Sam Hocevar
|
10010d77e4
|
android: use the FPS value provided by the application; we now run at
60 fps on Android devices, too.
|
12 years ago |
Sam Hocevar
|
ad00a34984
|
gpu: add support for triangle strips and fans, and change the DrawElement
calls so that they take a number of vertices or indexes, not elements.
|
12 years ago |
Sam Hocevar
|
004d21a4c4
|
ps3: support for texture coordinates on the PS3.
|
12 years ago |
Sam Hocevar
|
5b57aa50fe
|
core: fix a bad format string and disable an annoying warning in Array<>.
|
12 years ago |
Sam Hocevar
|
87f653c504
|
gpu: if 2D tiles have negative scaling, switch the triangle winding.
|
12 years ago |
Sam Hocevar
|
439298ee5e
|
misc: very minor tweaks here and there.
|
12 years ago |
Sam Hocevar
|
6c2fa45b71
|
core: add some noise to the gradient effect.
|
12 years ago |
Sam Hocevar
|
2bf4cb668b
|
math: add a uniform scaling matrix constructor.
|
12 years ago |
Sam Hocevar
|
2d63ce189f
|
core: make Entity::GetName() a public method.
|
12 years ago |
Sam Hocevar
|
1f8ba128d4
|
core: fix sorting of 2D scenes.
|
12 years ago |
Sam Hocevar
|
854409cb6f
|
android: fix a synchronisation issue between Java and the game thread.
|
12 years ago |
Sam Hocevar
|
dead09d2bd
|
android: print thread ID with all messages.
|
12 years ago |
Sam Hocevar
|
3bc83d24a4
|
core: do not deregister Tilers from Sprites, it’s asymmetrical.
|
12 years ago |
Sam Hocevar
|
203ac1a404
|
core: port gradient shader to GL ES platforms.
|
12 years ago |
Sam Hocevar
|
291fd0c3c6
|
android: if current thread is unknown to the JVM, try to register it.
|
12 years ago |
Sam Hocevar
|
bd66a8bcf2
|
build: some build system fixes.
|
12 years ago |
Sam Hocevar
|
ca5238b145
|
lolfx: names such as "x" or "bgra" are field selectors, but we must also
accept them as variable names.
|
12 years ago |
Sam Hocevar
|
787c96b47c
|
lolfx: improve the LolFx compiler, including error reporting. We can now
successfully parse a few of our full GLSL/HLSL shaders.
|
12 years ago |
Sam Hocevar
|
549566cbf1
|
lolfx: use square brackets to indicate shader sections.
|
12 years ago |
Sam Hocevar
|
26c432be90
|
gpu: sip an empty LolFx class that embeds the compiler.
|
12 years ago |
Sam Hocevar
|
c69e487dfc
|
gpu: do not use GLEW on OS X until we are sure that the version we detected
will not try to use X11.
|
12 years ago |
Sam Hocevar
|
5320310f5a
|
build: "make generated" now recursively rebuilds all flex/bison targets.
|
12 years ago |
Sam Hocevar
|
ca909bb317
|
build: refactor lolfx build rule into common.am.
|
12 years ago |
Sam Hocevar
|
e390f03e0a
|
build: add a common.am include file and a "make lolcheck" target that does
nothing for now except ensure that every makefile includes common.am.
|
12 years ago |
Sam Hocevar
|
222ae90ba8
|
core: use "f128" as the long double prefix for vectors, even if it's
not always really a 128-bit type.
|
12 years ago |
Sam Hocevar
|
518942d4ca
|
core: implement Array::Resize() to forcibly set the size of an array.
|
12 years ago |
Sam Hocevar
|
4cee96d09d
|
easymesh: use "ato" for torus, because "at" is already for triangle.
|
12 years ago |
Sam Hocevar
|
956657e86f
|
input: some refactoring in the action bindings.
|
12 years ago |
Sam Hocevar
|
d4c0c005d6
|
math: refactor real number constant declarations so that they are only
computed on demand with static initialisation.
|
12 years ago |
Lolbot
|
23807ea88e
|
fixed 23 files out of 277:
- fixed 1270 CR characters
- fixed 56 trailing spaces
- fixed 5085 tabs
|
12 years ago |
Sam Hocevar
|
babb2f827e
|
gpu: fix a few minor compiler warnings.
|
12 years ago |
Sam Hocevar
|
caba2eb28f
|
easymesh: minor torus mesh tweaks.
|
12 years ago |
Sam Hocevar
|
8cff2e9c8b
|
debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
|
12 years ago |
Sam Hocevar
|
38364a0bd6
|
easymesh: first shot at a simple, flat shaded torus.
|
12 years ago |
Sam Hocevar
|
3e206b60e0
|
gpu: do not try to call glVertexAttribIPointer if Glew did not find it.
|
12 years ago |
Sam Hocevar
|
4fc8ce6470
|
gpu: now shaders can only be created from a LolFx file.
|
12 years ago |
Sam Hocevar
|
100f53e550
|
gpu: convert the gradient shader to a LolFx effect file.
|
12 years ago |
Sam Hocevar
|
ca1050e047
|
debug: get rid of quad.cpp, it's become useless.
|
12 years ago |
Sam Hocevar
|
2297288114
|
gpu: get rid of the inline 2D shader and create "tile.lolfx".
|
12 years ago |
Sam Hocevar
|
e22e905dec
|
easymesh: fix an data corruption with scaling along a single axis.
|
12 years ago |
Benjamin ‘Touky’ Huet
|
2f85ae6d0a
|
|
12 years ago |
Sam Hocevar
|
544f1e873b
|
gpu: increase default minimum shader model.
|
12 years ago |
Sam Hocevar
|
47d98bde9a
|
gpu: use a valid default framebuffer color format on the PS3.
|
12 years ago |
Sam Hocevar
|
5f137d077c
|
debug: add minor debug messages to the ticker, ensure LOL_DEBUG and
LOL_RELEASE are set by msbuild, and use the debug PSGL on the PS3.
|
12 years ago |
Sam Hocevar
|
3829380c3c
|
core: revert unfinished commit that wasn't really interesting.
|
12 years ago |
Sam Hocevar
|
0b7c51b992
|
ofsdiofisdoifods
|
12 years ago |
Sam Hocevar
|
df6134e648
|
input: fix minor PS3 compilation error.
|
12 years ago |
Sam Hocevar
|
3bfbb6c408
|
build: fix shitloads of warnings.
|
12 years ago |
Sam Hocevar
|
5c5abfa53c
|
math: improve slerp implementation.
|
12 years ago |
jeunathe
|
5224a5dd99
|
Added test in slerp to avoid -1 quat members
|
12 years ago |