamin ‘Touky’ Huet 49e1588f52 MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks 11 年前
  Benjamin ‘Touky’ Huet 51a4b892c7 MultiScene: Phase 3: Added PrimitiveSource & PrimitiveRenderer and corresponding rendering pipeline 11 年前
  Benjamin ‘Touky’ Huet 22322d50fd Scene::AddPrimitive now only supports Primitive because why not 11 年前
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks 11 年前
  Sam Hocevar 732ba3802b scene: fix a pretty verbose compilation warning. 11 年前
  Benjamin ‘Touky’ Huet 71ee91fcb1 MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support 11 年前
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 11 年前
  Sam Hocevar d8aa8b3d06 build: add missing #include directive. 11 年前
  Benjamin ‘Touky’ Huet 73f729d2ef MeshViewer refactor is on good way 11 年前
  Sam Hocevar 7e04bd038a scene: remove functions that aren’t that useful. 11 年前
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 11 年前
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 11 年前
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph 11 年前
  Benjamin ‘Touky’ Huet fe7f7b9fdb Added Base directory logic similar to File class, with windows only implementation -for now- 12 年前
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. 12 年前
  Benjamin ‘Touky’ Huet dbb1d02aa6 Added 2D to 3D DebugLines 12 年前
  Benjamin ‘Touky’ Huet cc8e6ced51 Added Debug DrawBox+DrawCapsule+DrawCircle+DrawSphere for ze lulz 12 年前
  Benjamin ‘Touky’ Huet b1fbc0259f Added Mask & StickyTime to Draw Debug 12 年前
  Sam Hocevar 1945e85afc scene: start working on the scene class reorganisation. 12 年前
  Sam Hocevar f193bc2caa scene: break text rendering again so that 2D games work properly... 12 年前
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 12 年前
  Sam Hocevar 872efdb880 debug: add Debug::DrawLine() and Debug::DrawBox() methods. 13 年前
  Sam Hocevar 16a620d537 scene: start refactoring the camera code; we now have a stack of cameras 13 年前
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. 13 年前
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 13 年前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13 年前
  Sam Hocevar bfada5d920 core: move some of the camera view logic from the Video class to the 14 年前
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. 14 年前
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 14 年前
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 14 年前
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only 14 年前
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 15 年前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 年前
  Sam Hocevar 4c278a0895 Change the way the Scene object works. 15 年前
  Sam Hocevar 5ebe9f9c85 Add support for rotated views and stretched tiles. 15 年前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 年前