45 次代码提交 (7dd4bec8c763f7dc860bb66de0c7ad0444b5f560)

作者 SHA1 备注 提交日期
  Sam Hocevar c035a1c2b7 core: fix a few build warnings and remove useless operators from the 12 年前
  Sam Hocevar bfada5d920 core: move some of the camera view logic from the Video class to the 13 年前
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 年前
  Sam Hocevar fbaf32f1b9 core: make timers second-based rather than millisecond-based. 13 年前
  Sam Hocevar db728e48fe threads: change Queue to a template so that we can manage the element type. 13 年前
  Sam Hocevar 2ef212be53 core: throw out the idea of a disk thread, let's seem what comes from it. 13 年前
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. 13 年前
  Sam Hocevar dfdbbfdfc0 gl: cache viewport size on all platforms, because we cannot query it from 13 年前
  Sam Hocevar 0161879a84 core: try to merge Ticker and Emcee. Still not very good. 13 年前
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 14 年前
  Sam Hocevar 1e5624d551 core: create a logger class to reduce printf usage. 14 年前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 年前
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 14 年前
  Sam Hocevar 2c2b38db41 Make font objects use the TileSet system and fix the text objects' Z offset. 14 年前
  Sam Hocevar 1e83987676 Get rid of benchmarking mode, it's useless: Ticker::Setup(0) does the same. 14 年前
  Sam Hocevar eec2eb7a9a Add a recording mode to Ticker that ensures fixed deltatime even when 14 年前
  Sam Hocevar 016a5ec38b Add a benchmark mode to the ticker. 14 年前
  Sam Hocevar c5aea027b9 Store the requested FPS in the Ticker class. 14 年前
  Sam Hocevar 0297a2b195 The client application no longer needs to call Video::Clea(). 14 年前
  Sam Hocevar 66ab1860ef Add more error reporting to the Tiler and the Ticker. 14 年前
  Sam Hocevar cfb7d32d2e More aggressive ticker panic mode. 14 年前
  Sam Hocevar 4db2c0c6fe Reduce error verbosity when entities are stuck at exit. 14 年前
  Sam Hocevar bc63934531 Add a safeguard mechanism that gets rid of stuck entities upon shutdown. 14 年前
  Sam Hocevar 4c278a0895 Change the way the Scene object works. 14 年前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 年前
  Sam Hocevar ad3128405a Put HUD objects back on front of the scene. 14 年前
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 年前
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. 14 年前
  Sam Hocevar c1851f2c2b Store the frame number in the Ticker instead of duplicating the information 14 年前
  Sam Hocevar 57a0cb5102 Refactor stuff. 14 年前
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 14 年前
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 年前
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14 年前
  Sam Hocevar 14e45d0fd4 Try to detect assets not calling their super tick methods. Already spotted 14 年前
  Sam Hocevar e8cd1a9ba7 Minor optimisation in the garbage collection order. 14 年前
  Sam Hocevar 6ddfa26129 Minor updates here and there. Not worth mentioning. 14 年前
  Sam Hocevar a156dd810e Make the editor more responsive by handling GTK events before waiting for 14 年前
  Sam Hocevar e2596fa9fd Implement the profiling system. 14 年前
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is 14 年前
  Sam Hocevar 7d382e549d The frame counter is now an asset object. 14 年前
  Sam Hocevar 183b24bf51 Do not tick destroyed objects. 14 年前
  Sam Hocevar 48e3f7c6b3 Implement ticking groups. 14 年前
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 14 年前
  Sam Hocevar 4d005a7dbb Implement a naive garbage collector. 14 年前
  Sam Hocevar d20a306621 Implement a clean class for various assets that can be ticked both in 14 年前