762 Révisions (7ebb577fe8884a969bacce46bea44840e14fefb9)

Auteur SHA1 Message Date
  Sam Hocevar 4cee96d09d easymesh: use "ato" for torus, because "at" is already for triangle. il y a 12 ans
  Sam Hocevar 956657e86f input: some refactoring in the action bindings. il y a 12 ans
  Sam Hocevar d4c0c005d6 math: refactor real number constant declarations so that they are only il y a 12 ans
  Lolbot 23807ea88e fixed 23 files out of 277: il y a 12 ans
  Sam Hocevar babb2f827e gpu: fix a few minor compiler warnings. il y a 12 ans
  Sam Hocevar caba2eb28f easymesh: minor torus mesh tweaks. il y a 12 ans
  Sam Hocevar 8cff2e9c8b debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. il y a 12 ans
  Sam Hocevar 38364a0bd6 easymesh: first shot at a simple, flat shaded torus. il y a 12 ans
  Sam Hocevar 3e206b60e0 gpu: do not try to call glVertexAttribIPointer if Glew did not find it. il y a 12 ans
  Sam Hocevar 4fc8ce6470 gpu: now shaders can only be created from a LolFx file. il y a 12 ans
  Sam Hocevar 100f53e550 gpu: convert the gradient shader to a LolFx effect file. il y a 12 ans
  Sam Hocevar ca1050e047 debug: get rid of quad.cpp, it's become useless. il y a 12 ans
  Sam Hocevar 2297288114 gpu: get rid of the inline 2D shader and create "tile.lolfx". il y a 12 ans
  Sam Hocevar e22e905dec easymesh: fix an data corruption with scaling along a single axis. il y a 12 ans
  Benjamin ‘Touky’ Huet 2f85ae6d0a il y a 12 ans
  Sam Hocevar 544f1e873b gpu: increase default minimum shader model. il y a 12 ans
  Sam Hocevar 47d98bde9a gpu: use a valid default framebuffer color format on the PS3. il y a 12 ans
  Sam Hocevar 5f137d077c debug: add minor debug messages to the ticker, ensure LOL_DEBUG and il y a 12 ans
  Sam Hocevar 3829380c3c core: revert unfinished commit that wasn't really interesting. il y a 12 ans
  Sam Hocevar 0b7c51b992 ofsdiofisdoifods il y a 12 ans
  Sam Hocevar df6134e648 input: fix minor PS3 compilation error. il y a 12 ans
  Sam Hocevar 3bfbb6c408 build: fix shitloads of warnings. il y a 12 ans
  Sam Hocevar 5c5abfa53c math: improve slerp implementation. il y a 12 ans
  jeunathe 5224a5dd99 Added test in slerp to avoid -1 quat members il y a 12 ans
  Sam Hocevar 5f94ceb454 input: switch all key names to camel case, like our other enums. il y a 12 ans
  jeunathe cbd842b21a Added Slerp method to Quat il y a 12 ans
  Sam Hocevar f2c269cb1e math: add dot() for quaternions, plus the relevant unit test. il y a 12 ans
  Benjamin ‘Touky’ Huet 284891f200 Fixed Entity::TickGame log flood. il y a 12 ans
  Benjamin ‘Touky’ Huet 1e48c827a4 Input now works correctly il y a 12 ans
  Cédric Lecacheur 4e7af3279c optim radialJitter il y a 12 ans
  Benjamin ‘Touky’ Huet 0c1b47f25e mieux la ? il y a 12 ans
  Benjamin ‘Touky’ Huet 655f640403 Windows. il y a 12 ans
  Benjamin ‘Touky’ Huet 08a54c1a2a Added correct implementation of Action layer for Inputs. il y a 12 ans
  Sam Hocevar 2df85645fb gpu: document and tweak some class declarations. il y a 12 ans
  Benjamin ‘Touky’ Huet 8838ef06b6 Added InputTracker test initPhysTest il y a 12 ans
  Cédric Lecacheur 82bb4cd6a3 EsayMesh : RadialJitter func & demo added il y a 12 ans
  Sam Hocevar 50de813d99 gpu: explicitly create render targets on the Xbox 360. il y a 12 ans
  Sam Hocevar 6aed414491 gpu: port FBO code to the Xbox360. il y a 12 ans
  Sam Hocevar e4cc84d5b3 gpu: finalise the framebuffer object Direct3D implementation. il y a 12 ans
  Sam Hocevar 7d5fe8a7c6 gpu: create the ShaderTexture class, replace Shader::SetTexture with a il y a 12 ans
  Sam Hocevar 9eb88af17c gpu: remove support for the accumulation buffer, it's deprecated anyway. il y a 12 ans
  Sam Hocevar 51bf8067a9 gpu: get rid of the glClearColor, glClearDepth and glClear calls in all il y a 12 ans
  Sam Hocevar 291119d087 easymesh: per-fragment lighting in the HLSL shader (PS3, Xbox 360). il y a 12 ans
  Benjamin ‘Touky’ Huet 11ddba1864 Added Attachment/base logic with working attachment with EasyCharacterController. il y a 12 ans
  Sam Hocevar fd77cb00f2 easymesh: fragment-based lighting. il y a 12 ans
  Sam Hocevar 0fa5d6ae57 gpu: on the PS3, use the OES version of the framebuffer GL calls. il y a 12 ans
  Benjamin ‘Touky’ Huet fcd46a2969 Build FIX .... again. il y a 12 ans
  Benjamin ‘Touky’ Huet 0e2889b21f Fixed build il y a 12 ans
  Benjamin ‘Touky’ Huet 075be12a77 Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics. il y a 12 ans
  Sam Hocevar 6cb1db5188 easymesh: make hex colour command arguments case-insensitive. il y a 12 ans