Sam Hocevar
03c17fcae4
base: clean up and refactor containers.
The containers no longer force the user to use the ptrdiff_t type for
size information. For convenience, size() now always returns an int,
and the size_s() method offers a way to handle arrays with more than
2 billion elements. Internally, we still use ptrdiff_t, though.
Since so much code had to be changed, I took the opportunity to get
rid of capitalised accessors for classes that are lowercase.
9 jaren geleden
Benjamin ‘Touky’ Huet
2170b89b11
MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
9 jaren geleden
Benjamin ‘Touky’ Huet
3e9e6178ae
Small refactor controller tweak
10 jaren geleden
Benjamin ‘Touky’ Huet
9477f1f722
Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future.
10 jaren geleden
Benjamin ‘Touky’ Huet
0e09074d33
Revamped Game/Draw groups to split stuff and help spreading tick
10 jaren geleden
Benjamin ‘Touky’ Huet
4d3d7de4f2
Name refactors for doc stuff
10 jaren geleden
Benjamin ‘Touky’ Huet
6c3dd67bc0
Controller refactor to enforce InputProfile usage (because why not)
DefaultThreadManager build FIX
10 jaren geleden
Benjamin ‘Touky’ Huet
f67da65818
First pass of EasyMesh split & refactor
Big FAT pass on windows-warning. It is better now.
10 jaren geleden
Sam Hocevar
d72cb24bc0
build: move sample and tutorial files around.
10 jaren geleden
Sam Hocevar
cd988786b9
build: reorganise includes so that we can use precompiled headers later.
10 jaren geleden
Sam Hocevar
ad9a388e80
misc: remove 100% of the "using namespace std;" madness.
10 jaren geleden
Sam Hocevar
12aaff89e3
base: huge refactor in vector.h; GCC compilation times down by 50%.
10 jaren geleden
Sam Hocevar
fe665f85b4
base: strip core.h from its contents and put it in public/private headers.
10 jaren geleden
Sam Hocevar
398ee1b4d5
base: use lol::array in most places.
10 jaren geleden
Sam Hocevar
da6b3d5cd0
scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
10 jaren geleden
Benlitz
c1da4619f7
input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up)
core: calling InitGame() at the first tick of an entity. InitDraw is still uncalled yet
fixed mrpigeon and orbital accordingly
11 jaren geleden
Benlitz
eab5c46b1e
input: added a name the controllers, and a static Get() function to easily retrieve a registered controller
11 jaren geleden
Benlitz
6b6d0137bb
fixed more projects regarding the shader attribute change
11 jaren geleden
Benlitz
8a657ea287
input: Removed previous input system
11 jaren geleden
Sam Hocevar
acb6927224
tutorial: get rid of global variables in the input tutorial.
11 jaren geleden
Sam Hocevar
3fdc7b3eef
tutorial: tweak the input tutorial code.
11 jaren geleden
Sam Hocevar
399a172425
build: fix a few compilation issues with input v2.
11 jaren geleden
Benlitz
f7da613a70
fixed a minor typo in the input tutorial
11 jaren geleden
Lolbot
c47d0f8c62
fixed 10 files out of 2754:
- removed 386 CR characters
- removed 4 trailing whitespaces
- replaced 189 tabs with spaces
11 jaren geleden
Benlitz
a7aac24c46
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
11 jaren geleden
Sam Hocevar
6a8118cb18
build: put tutorials and lol.js in a new "demos" directory.
11 jaren geleden
Sam Hocevar
274a732e3c
gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext
classes instead of Video.
11 jaren geleden
Sam Hocevar
e9b4985dbd
gpu: add MeshPrimitive::Lines enum and modify the cube tutorial
to show how it can be used.
12 jaren geleden
Sam Hocevar
3adf42b00c
build: hide LolFx external declarations behind macros.
12 jaren geleden
Sam Hocevar
bbf72e1a64
core: pass the project directory to the binary build and get rid of
that 2-year old "temporary Win32 hack".
12 jaren geleden
Sam Hocevar
6a6e46cf0d
system: try to autodetect the data directory from the executable path;
currently works for images (SDL and GDI+ loaders) and sound samples.
12 jaren geleden
Benjamin ‘Touky’ Huet
c7219ff1dd
New year copyright update.
12 jaren geleden
Sam Hocevar
d6634da83f
build: fix the WTFPL site URL in all code comments.
12 jaren geleden
Sam Hocevar
ad00a34984
gpu: add support for triangle strips and fans, and change the DrawElement
calls so that they take a number of vertices or indexes, not elements.
12 jaren geleden
Sam Hocevar
5bd24fa1d3
build: hide the SDL_main.h inclusion in core.h, and only activate it
on Windows if using Visual Studio; if using MinGW, try to stick to the
original main() entry point.
12 jaren geleden
Sam Hocevar
b5563ad21d
core: switch the Win32/x64 binaries to the Windows subsystem so that they
do not open a console at startup.
12 jaren geleden
Sam Hocevar
78f7a303ff
build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
12 jaren geleden
Sam Hocevar
ee7dd6a699
misc: move more shaders to .lolfx files.
12 jaren geleden
Sam Hocevar
0315413285
core: rename Array::Append() to Array::Push() for brevity and arbitrary
personal taste.
12 jaren geleden
Sam Hocevar
90bfc79b22
core: tick methods now use seconds, like any sane system.
12 jaren geleden
Sam Hocevar
9262efbac3
core: use operator<< instead of operator+= to append stuff to arrays,
it's a bit less confusing.
12 jaren geleden
Sam Hocevar
ad0e3f8b6d
tutorial: fix the inconsistent vertex counting.
12 jaren geleden
Sam Hocevar
9b0958e6d1
tutorial: get rid of a hardcoded value.
12 jaren geleden
Sam Hocevar
578368f452
gpu: abstraction class for index buffers; the cube tutorial no longer
needs to know about Direct3D headers etc.
12 jaren geleden
Sam Hocevar
02e31f5c41
core: add a simple Array template class.
12 jaren geleden
Sam Hocevar
24626c671f
tutorial: some refactoring in the tutorials.
12 jaren geleden
Sam Hocevar
fe9bab81c1
gpu: fix a great lot of Direct3D problems, spotted using PIX.
12 jaren geleden
Sam Hocevar
bfb0ad1e61
tutorial: use an interleaved vertex/color buffer.
12 jaren geleden
Sam Hocevar
48c7070243
gpu: replace exit(0) in D3D error checks with lol::Abort().
12 jaren geleden
Sam Hocevar
f7770f7387
gpu: add an Unbind() method for textures for clean up. Unfortunately
the Scene code still breaks Direct3D rendering.
13 jaren geleden