Sam Hocevar
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b77f25b7ff
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ps3: get rid of the useless and convoluted padutil dependency; the
standard pad API is perfect for us.
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13 år sedan |
Sam Hocevar
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95e22c5ef2
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ps3: add a simple PS3 input system that currently merely emulates mouse
movements with the right stick and one mouse button with the L1 or R1 buttons.
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13 år sedan |
Sam Hocevar
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660962e894
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build: put debug stuff and shader stuff in subdirectories.
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13 år sedan |
Sam Hocevar
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f23ce9c7b4
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ui: add a Platform class to query information about the current platform.
Implement GetMouseCount() to query the number of mice on the system.
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13 år sedan |
Sam Hocevar
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1e5624d551
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core: create a logger class to reduce printf usage.
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13 år sedan |
Sam Hocevar
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302e45e851
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ios: get texture loading to work, somehow.
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13 år sedan |
Sam Hocevar
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4667bbfb47
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ios: texture loading test.
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13 år sedan |
Sam Hocevar
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246bce7dd7
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Add a DebugQuad class for simple feature testing.
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13 år sedan |
Sam Hocevar
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fd465a0882
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Merge all debug entity includes in <loldebug.h>.
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13 år sedan |
Sam Hocevar
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edd75a3c89
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Add the Image class for better abstraction.
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13 år sedan |
Sam Hocevar
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b8377c4160
|
Add preliminary support for EGL applications.
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13 år sedan |
Sam Hocevar
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e41dd3a949
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Create the SdlApp class to avoid code duplication. Ensure USE_SDL is
tested wherever relevant.
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13 år sedan |
Sam Hocevar
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6e173ee3eb
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Put the OpenGL header handling in <lolgl.h> for more convenience.
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13 år sedan |
Sam Hocevar
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07ebcb6e29
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Implement CRC32 in the new Hash class. Will be useful for Dict and for
the new Shader cache.
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13 år sedan |
Sam Hocevar
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01be151c62
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Try to factor all the recent GLSL stuff in the new Shader class.
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13 år sedan |
Sam Hocevar
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7015943141
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Add matrix determinant and inverse methods.
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13 år sedan |
Sam Hocevar
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d7ee37a230
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Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules.
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13 år sedan |
Sam Hocevar
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33f6ca9877
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Stop using pkg-config in Makefiles and stop putting things in LDADD that
require to appear before LDFLAGS in the linker call.
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14 år sedan |
Sam Hocevar
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de3da71331
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Create the WorldEntity class, for objects with world coordinates.
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14 år sedan |
Sam Hocevar
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0dfc497814
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Add pseudorandom functions for floats.
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14 år sedan |
Sam Hocevar
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b7e01a1f90
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Skeleton for the particle emitter class.
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14 år sedan |
Sam Hocevar
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c43194554f
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Add a Text object for OSD and possibly other effects.
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14 år sedan |
Sam Hocevar
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640735731a
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Add preliminary support for sound samples. Implement click.
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14 år sedan |
Sam Hocevar
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290c8f40d7
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Skeleton for sample entity and sampler manager classes.
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14 år sedan |
Sam Hocevar
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0ed566d3cc
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Complete Lol Engine / Deus Hax / Monsterz split.
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14 år sedan |
Sam Hocevar
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93a4c23b23
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Split test-map into deus-hax and monsterz.
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14 år sedan |
Sam Hocevar
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c73ee58065
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The Tile size can now be specified upon TileSet load. Add a sample
with the Monsterz tiles.
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14 år sedan |
Sam Hocevar
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1f3226dc2f
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Add a debugging sphere object to test transparency.
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14 år sedan |
Sam Hocevar
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6e4ad90a9f
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Add a stats logger entity.
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14 år sedan |
Sam Hocevar
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83a82034ae
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Start creating the World class.
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14 år sedan |
Sam Hocevar
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3e266b5dce
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Proper detection of libcaca and libpipi.
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14 år sedan |
Sam Hocevar
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19170bcac4
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Refactor editor to get the glarea object out of the main source file.
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14 år sedan |
Sam Hocevar
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2a5d90cc33
|
New MapViewer class and some GTK+ refactoring.
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14 år sedan |
Sam Hocevar
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3bb8c8aa2f
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Factor Forge and Tiler using the new Dict class.
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14 år sedan |
Sam Hocevar
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988f7c2885
|
Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
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14 år sedan |
Sam Hocevar
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4d63ad6ada
|
Rename "asset" to "entity". It's way cooler.
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14 år sedan |
Sam Hocevar
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0fe723ee86
|
Implement video recording using libpipi.
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14 år sedan |
Sam Hocevar
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e16f8d7804
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Add a debug sprite to the scene.
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14 år sedan |
Sam Hocevar
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e2596fa9fd
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Implement the profiling system.
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14 år sedan |
Sam Hocevar
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8bfb98c160
|
Implement a better timing mechanism for fixed framerate. Accuracy is
sub-millisecond but can be improved if we get rid of SDL timers.
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14 år sedan |
Sam Hocevar
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6044e5bed1
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Switch editor building scheme to GtkBuilder.
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14 år sedan |
Sam Hocevar
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7d382e549d
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The frame counter is now an asset object.
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14 år sedan |
Sam Hocevar
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298ba806bb
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Get rid of GtkVideo, it was pretty useless in the current shape.
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14 år sedan |
Sam Hocevar
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adf78d0334
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Get rid of SdlVideo, it was pretty useless.
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14 år sedan |
Sam Hocevar
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9112d94d19
|
Create a helper class for easy scene setup. Highly reduces the number
of includes in a few source files.
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14 år sedan |
Sam Hocevar
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ccf95328cf
|
Reimplement the SDL input as a ticked asset object.
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14 år sedan |
Sam Hocevar
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0fc6a8487c
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Slightly improve the documentation in a few files, add the missing
joystick class, and put a header in each source file.
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14 år sedan |
Sam Hocevar
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6840f5d301
|
Move all GTK stuff to a subdirectory.
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14 år sedan |
Sam Hocevar
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d20a306621
|
Implement a clean class for various assets that can be ticked both in
the game context and in the render context, and a ticker class that
takes care of the ticking.
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14 år sedan |
Sam Hocevar
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097baf0284
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Convert everything to the autotools. Managing source dependencies will be
easier.
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14 år sedan |