69 Commits (74f174b6d735266c4e39fee52c54131c04bc01bb)

Author SHA1 Message Date
  Sam Hocevar 7558d0664a image: more method renaming for consistency. 7 years ago
  touky 575ef8e497 DebugDrawContext pass 8 years ago
  touky fab4610405 lolua tweaks 8 years ago
  touky eb943fc5e3 Lolua small simplification 8 years ago
  touky 0cdeb424d9 2nd pass, removed all old code, and fixed all the wrong usages 8 years ago
  touky 4d78d62a70 Lolua refactor 2nd pass: New version is much simpler and practical 8 years ago
  Sam Hocevar ed703e6a56 doc: add a GIF exporting program (experimental for now) 8 years ago
  Sam Hocevar ad45e4d284 doc: fix linking with ffmpeg on Linux and start a tutorial program. 8 years ago
  touky 893ab7b6f5 first little pass, everything is broken. 8 years ago
  Lolbot af53a69eb7 fixed 9 files out of 506: 8 years ago
  Sam Hocevar 5fb319b10c imgui: update submodule to a cleaner branch. 8 years ago
  Sam Hocevar 7d2cd5c8a3 build: fix imgui example on Linux 8 years ago
  touky 527e27c880 - ImGUI is now operational again 8 years ago
  Sam Hocevar ac0f48e269 build: fix .vcxproj UUID clash. 8 years ago
  touky 3b255d4137 first test for lolimgui 8 years ago
  Sam Hocevar 7619caef3e audio: minimal streaming API 8 years ago
  Sam Hocevar 0ef4e3c203 Clean up a lot of shader crap 8 years ago
  Sam Hocevar d01f29d483 tutorial: fix input tutorial speed. 8 years ago
  Sam Hocevar b9ac811720 tutorial: support the Julia set in the fractal sample 8 years ago
  Sam Hocevar 2149187abd tutorial: fix tutorial 11 (fractal) 8 years ago
  Sam Hocevar 96d725fd71 lua: replace lol::LuaState with the original lua_State 8 years ago
  Guillaume Bittoun da1c26728c Tutorial 11_fractal fixed 8 years ago
  Sam Hocevar 9e4b6a4155 build: add path to lolfx resource names 8 years ago
  Sam Hocevar 6a35a64dd5 sys: make a few functions lowercase. 8 years ago
  Sam Hocevar 7ccf613a08 build: move Lua to a submodule 8 years ago
  Sam Hocevar f1a2b66d62 build: move Bullet to a submodule 8 years ago
  Sam Hocevar 14eafb48f5 build: add flags to disable unwanted builds 8 years ago
  Sam Hocevar ce05d8589a build: refactor msbuild files for usage as a submodule 8 years ago
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. 8 years ago
  Sam Hocevar ba0e467a2e build: rename liblolcore to liblol-core, etc. 8 years ago
  Sam Hocevar 3a90766614 scene: start working on a postprocess mechanism. 8 years ago
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 9 years ago
  Sam Hocevar 078751a820 math: all API functions dealing with angles now use radians. 9 years ago
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 9 years ago
  Sam Hocevar 3eb7db5e4d tileset: rename AddTile() to define_tile(). 9 years ago
  Sam Hocevar 103f60d48b misc: replace NULL with nullptr in most places. 9 years ago
  Sam Hocevar 441a20af99 misc: fix copyright information here and there. 9 years ago
  Sam Hocevar d64b117b8d build: fix license and copyright information. 9 years ago
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. 9 years ago
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 9 years ago
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9 years ago
  Benjamin ‘Touky’ Huet 22322d50fd Scene::AddPrimitive now only supports Primitive because why not 9 years ago
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks 9 years ago
  Sam Hocevar 2fa398926d math: improve the 2D and 3D box classes. 9 years ago
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9 years ago
  Benjamin ‘Touky’ Huet 825401d997 Brought threads to C++11 9 years ago
  Benjamin ‘Touky’ Huet 3f167f2f1d ImGui 1.37 9 years ago
  Benjamin ‘Touky’ Huet 3e9e6178ae Small refactor controller tweak 9 years ago
  Benjamin ‘Touky’ Huet 9477f1f722 Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future. 9 years ago
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick 9 years ago