14 Commit (7dd4bec8c763f7dc860bb66de0c7ad0444b5f560)

Autore SHA1 Messaggio Data
  Sam Hocevar 28728814cc core: replace usage of sin() or std::sin() with lol::sin() where appropriate. 12 anni fa
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 anni fa
  Sam Hocevar beb141dd5b build: fix Win64 compilation with mingw64, using an updated SDL build. 13 anni fa
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 14 anni fa
  Sam Hocevar 1e5624d551 core: create a logger class to reduce printf usage. 14 anni fa
  Sam Hocevar 700cfbd8ea core: fix a few compilation errors and warnings on OS X. 14 anni fa
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 anni fa
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is 14 anni fa
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 14 anni fa
  Sam Hocevar d697fd40b1 Name tilers, samples and pieces for easier debugging. 14 anni fa
  Sam Hocevar 87ed8cdf52 Print error reports before panicking when asset loads fail. 14 anni fa
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. 14 anni fa
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. 14 anni fa
  Sam Hocevar 290c8f40d7 Skeleton for sample entity and sampler manager classes. 14 anni fa