Sam Hocevar
6526c8c904
image: reimplement most image merge operations (overlay, screen, etc.).
11 年之前
Sam Hocevar
8abafbc686
math: add Array3D template class. Happy, Touky? :-)
11 年之前
Sam Hocevar
18254349aa
image: gather pixel-related types and enums into a single pixel.h header.
11 年之前
Sam Hocevar
c5a3d4873b
image: port the DBS dithering method and remove a few dead files.
11 年之前
Sam Hocevar
59a157a58c
build: port solution to VS2013. Muahahaha.
11 年之前
Sam Hocevar
967ce8141b
image: bicubic and Bresenham resampling.
11 年之前
Sam Hocevar
c33c45904b
image: brightness, contrast, threshold, invert, dilate, erode, sharpen.
11 年之前
Sam Hocevar
b5e3bc6c2f
image: get rid of stock images; we were misusing them where we actually
wanted convolution or dithering kernels.
11 年之前
Sam Hocevar
6b9f3b66c1
image: add YUV filter, median filter, and image cropping.
11 年之前
Sam Hocevar
e064118dc1
image: ordered dithering is now complete.
11 年之前
Sam Hocevar
2f752030f0
engine: remove dead code.
11 年之前
Sam Hocevar
08fb9be357
image: make the various image processing kernels use Array2D instead
of slightly overkill Image objects.
11 年之前
Sam Hocevar
12d249f3fa
image: add Convolution() method, with optimisation for separable filters.
11 年之前
Sam Hocevar
b369be3dd7
build: various Windows compilation fixes.
11 年之前
Sam Hocevar
5fb1ce656f
math: add an Array2D class that acts like a 2D matrix.
11 年之前
Sam Hocevar
47e71bda63
base: rough implementation of safe enums with minimal ToString() support.
11 年之前
Sam Hocevar
7e769d6c79
base: make the safe enums slightly safer. :-)
11 年之前
Benjamin ‘Touky’ Huet
f5e37a4337
AddedSprite_sorter stores parameters now.
Added palette in Scene.
11 年之前
Benjamin ‘Touky’ Huet
58a0c1001a
ThreadManager is now an entity, it's awesooooome
11 年之前
Benjamin ‘Touky’ Huet
3d4b3d53c3
Added bunch of stuff on threads and images.
11 年之前
Benjamin ‘Touky’ Huet
98eb66b6c8
geomerty cleanup & tweak
11 年之前
Benjamin ‘Touky’ Huet
04dff54084
Added aabb_tree.h to the main branch.
12 年之前
Sam Hocevar
92c2f69d07
algorithm: move Array::Sort out of the base headers because their implementation
requires stuff from lol/math, too.
12 年之前
Sam Hocevar
547fe6a908
color: utility functions to convert vec3 colors to hex strings.
12 年之前
Sam Hocevar
d46e63ff29
build: VS2012 solution and project tweaks for exotic platforms.
12 年之前
Benlitz
246af694d8
removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln.
12 年之前
Sam Hocevar
1945e85afc
scene: start working on the scene class reorganisation.
12 年之前
Benjamin ‘Touky’ Huet
2b6b50aa26
EZMesh : Some files splitup
12 年之前
Sam Hocevar
470fbbc550
build: add Abuse to the Visual Studio solution and exclude NaCl files
from all platform builds.
12 年之前
Benjamin ‘Touky’ Huet
4029f475e4
for ze LOL
12 年之前
Benjamin ‘Touky’ Huet
34688578ae
Added Shiny flat lolfx
12 年之前
Benjamin ‘Touky’ Huet
747da72c44
Input : Small refactor, for clarity, easiness and beautification.
Constants : Added minus one.
12 年之前
Sam Hocevar
5f3ad5cc15
math: add constant vectors vec2::zero, vec2::axis_x, etc.
12 年之前
Benjamin ‘Touky’ Huet
0a7dc44a67
Added MessageService : Basic & Naive Message logging.
Camera & vector.cpp : Fixed shifted_perspective crash with almost zero FOV.
12 年之前
Benjamin ‘Touky’ Huet
d8114e6cfb
String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper()
Added utils.h : GetRandom(Array<T>) : gets a random element in a template list with weight logic.
T FindValue(char*) : Find the value of a safe enum from the given name (when GetName is implemented)
swap(T&, T&) is now in here too.
12 年之前
Benjamin ‘Touky’ Huet
a03c38872d
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
12 年之前
Benlitz
8a657ea287
input: Removed previous input system
12 年之前
Benlitz
a7aac24c46
Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h)
12 年之前
Sam Hocevar
7468547abc
ps4: prepare for the fioutaah!
12 年之前
Sam Hocevar
068a328651
gpu: fix the Direct3D version of most rendering functions.
12 年之前
Sam Hocevar
716c2b5592
gpu: create a Renderer and a RenderContext class to handle render states
such as alpha blending, depth test, etc.
12 年之前
Sam Hocevar
f7dbc33524
build: update .vcxproj files.
12 年之前
Sam Hocevar
6faf4ee067
base: roll our own constants because it’s always a pain in the ass
to get M_PI from the platform headers and cast it to float.
12 年之前
Sam Hocevar
c46b3fbfec
image: remove the Image::Format enum and use PixelFormat instead.
13 年之前
Sam Hocevar
c59fc670c2
core: import pristine lua 5.2.1 in the engine code.
13 年之前
Sam Hocevar
700520d4d6
math: move rand() to its own header, ensure it only returns
positive values, and add a unit test for rand<int>.
13 年之前
Sam Hocevar
872efdb880
debug: add Debug::DrawLine() and Debug::DrawBox() methods.
13 年之前
Sam Hocevar
1d0eab0203
base: on Linux and some other architectures, dump a stack trace before
crashing from an assertion failure.
13 年之前
Sam Hocevar
6c8186389f
math: Interp class for frame-independent interpolation.
13 年之前
Sam Hocevar
76c1960cc2
build: make lolcore depend on lolbullet, as it is supposed to.
13 年之前