762 Commits (7ebb577fe8884a969bacce46bea44840e14fefb9)

Author SHA1 Message Date
  Sam Hocevar 320e70d8c4 core: a few compilation fixes for non-GCC compilers. 13 years ago
  Sam Hocevar b5cb0dffa6 debug: fix PS3 and Android compilation. 13 years ago
  Sam Hocevar 9eeef663d1 debug: add point sprite examples. 13 years ago
  Sam Hocevar 5feadd8b6a core: fix PS3 compilation; the lol_fdiv implementation was missing. 13 years ago
  Sam Hocevar bf164def53 core: fix an accuracy error in the cos() part of lol_sincos(). 13 years ago
  Sam Hocevar 2489233a44 core: improve tan() accuracy by tweaking higher order Taylor coefficients. 13 years ago
  Sam Hocevar 82d81256b9 core: implement accelerated lol_sincos() and lol_tan(). 13 years ago
  Sam Hocevar 5be195a8b0 core: slightly reorganise Taylor series in sin() and cos(). 13 years ago
  Sam Hocevar 49f9c59ff3 core: implement accelerated cos(). 13 years ago
  Sam Hocevar a65c472ffd core: add a code shortcut for sin() on platforms that have cheap branches. 13 years ago
  Sam Hocevar 824551e4af optim: split the Taylor series calculation into two separate values. 13 years ago
  Sam Hocevar de496b15fe core: remove one multiplication and one selection from the optimised 13 years ago
  Sam Hocevar 42b22f1163 core: minor optimisation in the x86 version of lol_sin() 13 years ago
  Sam Hocevar 1b33a7fcb7 core: start implementing optimised trigonometry functions for PS3 and x86. 13 years ago
  Sam Hocevar d2b523bb01 core: use <altivec.h> with ppu-gcc, <ppu_altivec_internals.h> with SNC. 13 years ago
  Sam Hocevar 4b9bd58747 core: reactivate half denormals for the PS3. 13 years ago
  Sam Hocevar cb001ddbcc core: tune the half precision code so that the best variants are being 13 years ago
  Sam Hocevar e47928e8d1 test: improve the benchmark code to measure a lot more half precision 13 years ago
  Sam Hocevar 205fc5fc22 core: rename half::isnan() etc. to half::is_nan() because "isnan" can be 13 years ago
  Sam Hocevar 4fea7a091d core: implement array versions of the float / half conversion routines. 13 years ago
  Sam Hocevar 2d85e76ec8 core: minor refactoring in the float / half conversions to accomodate 13 years ago
  Sam Hocevar 8b71ddb30c core: implement new half / float operations and the associated tests. 13 years ago
  Sam Hocevar c3b23d1f4d core: add a half to float conversion routine and utility floating point 13 years ago
  Sam Hocevar 96007d26c4 core: start working on the "half" type. 13 years ago
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 13 years ago
  Sam Hocevar b111f7e3d8 core: move platform-specific code to specific directories. 13 years ago
  Sam Hocevar 6b1985d95f android: keep a pointer on the global Java VM instead of the current 13 years ago
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 13 years ago
  Sam Hocevar f79a3c52b5 core: add a Sprite class to try to factor some common logic currently 13 years ago
  Sam Hocevar 5c5739e508 ps3: port the dithering code to Cg. It does not work because subscripting 13 years ago
  Sam Hocevar 533b3b33e0 render: add a Gradient class that will be used for dithering later. 13 years ago
  Sam Hocevar 611b599682 debug: more iOS compilation fixes; GL_VERTEX_ARRAY isn't available. 13 years ago
  Sam Hocevar 28f0fc2675 debug: fix iOS compilation of the debug quad code. 13 years ago
  Sam Hocevar 473166f72d ios: update XCode project and fix a GL test compilation issue. 13 years ago
  Sam Hocevar 05ed66b18d ps3: port our naive dithering algorithm to the PS3's shader language. 13 years ago
  Sam Hocevar e1f496d025 ps3: fix the pad handling code that was ignoring the pad information when 13 years ago
  Sam Hocevar ecb0d80b7e android: fix Android NDK compilation. 13 years ago
  Sam Hocevar 971920e1fd ps3: prevent compilation of Ps3Input on other platforms. 13 years ago
  Sam Hocevar 92d0050938 ps3: add a build-ps3 script that uses autoconf and automake. 13 years ago
  Sam Hocevar b77f25b7ff ps3: get rid of the useless and convoluted padutil dependency; the 13 years ago
  Sam Hocevar 95e22c5ef2 ps3: add a simple PS3 input system that currently merely emulates mouse 13 years ago
  Sam Hocevar f4841d64ec emitter: fix wrong velocity value computation in the particles. 13 years ago
  Sam Hocevar ed3d51f00c android: implement JNI_OnLoad and use Log::Info instead of the native 13 years ago
  Sam Hocevar df638532d8 image: error reporting in the Android image loading class. 13 years ago
  Sam Hocevar a457134d9f ps3: load textures using the system's PNGDEC module. 13 years ago
  Sam Hocevar 7cfcfb2413 shader: factor the uniform handling logic into platform-independent methods 13 years ago
  Sam Hocevar 394fffe057 gl: implement the PS3 version of our bitmap renderer. 13 years ago
  Sam Hocevar e3e99deb12 debug: add a debug example with a shader and a uniform matrix parameter, to 13 years ago
  Sam Hocevar 1e9cfba718 debug: add new shader tests and write some Cg equivalents on the PS3. 13 years ago
  Sam Hocevar eb32d04c84 ps3: if the implementation supports Cg but not GLSL (for instance on the PS3), 13 years ago