79 次程式碼提交 (8329482cb9c1c4d58d2a9fa59968497a7bd8e1ce)

作者 SHA1 備註 提交日期
  Sam Hocevar 7dba2ff3a1 base: use ptrdiff_t for array and string sizes and some other things. 10 年之前
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 年之前
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 10 年之前
  Sam Hocevar 8d99eb3715 base: fix some typos that prevented disabling asserts. 10 年之前
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 年之前
  Benjamin ‘Touky’ Huet b1fbc0259f Added Mask & StickyTime to Draw Debug 11 年之前
  Benlitz c1da4619f7 input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) 11 年之前
  Sam Hocevar f193bc2caa scene: break text rendering again so that 2D games work properly... 11 年之前
  Sam Hocevar aab8ecfd3e core: fix grave logic bugs in the entity ticker. 11 年之前
  Sam Hocevar a65c0b7749 ticker: replace linked lists wih dynamic arrays for entity groups. 11 年之前
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 11 年之前
  Sam Hocevar 13fb52cebe gpu: move Video::Clear to Renderer::Clear. 11 年之前
  Sam Hocevar 1b213612a5 gpu: handle depth test, alpha blending and face culling in Renderer. 11 年之前
  Sam Hocevar 98f8246323 build: lol-build now passes flags to configure, and configure now uses 11 年之前
  Sam Hocevar a6e65e3e0c base: don’t wait for next frame on Emscripten builds. 12 年之前
  Sam Hocevar f852e8d7e1 build: a lot more emscripten build fixes. 12 年之前
  Sam Hocevar edffeb6d2e base: refactor Ticker so that it may one day work without threads. 12 年之前
  Sam Hocevar 9819425ba0 math: replace RandF() with a more generic rand() template function 12 年之前
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 12 年之前
  Sam Hocevar bb28344eb7 build: fix compiler warnings and Linux and PS3 build issues. 12 年之前
  Sam Hocevar e086100292 base: add some minor randomness to the main Ticker. 12 年之前
  Sam Hocevar b221629ae0 base: start being more aggressive in the error reportings; most error 12 年之前
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 年之前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 年之前
  Sam Hocevar 5f137d077c debug: add minor debug messages to the ticker, ensure LOL_DEBUG and 12 年之前
  Sam Hocevar 3829380c3c core: revert unfinished commit that wasn't really interesting. 12 年之前
  Sam Hocevar 0b7c51b992 ofsdiofisdoifods 12 年之前
  Sam Hocevar 51bf8067a9 gpu: get rid of the glClearColor, glClearDepth and glClear calls in all 12 年之前
  Sam Hocevar 400c75a69c core: clamp deltatime to 15 fps to avoid erratic behaviour. 12 年之前
  Sam Hocevar 456dbe134e core: make the IO thread exit cleanly. 12 年之前
  Sam Hocevar b4b2019efc core: the IO thread tweak needn't be PS3-specific. 12 年之前
  Sam Hocevar 4c6b4b9e14 core: display names for entities that forget to call Entity::Tick*. 12 年之前
  Sam Hocevar 9a95a8ec30 ps3: fix CPU and stack size performance issues on the PS3. 12 年之前
  Sam Hocevar 23a55c53fe core: workaround for systems that don't like thread exiting early. 12 年之前
  Sam Hocevar c035a1c2b7 core: fix a few build warnings and remove useless operators from the 12 年之前
  Sam Hocevar bfada5d920 core: move some of the camera view logic from the Video class to the 13 年之前
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 年之前
  Sam Hocevar fbaf32f1b9 core: make timers second-based rather than millisecond-based. 13 年之前
  Sam Hocevar db728e48fe threads: change Queue to a template so that we can manage the element type. 13 年之前
  Sam Hocevar 2ef212be53 core: throw out the idea of a disk thread, let's seem what comes from it. 13 年之前
  Sam Hocevar b2d73f6310 core: prefix Entity members with m_ to avoid accidental shadowing. 13 年之前
  Sam Hocevar dfdbbfdfc0 gl: cache viewport size on all platforms, because we cannot query it from 13 年之前
  Sam Hocevar 0161879a84 core: try to merge Ticker and Emcee. Still not very good. 13 年之前
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 14 年之前
  Sam Hocevar 1e5624d551 core: create a logger class to reduce printf usage. 14 年之前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 年之前
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 14 年之前
  Sam Hocevar 2c2b38db41 Make font objects use the TileSet system and fix the text objects' Z offset. 14 年之前
  Sam Hocevar 1e83987676 Get rid of benchmarking mode, it's useless: Ticker::Setup(0) does the same. 14 年之前
  Sam Hocevar eec2eb7a9a Add a recording mode to Ticker that ensures fixed deltatime even when 14 年之前