91 次程式碼提交 (761f92c0b459e6a260017435de5c185c3dc04f4d)

作者 SHA1 備註 提交日期
  Sam Hocevar 6526c8c904 image: reimplement most image merge operations (overlay, screen, etc.). 11 年之前
  Sam Hocevar 8abafbc686 math: add Array3D template class. Happy, Touky? :-) 11 年之前
  Sam Hocevar 18254349aa image: gather pixel-related types and enums into a single pixel.h header. 11 年之前
  Sam Hocevar c5a3d4873b image: port the DBS dithering method and remove a few dead files. 11 年之前
  Sam Hocevar 59a157a58c build: port solution to VS2013. Muahahaha. 11 年之前
  Sam Hocevar 967ce8141b image: bicubic and Bresenham resampling. 11 年之前
  Sam Hocevar c33c45904b image: brightness, contrast, threshold, invert, dilate, erode, sharpen. 11 年之前
  Sam Hocevar b5e3bc6c2f image: get rid of stock images; we were misusing them where we actually 11 年之前
  Sam Hocevar 6b9f3b66c1 image: add YUV filter, median filter, and image cropping. 11 年之前
  Sam Hocevar e064118dc1 image: ordered dithering is now complete. 11 年之前
  Sam Hocevar 2f752030f0 engine: remove dead code. 11 年之前
  Sam Hocevar 08fb9be357 image: make the various image processing kernels use Array2D instead 11 年之前
  Sam Hocevar 12d249f3fa image: add Convolution() method, with optimisation for separable filters. 11 年之前
  Sam Hocevar b369be3dd7 build: various Windows compilation fixes. 11 年之前
  Sam Hocevar 5fb1ce656f math: add an Array2D class that acts like a 2D matrix. 11 年之前
  Sam Hocevar 47e71bda63 base: rough implementation of safe enums with minimal ToString() support. 11 年之前
  Sam Hocevar 7e769d6c79 base: make the safe enums slightly safer. :-) 11 年之前
  Benjamin ‘Touky’ Huet f5e37a4337 AddedSprite_sorter stores parameters now. 11 年之前
  Benjamin ‘Touky’ Huet 58a0c1001a ThreadManager is now an entity, it's awesooooome 11 年之前
  Benjamin ‘Touky’ Huet 3d4b3d53c3 Added bunch of stuff on threads and images. 11 年之前
  Benjamin ‘Touky’ Huet 98eb66b6c8 geomerty cleanup & tweak 11 年之前
  Benjamin ‘Touky’ Huet 04dff54084 Added aabb_tree.h to the main branch. 12 年之前
  Sam Hocevar 92c2f69d07 algorithm: move Array::Sort out of the base headers because their implementation 12 年之前
  Sam Hocevar 547fe6a908 color: utility functions to convert vec3 colors to hex strings. 12 年之前
  Sam Hocevar d46e63ff29 build: VS2012 solution and project tweaks for exotic platforms. 12 年之前
  Benlitz 246af694d8 removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. 12 年之前
  Sam Hocevar 1945e85afc scene: start working on the scene class reorganisation. 12 年之前
  Benjamin ‘Touky’ Huet 2b6b50aa26 EZMesh : Some files splitup 12 年之前
  Sam Hocevar 470fbbc550 build: add Abuse to the Visual Studio solution and exclude NaCl files 12 年之前
  Benjamin ‘Touky’ Huet 4029f475e4 for ze LOL 12 年之前
  Benjamin ‘Touky’ Huet 34688578ae Added Shiny flat lolfx 12 年之前
  Benjamin ‘Touky’ Huet 747da72c44 Input : Small refactor, for clarity, easiness and beautification. 12 年之前
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. 12 年之前
  Benjamin ‘Touky’ Huet 0a7dc44a67 Added MessageService : Basic & Naive Message logging. 12 年之前
  Benjamin ‘Touky’ Huet d8114e6cfb String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper() 12 年之前
  Benjamin ‘Touky’ Huet a03c38872d btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 12 年之前
  Benlitz 8a657ea287 input: Removed previous input system 12 年之前
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) 12 年之前
  Sam Hocevar 7468547abc ps4: prepare for the fioutaah! 12 年之前
  Sam Hocevar 068a328651 gpu: fix the Direct3D version of most rendering functions. 12 年之前
  Sam Hocevar 716c2b5592 gpu: create a Renderer and a RenderContext class to handle render states 12 年之前
  Sam Hocevar f7dbc33524 build: update .vcxproj files. 12 年之前
  Sam Hocevar 6faf4ee067 base: roll our own constants because it’s always a pain in the ass 12 年之前
  Sam Hocevar c46b3fbfec image: remove the Image::Format enum and use PixelFormat instead. 13 年之前
  Sam Hocevar c59fc670c2 core: import pristine lua 5.2.1 in the engine code. 13 年之前
  Sam Hocevar 700520d4d6 math: move rand() to its own header, ensure it only returns 13 年之前
  Sam Hocevar 872efdb880 debug: add Debug::DrawLine() and Debug::DrawBox() methods. 13 年之前
  Sam Hocevar 1d0eab0203 base: on Linux and some other architectures, dump a stack trace before 13 年之前
  Sam Hocevar 6c8186389f math: Interp class for frame-independent interpolation. 13 年之前
  Sam Hocevar 76c1960cc2 build: make lolcore depend on lolbullet, as it is supposed to. 13 年之前