66 Révisions (70edc0d38e95da28b0c793f8e5f431dae575b77f)

Auteur SHA1 Message Date
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. il y a 10 ans
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. il y a 10 ans
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. il y a 10 ans
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) il y a 10 ans
  Sam Hocevar a07844682e build: remove dead PS3 code. il y a 11 ans
  Sam Hocevar f8b29001cd base: convert map and avl_tree methods to lowercase. Because. il y a 11 ans
  Sam Hocevar 42a5296207 gpu: use PEGTL to split lolfx files into different parts. il y a 11 ans
  Benjamin ‘Touky’ Huet cb7a99bac3 Added ShaderBuilder il y a 11 ans
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. il y a 11 ans
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. il y a 11 ans
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. il y a 11 ans
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. il y a 11 ans
  Sam Hocevar 7e9f926c43 base: switch map, hash, array2d and array3d to lowercase, like standard il y a 11 ans
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph il y a 11 ans
  Sam Hocevar b5672a6f61 neercs: refactor the shader system. il y a 11 ans
  Sam Hocevar 44dec8612e core: fix minor Windows and Raspberry compilation issues. il y a 11 ans
  Sam Hocevar 47e71bda63 base: rough implementation of safe enums with minimal ToString() support. il y a 11 ans
  Sam Hocevar 7e769d6c79 base: make the safe enums slightly safer. :-) il y a 11 ans
  Benjamin ‘Touky’ Huet 1e4af19a89 Praise the Safe-Enum. il y a 11 ans
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. il y a 11 ans
  Sam Hocevar 73891294fe gpu: fix a buffer overflow in our shader compilation wrapper. il y a 12 ans
  Benjamin ‘Touky’ Huet 7c3dab6af9 Fixed an error for Emscripten. il y a 12 ans
  Sam Hocevar a7d169caff ps3: some compilation fixes. il y a 12 ans
  Sam Hocevar 9cfe17fd8b core: fix some minor compiler warnings. il y a 12 ans
  Benlitz b07f6aba93 mesh: submesh class working, can be rendered with any compatible shader without caring of attributes il y a 12 ans
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly il y a 12 ans
  Benlitz 1a2bfe6609 gpu: fixed vbo attribute binding when one of the attribute on the buffer does not exist in the shader il y a 12 ans
  Lolbot 8cc04f0ba9 fixed 7 files out of 2745: il y a 12 ans
  Benlitz 3fc469b1f6 shaders now cache attribute location once they have been retrieved for the first time. il y a 12 ans
  Sam Hocevar c6ffd1ffcf build: fix the X360 port. il y a 12 ans
  Sam Hocevar 532f679f8a gpu: get rid of the global D3D device pointer and move D3D initialisation il y a 12 ans
  Lolbot cbb4dadd6c fixed 4 files out of 2730: il y a 12 ans
  Benlitz d13a006945 SetMagFiltering and SetMinFiltering for class Texture. il y a 12 ans
  Sam Hocevar 95369e26db base: a few minor style tweaks. il y a 12 ans
  Sam Hocevar 6e282a674a base: remove some sprintf() calls in profit of string ops. il y a 12 ans
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. il y a 12 ans
  Sam Hocevar 9f6814fbd8 gpu: fix PS3 compilation caused by wrong function names. il y a 13 ans
  Sam Hocevar e960628223 gpu: allow to set array uniform values. il y a 13 ans
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. il y a 13 ans
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. il y a 13 ans
  Sam Hocevar 84a308af4e gpu: warn when a vertex shader attribute isn’t found and do not crash il y a 13 ans
  Sam Hocevar 0149c30df4 core: refactor the Hash class so that we can hash base types, too. il y a 13 ans
  Sam Hocevar 549566cbf1 lolfx: use square brackets to indicate shader sections. il y a 13 ans
  Sam Hocevar 4fc8ce6470 gpu: now shaders can only be created from a LolFx file. il y a 13 ans
  Sam Hocevar 544f1e873b gpu: increase default minimum shader model. il y a 13 ans
  Sam Hocevar 7d5fe8a7c6 gpu: create the ShaderTexture class, replace Shader::SetTexture with a il y a 13 ans
  Sam Hocevar 23ab462042 gpu: try to patch some simple GLSL shaders on the fly so that they il y a 13 ans
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. il y a 13 ans
  Sam Hocevar 2feb505b72 gpu: be more verbose about shader compilation; some warnings are useful. il y a 13 ans
  Sam Hocevar 286c5edeb6 neercs: some refactoring. il y a 13 ans