14 Révisions (7dd4bec8c763f7dc860bb66de0c7ad0444b5f560)

Auteur SHA1 Message Date
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. il y a 12 ans
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. il y a 13 ans
  Sam Hocevar beb141dd5b build: fix Win64 compilation with mingw64, using an updated SDL build. il y a 13 ans
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. il y a 14 ans
  Sam Hocevar 1e5624d551 core: create a logger class to reduce printf usage. il y a 14 ans
  Sam Hocevar 700cfbd8ea core: fix a few compilation errors and warnings on OS X. il y a 14 ans
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. il y a 14 ans
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is il y a 14 ans
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, il y a 14 ans
  Sam Hocevar d697fd40b1 Name tilers, samples and pieces for easier debugging. il y a 14 ans
  Sam Hocevar 87ed8cdf52 Print error reports before panicking when asset loads fail. il y a 14 ans
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. il y a 14 ans
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. il y a 14 ans
  Sam Hocevar 290c8f40d7 Skeleton for sample entity and sampler manager classes. il y a 14 ans