13 Commit (7166760eafffe4116e47b22734c5114bd47572ba)

Autore SHA1 Messaggio Data
  Sam Hocevar 103f60d48b misc: replace NULL with nullptr in most places. 9 anni fa
  Sam Hocevar 38733fade7 math: move the matrix-to-quaternion code to a global header. 9 anni fa
  Benjamin ‘Touky’ Huet 6ab67e8f86 btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... 9 anni fa
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 9 anni fa
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9 anni fa
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks 9 anni fa
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9 anni fa
  Benjamin ‘Touky’ Huet 3e9e6178ae Small refactor controller tweak 9 anni fa
  Benjamin ‘Touky’ Huet 9477f1f722 Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future. 9 anni fa
  Benjamin ‘Touky’ Huet 4d3d7de4f2 Name refactors for doc stuff 9 anni fa
  Benjamin ‘Touky’ Huet 6c3dd67bc0 Controller refactor to enforce InputProfile usage (because why not) 9 anni fa
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor 9 anni fa
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. 10 anni fa
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 anni fa
  Sam Hocevar cadc4d18b0 test: move the unit tests to the engine, and lolunit out of the engine. 10 anni fa
  Sam Hocevar 7a28671dee math: get rid of the base_vec* classes (thanks to relaxed unions), rename 10 anni fa
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 anni fa
  Sam Hocevar 398ee1b4d5 base: use lol::array in most places. 10 anni fa
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 anni fa
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. 10 anni fa
  Sam Hocevar c29058ac87 gpu: give access to the Texture behind a TileSet. 10 anni fa
  Sam Hocevar ca87acd033 scene: fix light object usage in various demos and example programs. 11 anni fa
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. 11 anni fa
  Benlitz eab5c46b1e input: added a name the controllers, and a static Get() function to easily retrieve a registered controller 11 anni fa
  Sam Hocevar b45c1dc7fe physics: always activate Bullet and remove dead code. 11 anni fa
  Benjamin ‘Touky’ Huet 83cfb79f8e btphystest : InitApp delay 11 anni fa
  Benjamin ‘Touky’ Huet fb7d8a25e2 btphystest tweak to delay app init. 11 anni fa
  Benjamin ‘Touky’ Huet 5f3b0157e6 btphystest : small damp tweak. 11 anni fa
  Benjamin ‘Touky’ Huet 876f62228c btphystest : added new camera functions. Added funny camera stuff for cat simulation. 11 anni fa
  Benjamin ‘Touky’ Huet 67d59ae9cb btphystest : added small border effect 11 anni fa
  Lolbot 4f2663acd9 fixed 4 files out of 2792: 11 anni fa
  Benjamin ‘Touky’ Huet 40a1a18758 btphystest : cat movement update 11 anni fa
  Sam Hocevar 4f66a49fc2 btphystest: use discard in fragment shader instead of AlphaFunc. 11 anni fa
  Sam Hocevar 07fc08c198 build: more emscripten build fixes. 11 anni fa
  Benjamin ‘Touky’ Huet a03c38872d btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 11 anni fa
  Sam Hocevar 7481fac29a test: port the btphystest and meshviewer tests to the new input API. 11 anni fa
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 11 anni fa
  Sam Hocevar 23a850c78d test: quick fix for the btphystest camera. 11 anni fa
  Sam Hocevar 6faf4ee067 base: roll our own constants because it’s always a pain in the ass 11 anni fa
  Sam Hocevar 16a620d537 scene: start refactoring the camera code; we now have a stack of cameras 11 anni fa
  Sam Hocevar 8b7482ae09 build: bad lolbot! fix the mess caused by its file renames. 11 anni fa
  Lolbot ad2ddbb715 build: convert source files to lowercase. 11 anni fa
  Benjamin ‘Touky’ Huet 96f3044ef0 BtPhysTest : added lights 11 anni fa
  Sam Hocevar bbf72e1a64 core: pass the project directory to the binary build and get rid of 12 anni fa
  Sam Hocevar 6a6e46cf0d system: try to autodetect the data directory from the executable path; 12 anni fa
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 anni fa
  Lolbot 23807ea88e fixed 23 files out of 277: 12 anni fa
  Benjamin ‘Touky’ Huet c0d15f170a 12 anni fa
  Benjamin ‘Touky’ Huet a11c50b3e7 small tweak on BtPhysTest. does not work better. 12 anni fa
  Benjamin ‘Touky’ Huet 006c3c4649 BulletCharacterController is now readable by a human being. 12 anni fa