79 Révisions (8329482cb9c1c4d58d2a9fa59968497a7bd8e1ce)

Auteur SHA1 Message Date
  Sam Hocevar 7dba2ff3a1 base: use ptrdiff_t for array and string sizes and some other things. il y a 10 ans
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. il y a 10 ans
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. il y a 10 ans
  Sam Hocevar 8d99eb3715 base: fix some typos that prevented disabling asserts. il y a 10 ans
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current il y a 10 ans
  Benjamin ‘Touky’ Huet b1fbc0259f Added Mask & StickyTime to Draw Debug il y a 11 ans
  Benlitz c1da4619f7 input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) il y a 11 ans
  Sam Hocevar f193bc2caa scene: break text rendering again so that 2D games work properly... il y a 11 ans
  Sam Hocevar aab8ecfd3e core: fix grave logic bugs in the entity ticker. il y a 11 ans
  Sam Hocevar a65c0b7749 ticker: replace linked lists wih dynamic arrays for entity groups. il y a 11 ans
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). il y a 11 ans
  Sam Hocevar 13fb52cebe gpu: move Video::Clear to Renderer::Clear. il y a 11 ans
  Sam Hocevar 1b213612a5 gpu: handle depth test, alpha blending and face culling in Renderer. il y a 11 ans
  Sam Hocevar 98f8246323 build: lol-build now passes flags to configure, and configure now uses il y a 11 ans
  Sam Hocevar a6e65e3e0c base: don’t wait for next frame on Emscripten builds. il y a 12 ans
  Sam Hocevar f852e8d7e1 build: a lot more emscripten build fixes. il y a 12 ans
  Sam Hocevar edffeb6d2e base: refactor Ticker so that it may one day work without threads. il y a 12 ans
  Sam Hocevar 9819425ba0 math: replace RandF() with a more generic rand() template function il y a 12 ans
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. il y a 12 ans
  Sam Hocevar bb28344eb7 build: fix compiler warnings and Linux and PS3 build issues. il y a 12 ans
  Sam Hocevar e086100292 base: add some minor randomness to the main Ticker. il y a 12 ans
  Sam Hocevar b221629ae0 base: start being more aggressive in the error reportings; most error il y a 12 ans
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. il y a 12 ans
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. il y a 12 ans
  Sam Hocevar 5f137d077c debug: add minor debug messages to the ticker, ensure LOL_DEBUG and il y a 12 ans
  Sam Hocevar 3829380c3c core: revert unfinished commit that wasn't really interesting. il y a 12 ans
  Sam Hocevar 0b7c51b992 ofsdiofisdoifods il y a 12 ans
  Sam Hocevar 51bf8067a9 gpu: get rid of the glClearColor, glClearDepth and glClear calls in all il y a 12 ans
  Sam Hocevar 400c75a69c core: clamp deltatime to 15 fps to avoid erratic behaviour. il y a 12 ans
  Sam Hocevar 456dbe134e core: make the IO thread exit cleanly. il y a 12 ans
  Sam Hocevar b4b2019efc core: the IO thread tweak needn't be PS3-specific. il y a 12 ans
  Sam Hocevar 4c6b4b9e14 core: display names for entities that forget to call Entity::Tick*. il y a 12 ans
  Sam Hocevar 9a95a8ec30 ps3: fix CPU and stack size performance issues on the PS3. il y a 12 ans
  Sam Hocevar 23a55c53fe core: workaround for systems that don't like thread exiting early. il y a 12 ans
  Sam Hocevar c035a1c2b7 core: fix a few build warnings and remove useless operators from the il y a 12 ans
  Sam Hocevar bfada5d920 core: move some of the camera view logic from the Video class to the il y a 13 ans
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. il y a 13 ans
  Sam Hocevar fbaf32f1b9 core: make timers second-based rather than millisecond-based. il y a 13 ans
  Sam Hocevar db728e48fe threads: change Queue to a template so that we can manage the element type. il y a 13 ans
  Sam Hocevar 2ef212be53 core: throw out the idea of a disk thread, let's seem what comes from it. il y a 13 ans
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. il y a 13 ans
  Sam Hocevar dfdbbfdfc0 gl: cache viewport size on all platforms, because we cannot query it from il y a 13 ans
  Sam Hocevar 0161879a84 core: try to merge Ticker and Emcee. Still not very good. il y a 13 ans
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. il y a 14 ans
  Sam Hocevar 1e5624d551 core: create a logger class to reduce printf usage. il y a 14 ans
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. il y a 14 ans
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, il y a 14 ans
  Sam Hocevar 2c2b38db41 Make font objects use the TileSet system and fix the text objects' Z offset. il y a 14 ans
  Sam Hocevar 1e83987676 Get rid of benchmarking mode, it's useless: Ticker::Setup(0) does the same. il y a 14 ans
  Sam Hocevar eec2eb7a9a Add a recording mode to Ticker that ensures fixed deltatime even when il y a 14 ans