45 次程式碼提交 (7dd4bec8c763f7dc860bb66de0c7ad0444b5f560)

作者 SHA1 備註 提交日期
  Sam Hocevar c035a1c2b7 core: fix a few build warnings and remove useless operators from the 12 年之前
  Sam Hocevar bfada5d920 core: move some of the camera view logic from the Video class to the 13 年之前
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 年之前
  Sam Hocevar fbaf32f1b9 core: make timers second-based rather than millisecond-based. 13 年之前
  Sam Hocevar db728e48fe threads: change Queue to a template so that we can manage the element type. 13 年之前
  Sam Hocevar 2ef212be53 core: throw out the idea of a disk thread, let's seem what comes from it. 13 年之前
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. 13 年之前
  Sam Hocevar dfdbbfdfc0 gl: cache viewport size on all platforms, because we cannot query it from 13 年之前
  Sam Hocevar 0161879a84 core: try to merge Ticker and Emcee. Still not very good. 13 年之前
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 14 年之前
  Sam Hocevar 1e5624d551 core: create a logger class to reduce printf usage. 14 年之前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 年之前
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 14 年之前
  Sam Hocevar 2c2b38db41 Make font objects use the TileSet system and fix the text objects' Z offset. 14 年之前
  Sam Hocevar 1e83987676 Get rid of benchmarking mode, it's useless: Ticker::Setup(0) does the same. 14 年之前
  Sam Hocevar eec2eb7a9a Add a recording mode to Ticker that ensures fixed deltatime even when 14 年之前
  Sam Hocevar 016a5ec38b Add a benchmark mode to the ticker. 14 年之前
  Sam Hocevar c5aea027b9 Store the requested FPS in the Ticker class. 14 年之前
  Sam Hocevar 0297a2b195 The client application no longer needs to call Video::Clea(). 14 年之前
  Sam Hocevar 66ab1860ef Add more error reporting to the Tiler and the Ticker. 14 年之前
  Sam Hocevar cfb7d32d2e More aggressive ticker panic mode. 14 年之前
  Sam Hocevar 4db2c0c6fe Reduce error verbosity when entities are stuck at exit. 14 年之前
  Sam Hocevar bc63934531 Add a safeguard mechanism that gets rid of stuck entities upon shutdown. 14 年之前
  Sam Hocevar 4c278a0895 Change the way the Scene object works. 14 年之前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 年之前
  Sam Hocevar ad3128405a Put HUD objects back on front of the scene. 14 年之前
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 年之前
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. 14 年之前
  Sam Hocevar c1851f2c2b Store the frame number in the Ticker instead of duplicating the information 14 年之前
  Sam Hocevar 57a0cb5102 Refactor stuff. 14 年之前
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 14 年之前
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 年之前
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14 年之前
  Sam Hocevar 14e45d0fd4 Try to detect assets not calling their super tick methods. Already spotted 14 年之前
  Sam Hocevar e8cd1a9ba7 Minor optimisation in the garbage collection order. 14 年之前
  Sam Hocevar 6ddfa26129 Minor updates here and there. Not worth mentioning. 14 年之前
  Sam Hocevar a156dd810e Make the editor more responsive by handling GTK events before waiting for 14 年之前
  Sam Hocevar e2596fa9fd Implement the profiling system. 14 年之前
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is 14 年之前
  Sam Hocevar 7d382e549d The frame counter is now an asset object. 14 年之前
  Sam Hocevar 183b24bf51 Do not tick destroyed objects. 14 年之前
  Sam Hocevar 48e3f7c6b3 Implement ticking groups. 14 年之前
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 14 年之前
  Sam Hocevar 4d005a7dbb Implement a naive garbage collector. 14 年之前
  Sam Hocevar d20a306621 Implement a clean class for various assets that can be ticked both in 14 年之前