81 Commitit (74836555beb47b6effecc9e44a7a33abbc1197fc)

Tekijä SHA1 Viesti Päivämäärä
  Sam Hocevar bb28344eb7 build: fix compiler warnings and Linux and PS3 build issues. 12 vuotta sitten
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. 12 vuotta sitten
  Sam Hocevar 3adf42b00c build: hide LolFx external declarations behind macros. 12 vuotta sitten
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 vuotta sitten
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 vuotta sitten
  Sam Hocevar ad00a34984 gpu: add support for triangle strips and fans, and change the DrawElement 12 vuotta sitten
  Sam Hocevar 1f8ba128d4 core: fix sorting of 2D scenes. 12 vuotta sitten
  Sam Hocevar 2297288114 gpu: get rid of the inline 2D shader and create "tile.lolfx". 12 vuotta sitten
  Sam Hocevar d684c0d113 scene: avoid doing hundreds of useless OpenGL calls if no 2D sprite is 12 vuotta sitten
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 vuotta sitten
  Sam Hocevar 6467a06e90 core: convert some realloc() calls to our nice dynamic Array class. 13 vuotta sitten
  Sam Hocevar bfada5d920 core: move some of the camera view logic from the Video class to the 13 vuotta sitten
  Sam Hocevar fe9bab81c1 gpu: fix a great lot of Direct3D problems, spotted using PIX. 13 vuotta sitten
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). 13 vuotta sitten
  Sam Hocevar 0d49891632 gpu: fix a nasty bug in the D3D9 vertex declaration code that caused 13 vuotta sitten
  Sam Hocevar f7770f7387 gpu: add an Unbind() method for textures for clean up. Unfortunately 13 vuotta sitten
  Sam Hocevar 560d5cc6be gpu: fix the core scene renderer. 13 vuotta sitten
  Sam Hocevar 6169c874e4 gpu: port the vertex buffer abstraction layer to OpenGL. 13 vuotta sitten
  Sam Hocevar 5014b90b3e build: compilation fixes for errors introduced in the recent Direct3D 13 vuotta sitten
  Sam Hocevar 57f393d0d3 gpu: port the texture and scene handling code to Direct3D. Not functional. 13 vuotta sitten
  Sam Hocevar 1485e5bf63 gpu: add support for integer uniforms and fix a few PS3 and Linux compilation 13 vuotta sitten
  Sam Hocevar 88f10fe54b build: allow to build the Direct3D 9 driver with the mingw compiler. 13 vuotta sitten
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I 13 vuotta sitten
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. 13 vuotta sitten
  Sam Hocevar bd69c76f90 xbox: fix a few problems in the shader handling code; the first tutorial now 13 vuotta sitten
  Sam Hocevar 43e152053a win32: add a lot of DirectX stubs. 13 vuotta sitten
  Sam Hocevar bc331e0116 gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal. 13 vuotta sitten
  Sam Hocevar 3978ea9e2a core: fix bugs in mat4::lookat() and mat4::perspective(), and ensure these 13 vuotta sitten
  Sam Hocevar 804f6684b5 scene: try to disable all activated GL features in the scene rendering. 13 vuotta sitten
  Sam Hocevar 356917292d osx: link with the proper OpenGL libraries on OS X. 13 vuotta sitten
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 13 vuotta sitten
  Sam Hocevar 05ed66b18d ps3: port our naive dithering algorithm to the PS3's shader language. 13 vuotta sitten
  Sam Hocevar 7cfcfb2413 shader: factor the uniform handling logic into platform-independent methods 13 vuotta sitten
  Sam Hocevar 394fffe057 gl: implement the PS3 version of our bitmap renderer. 13 vuotta sitten
  Sam Hocevar 28f8fce429 gl: do not call glDeleteBuffers with a zero-length list, it crashes on 13 vuotta sitten
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 13 vuotta sitten
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only 13 vuotta sitten
  Sam Hocevar d1270bf691 video: move the last shader from the Video class to Scene itself. 13 vuotta sitten
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 vuotta sitten
  Sam Hocevar d18820d320 video: enforce shader-enabled GL implementations, getting rid of a lot 14 vuotta sitten
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 14 vuotta sitten
  Sam Hocevar 10e2385062 gl: reactivate depth test and blending on GLES 1.x. 14 vuotta sitten
  Sam Hocevar 8e6eb8db5a Various changes to the Scene class. Not sure what's useful. 14 vuotta sitten
  Sam Hocevar 336d42371e Enable GL_TEXTURE_2D in the Scene class instead of Video. 14 vuotta sitten
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 vuotta sitten
  Sam Hocevar cc7dd5f4f6 Try to fix GLES 2 rendering. No luck so far. 14 vuotta sitten
  Sam Hocevar f75db4c57f Fix the GLESv2 rendering. 14 vuotta sitten
  Sam Hocevar c643668297 The engine now builds for GL and GL ES 1.x and 2.x, and runs for each 14 vuotta sitten
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. 14 vuotta sitten
  Sam Hocevar c5240f20e1 Fix a memory leak in the vertex array buffer handling. 14 vuotta sitten