17 Commits (74f174b6d735266c4e39fee52c54131c04bc01bb)

Autor SHA1 Nachricht Datum
  touky 6c2aee32a4 fixes vor 8 Jahren
  Sam Hocevar 0ef4e3c203 Clean up a lot of shader crap vor 8 Jahren
  Sam Hocevar 6a35a64dd5 sys: make a few functions lowercase. vor 8 Jahren
  Sam Hocevar 078751a820 math: all API functions dealing with angles now use radians. vor 9 Jahren
  Sam Hocevar 103f60d48b misc: replace NULL with nullptr in most places. vor 9 Jahren
  Sam Hocevar 38733fade7 math: move the matrix-to-quaternion code to a global header. vor 9 Jahren
  Benjamin ‘Touky’ Huet 6ab67e8f86 btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... vor 9 Jahren
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. vor 9 Jahren
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. vor 9 Jahren
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks vor 9 Jahren
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: vor 9 Jahren
  Benjamin ‘Touky’ Huet 3e9e6178ae Small refactor controller tweak vor 9 Jahren
  Benjamin ‘Touky’ Huet 9477f1f722 Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future. vor 9 Jahren
  Benjamin ‘Touky’ Huet 4d3d7de4f2 Name refactors for doc stuff vor 9 Jahren
  Benjamin ‘Touky’ Huet 6c3dd67bc0 Controller refactor to enforce InputProfile usage (because why not) vor 9 Jahren
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor vor 9 Jahren
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. vor 10 Jahren
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. vor 10 Jahren
  Sam Hocevar cadc4d18b0 test: move the unit tests to the engine, and lolunit out of the engine. vor 10 Jahren
  Sam Hocevar 7a28671dee math: get rid of the base_vec* classes (thanks to relaxed unions), rename vor 10 Jahren
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. vor 10 Jahren
  Sam Hocevar 398ee1b4d5 base: use lol::array in most places. vor 10 Jahren
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current vor 10 Jahren
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. vor 10 Jahren
  Sam Hocevar c29058ac87 gpu: give access to the Texture behind a TileSet. vor 10 Jahren
  Sam Hocevar ca87acd033 scene: fix light object usage in various demos and example programs. vor 11 Jahren
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. vor 11 Jahren
  Benlitz eab5c46b1e input: added a name the controllers, and a static Get() function to easily retrieve a registered controller vor 11 Jahren
  Sam Hocevar b45c1dc7fe physics: always activate Bullet and remove dead code. vor 11 Jahren
  Benjamin ‘Touky’ Huet 83cfb79f8e btphystest : InitApp delay vor 11 Jahren
  Benjamin ‘Touky’ Huet fb7d8a25e2 btphystest tweak to delay app init. vor 11 Jahren
  Benjamin ‘Touky’ Huet 5f3b0157e6 btphystest : small damp tweak. vor 11 Jahren
  Benjamin ‘Touky’ Huet 876f62228c btphystest : added new camera functions. Added funny camera stuff for cat simulation. vor 11 Jahren
  Benjamin ‘Touky’ Huet 67d59ae9cb btphystest : added small border effect vor 11 Jahren
  Lolbot 4f2663acd9 fixed 4 files out of 2792: vor 11 Jahren
  Benjamin ‘Touky’ Huet 40a1a18758 btphystest : cat movement update vor 11 Jahren
  Sam Hocevar 4f66a49fc2 btphystest: use discard in fragment shader instead of AlphaFunc. vor 11 Jahren
  Sam Hocevar 07fc08c198 build: more emscripten build fixes. vor 11 Jahren
  Benjamin ‘Touky’ Huet a03c38872d btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. vor 11 Jahren
  Sam Hocevar 7481fac29a test: port the btphystest and meshviewer tests to the new input API. vor 11 Jahren
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). vor 11 Jahren
  Sam Hocevar 23a850c78d test: quick fix for the btphystest camera. vor 11 Jahren
  Sam Hocevar 6faf4ee067 base: roll our own constants because it’s always a pain in the ass vor 11 Jahren
  Sam Hocevar 16a620d537 scene: start refactoring the camera code; we now have a stack of cameras vor 11 Jahren
  Sam Hocevar 8b7482ae09 build: bad lolbot! fix the mess caused by its file renames. vor 11 Jahren
  Lolbot ad2ddbb715 build: convert source files to lowercase. vor 11 Jahren
  Benjamin ‘Touky’ Huet 96f3044ef0 BtPhysTest : added lights vor 11 Jahren
  Sam Hocevar bbf72e1a64 core: pass the project directory to the binary build and get rid of vor 12 Jahren
  Sam Hocevar 6a6e46cf0d system: try to autodetect the data directory from the executable path; vor 12 Jahren
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. vor 12 Jahren