Sam Hocevar
7558d0664a
image: more method renaming for consistency.
7 years ago
touky
575ef8e497
DebugDrawContext pass
Seems to still build in lol, will check other works to be sure
8 years ago
touky
fab4610405
lolua tweaks
Added macros to help basic setup
8 years ago
touky
eb943fc5e3
Lolua small simplification
getter default params are better now
8 years ago
touky
0cdeb424d9
2nd pass, removed all old code, and fixed all the wrong usages
8 years ago
touky
4d78d62a70
Lolua refactor 2nd pass: New version is much simpler and practical
Next pass is clean-up and fix of all the old usage
8 years ago
Sam Hocevar
ed703e6a56
doc: add a GIF exporting program (experimental for now)
8 years ago
Sam Hocevar
ad45e4d284
doc: fix linking with ffmpeg on Linux and start a tutorial program.
8 years ago
touky
893ab7b6f5
first little pass, everything is broken.
Will resume on other computer.
8 years ago
Lolbot
af53a69eb7
fixed 9 files out of 506:
- removed 0 CR characters
- removed 7 trailing whitespaces
- replaced 332 tabs with spaces
8 years ago
Sam Hocevar
5fb319b10c
imgui: update submodule to a cleaner branch.
8 years ago
Sam Hocevar
7d2cd5c8a3
build: fix imgui example on Linux
8 years ago
touky
527e27c880
- ImGUI is now operational again
- Most recent version is in with index buffer support
8 years ago
Sam Hocevar
ac0f48e269
build: fix .vcxproj UUID clash.
8 years ago
touky
3b255d4137
first test for lolimgui
8 years ago
Sam Hocevar
7619caef3e
audio: minimal streaming API
This will allow us to generate sounds on the fly on several dedicated
channels. Until now we could only play fully loaded samples.
8 years ago
Sam Hocevar
0ef4e3c203
Clean up a lot of shader crap
8 years ago
Sam Hocevar
d01f29d483
tutorial: fix input tutorial speed.
8 years ago
Sam Hocevar
b9ac811720
tutorial: support the Julia set in the fractal sample
8 years ago
Sam Hocevar
2149187abd
tutorial: fix tutorial 11 (fractal)
Input was broken, as well as palette generation, and even texture
upload. Should be all good now.
8 years ago
Sam Hocevar
96d725fd71
lua: replace lol::LuaState with the original lua_State
We have no hope of extending lua_State to add more data to it, because
that object may be created by Lua itself, for instance within a coroutine,
and it has no knowledge of our version of the object.
8 years ago
Guillaume Bittoun
da1c26728c
Tutorial 11_fractal fixed
8 years ago
Sam Hocevar
9e4b6a4155
build: add path to lolfx resource names
This will help us deal with shader name collision. Breaks the Windows
build for the moment, unfortunately.
8 years ago
Sam Hocevar
6a35a64dd5
sys: make a few functions lowercase.
8 years ago
Sam Hocevar
7ccf613a08
build: move Lua to a submodule
8 years ago
Sam Hocevar
f1a2b66d62
build: move Bullet to a submodule
8 years ago
Sam Hocevar
14eafb48f5
build: add flags to disable unwanted builds
For now the flags are: --disable-doc --disable-test
--disable-samples --disable-tutorial.
8 years ago
Sam Hocevar
ce05d8589a
build: refactor msbuild files for usage as a submodule
8 years ago
Sam Hocevar
c6f4070e70
build: refactor autotools files for out-of-tree builds.
All these changes will allow us to more easily add Lol Engine as a
submodule of another Git project.
8 years ago
Sam Hocevar
ba0e467a2e
build: rename liblolcore to liblol-core, etc.
8 years ago
Sam Hocevar
3a90766614
scene: start working on a postprocess mechanism.
Not all programs support this feature for now, but that’s because they
don’t support the scene framework either, and will need patching. Also
the default postprocess is deliberately exaggerated for now.
8 years ago
Sam Hocevar
d84605c105
Remove Xbox 360 support, too much stuff no longer compiles.
9 years ago
Sam Hocevar
078751a820
math: all API functions dealing with angles now use radians.
We already have the convenient degrees() and radians() functions to convert
between angle formats. This commit involves a lot of refactoring here and
there and I may have missed some places where conversions were needed. But
hopefully there aren’t may such places.
9 years ago
Sam Hocevar
861568b146
misc: some cleanup in files, including UTF-8 BOM.
9 years ago
Sam Hocevar
3eb7db5e4d
tileset: rename AddTile() to define_tile().
This is to avoid confusion with Scene::AddTile().
9 years ago
Sam Hocevar
103f60d48b
misc: replace NULL with nullptr in most places.
9 years ago
Sam Hocevar
441a20af99
misc: fix copyright information here and there.
9 years ago
Sam Hocevar
d64b117b8d
build: fix license and copyright information.
9 years ago
Sam Hocevar
70edc0d38e
misc: carry on with the lowercase rampage.
Using “Array” instead of “array” is now fully deprecated, and I replaced
the Log::Debug() etc. functions with msg::debug() etc. because log:: was
unavailable due to being a maths function.
Added up-to-date copyright notice and BOM to modified files, just in case.
9 years ago
Sam Hocevar
03c17fcae4
base: clean up and refactor containers.
The containers no longer force the user to use the ptrdiff_t type for
size information. For convenience, size() now always returns an int,
and the size_s() method offers a way to handle arrays with more than
2 billion elements. Internally, we still use ptrdiff_t, though.
Since so much code had to be changed, I took the opportunity to get
rid of capitalised accessors for classes that are lowercase.
9 years ago
Benjamin ‘Touky’ Huet
2170b89b11
MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
9 years ago
Benjamin ‘Touky’ Huet
22322d50fd
Scene::AddPrimitive now only supports Primitive because why not
9 years ago
Benjamin ‘Touky’ Huet
a7d6e0190e
Scene stuff is back to non-static logic with a few tricks
Scene rendering logic is now better
9 years ago
Sam Hocevar
2fa398926d
math: improve the 2D and 3D box classes.
Box objects (AABB) now have the long awaited extent() and center()
methods. Corners are now called “aa” and “bb” for convenience. The
WorldEntity class uses a box3 for its AABB instead of two vec3s.
This allows us to simplify a lot of verbose code.
9 years ago
Benjamin ‘Touky’ Huet
cfcff9acc3
MultiScene: Phase 1: g_scene removal and conversion to Scene::
9 years ago
Benjamin ‘Touky’ Huet
825401d997
Brought threads to C++11
Revamped thread communication
Fixed dynamic thread Add/Remove
Added unit-test for threads !!!!
9 years ago
Benjamin ‘Touky’ Huet
3f167f2f1d
ImGui 1.37
MeshViewer first pass
9 years ago
Benjamin ‘Touky’ Huet
3e9e6178ae
Small refactor controller tweak
9 years ago
Benjamin ‘Touky’ Huet
9477f1f722
Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future.
9 years ago
Benjamin ‘Touky’ Huet
0e09074d33
Revamped Game/Draw groups to split stuff and help spreading tick
9 years ago