762 коммитов (7ebb577fe8884a969bacce46bea44840e14fefb9)

Автор SHA1 Сообщение Дата
  Sam Hocevar 4cee96d09d easymesh: use "ato" for torus, because "at" is already for triangle. 12 лет назад
  Sam Hocevar 956657e86f input: some refactoring in the action bindings. 12 лет назад
  Sam Hocevar d4c0c005d6 math: refactor real number constant declarations so that they are only 12 лет назад
  Lolbot 23807ea88e fixed 23 files out of 277: 12 лет назад
  Sam Hocevar babb2f827e gpu: fix a few minor compiler warnings. 12 лет назад
  Sam Hocevar caba2eb28f easymesh: minor torus mesh tweaks. 12 лет назад
  Sam Hocevar 8cff2e9c8b debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. 12 лет назад
  Sam Hocevar 38364a0bd6 easymesh: first shot at a simple, flat shaded torus. 12 лет назад
  Sam Hocevar 3e206b60e0 gpu: do not try to call glVertexAttribIPointer if Glew did not find it. 12 лет назад
  Sam Hocevar 4fc8ce6470 gpu: now shaders can only be created from a LolFx file. 12 лет назад
  Sam Hocevar 100f53e550 gpu: convert the gradient shader to a LolFx effect file. 12 лет назад
  Sam Hocevar ca1050e047 debug: get rid of quad.cpp, it's become useless. 12 лет назад
  Sam Hocevar 2297288114 gpu: get rid of the inline 2D shader and create "tile.lolfx". 12 лет назад
  Sam Hocevar e22e905dec easymesh: fix an data corruption with scaling along a single axis. 12 лет назад
  Benjamin ‘Touky’ Huet 2f85ae6d0a 12 лет назад
  Sam Hocevar 544f1e873b gpu: increase default minimum shader model. 12 лет назад
  Sam Hocevar 47d98bde9a gpu: use a valid default framebuffer color format on the PS3. 12 лет назад
  Sam Hocevar 5f137d077c debug: add minor debug messages to the ticker, ensure LOL_DEBUG and 12 лет назад
  Sam Hocevar 3829380c3c core: revert unfinished commit that wasn't really interesting. 12 лет назад
  Sam Hocevar 0b7c51b992 ofsdiofisdoifods 12 лет назад
  Sam Hocevar df6134e648 input: fix minor PS3 compilation error. 12 лет назад
  Sam Hocevar 3bfbb6c408 build: fix shitloads of warnings. 12 лет назад
  Sam Hocevar 5c5abfa53c math: improve slerp implementation. 12 лет назад
  jeunathe 5224a5dd99 Added test in slerp to avoid -1 quat members 12 лет назад
  Sam Hocevar 5f94ceb454 input: switch all key names to camel case, like our other enums. 12 лет назад
  jeunathe cbd842b21a Added Slerp method to Quat 12 лет назад
  Sam Hocevar f2c269cb1e math: add dot() for quaternions, plus the relevant unit test. 12 лет назад
  Benjamin ‘Touky’ Huet 284891f200 Fixed Entity::TickGame log flood. 12 лет назад
  Benjamin ‘Touky’ Huet 1e48c827a4 Input now works correctly 12 лет назад
  Cédric Lecacheur 4e7af3279c optim radialJitter 12 лет назад
  Benjamin ‘Touky’ Huet 0c1b47f25e mieux la ? 12 лет назад
  Benjamin ‘Touky’ Huet 655f640403 Windows. 12 лет назад
  Benjamin ‘Touky’ Huet 08a54c1a2a Added correct implementation of Action layer for Inputs. 12 лет назад
  Sam Hocevar 2df85645fb gpu: document and tweak some class declarations. 12 лет назад
  Benjamin ‘Touky’ Huet 8838ef06b6 Added InputTracker test initPhysTest 12 лет назад
  Cédric Lecacheur 82bb4cd6a3 EsayMesh : RadialJitter func & demo added 12 лет назад
  Sam Hocevar 50de813d99 gpu: explicitly create render targets on the Xbox 360. 12 лет назад
  Sam Hocevar 6aed414491 gpu: port FBO code to the Xbox360. 12 лет назад
  Sam Hocevar e4cc84d5b3 gpu: finalise the framebuffer object Direct3D implementation. 12 лет назад
  Sam Hocevar 7d5fe8a7c6 gpu: create the ShaderTexture class, replace Shader::SetTexture with a 12 лет назад
  Sam Hocevar 9eb88af17c gpu: remove support for the accumulation buffer, it's deprecated anyway. 12 лет назад
  Sam Hocevar 51bf8067a9 gpu: get rid of the glClearColor, glClearDepth and glClear calls in all 12 лет назад
  Sam Hocevar 291119d087 easymesh: per-fragment lighting in the HLSL shader (PS3, Xbox 360). 12 лет назад
  Benjamin ‘Touky’ Huet 11ddba1864 Added Attachment/base logic with working attachment with EasyCharacterController. 12 лет назад
  Sam Hocevar fd77cb00f2 easymesh: fragment-based lighting. 12 лет назад
  Sam Hocevar 0fa5d6ae57 gpu: on the PS3, use the OES version of the framebuffer GL calls. 12 лет назад
  Benjamin ‘Touky’ Huet fcd46a2969 Build FIX .... again. 12 лет назад
  Benjamin ‘Touky’ Huet 0e2889b21f Fixed build 12 лет назад
  Benjamin ‘Touky’ Huet 075be12a77 Added a skeleton for Input Tracking & base idea for Touch/untouch mechanics. 12 лет назад
  Sam Hocevar 6cb1db5188 easymesh: make hex colour command arguments case-insensitive. 12 лет назад