Benjamin ‘Touky’ Huet
876f62228c
btphystest : added new camera functions. Added funny camera stuff for cat simulation.
11 lat temu
Benjamin ‘Touky’ Huet
67d59ae9cb
btphystest : added small border effect
11 lat temu
Lolbot
4f2663acd9
fixed 4 files out of 2792:
- removed 6 CR characters
- removed 24 trailing whitespaces
- replaced 15 tabs with spaces
- fixed 1 svn:eol-style properties
11 lat temu
Benjamin ‘Touky’ Huet
40a1a18758
btphystest : cat movement update
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Sam Hocevar
4f66a49fc2
btphystest: use discard in fragment shader instead of AlphaFunc.
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Sam Hocevar
07fc08c198
build: more emscripten build fixes.
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Benjamin ‘Touky’ Huet
a03c38872d
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
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Sam Hocevar
7481fac29a
test: port the btphystest and meshviewer tests to the new input API.
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Sam Hocevar
ad8144f0e8
scene: use a global g_scene object instead of Scene::GetDefault().
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Sam Hocevar
23a850c78d
test: quick fix for the btphystest camera.
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Sam Hocevar
6faf4ee067
base: roll our own constants because it’s always a pain in the ass
to get M_PI from the platform headers and cast it to float.
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Sam Hocevar
16a620d537
scene: start refactoring the camera code; we now have a stack of cameras
in the scene where we can push and pop cameras.
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Sam Hocevar
8b7482ae09
build: bad lolbot! fix the mess caused by its file renames.
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Lolbot
ad2ddbb715
build: convert source files to lowercase.
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Benjamin ‘Touky’ Huet
96f3044ef0
BtPhysTest : added lights
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Sam Hocevar
bbf72e1a64
core: pass the project directory to the binary build and get rid of
that 2-year old "temporary Win32 hack".
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Sam Hocevar
6a6e46cf0d
system: try to autodetect the data directory from the executable path;
currently works for images (SDL and GDI+ loaders) and sound samples.
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Benjamin ‘Touky’ Huet
c7219ff1dd
New year copyright update.
12 lat temu
Lolbot
23807ea88e
fixed 23 files out of 277:
- fixed 1270 CR characters
- fixed 56 trailing spaces
- fixed 5085 tabs
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Benjamin ‘Touky’ Huet
c0d15f170a
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Benjamin ‘Touky’ Huet
a11c50b3e7
small tweak on BtPhysTest. does not work better.
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Benjamin ‘Touky’ Huet
006c3c4649
BulletCharacterController is now readable by a human being.
BtPhysTest now implements it with the BtKineCC logic -just modify that now-.
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Sam Hocevar
5f94ceb454
input: switch all key names to camel case, like our other enums.
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Benjamin ‘Touky’ Huet
1e48c827a4
Input now works correctly
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Benjamin ‘Touky’ Huet
dd7e2b9516
CIS FUCK
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Benjamin ‘Touky’ Huet
08a54c1a2a
Added correct implementation of Action layer for Inputs.
Useage :
- Link action to key :
Input::LinkActionToKey(ACTION_TYPE Action, struct Key Button);
Input::UnlinkAction(ACTION_TYPE Action);
- Query action directly :
Input::GetStatus(ACTION_TYPE Action);
Input::WasPressed(ACTION_TYPE Action);
Input::WasReleased(ACTION_TYPE Action);
Also works with raw button, but not advised :
Input::GetStatus(Key Button);
Input::WasPressed(Key Button);
Input::WasReleased(Key Button);
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Benjamin ‘Touky’ Huet
8838ef06b6
Added InputTracker test initPhysTest
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Benjamin ‘Touky’ Huet
11ddba1864
Added Attachment/base logic with working attachment with EasyCharacterController.
Added RayCastResult & a naïve integration for EasyCharacterController.
Enjoy !
12 lat temu
Benjamin ‘Touky’ Huet
7334bb2ec1
Added Base/Attachment Logic, works with Kinematic & Ghost.
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Benjamin ‘Touky’ Huet
735d3dace5
Reverted last CL
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Benjamin ‘Touky’ Huet
50c2855d89
Small .h & .cpp refactor
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Benjamin ‘Touky’ Huet
ca94a77974
BtPhysTest : Splitted Physics files
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Benjamin ‘Touky’ Huet
9845122641
FAKE Jump
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Benjamin ‘Touky’ Huet
e8d2d8c202
So Character Controller works with a lazy camera logic.
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Benjamin ‘Touky’ Huet
1ca08dd0d7
LocalInertia error FIX.
Character integration better but still not working.
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Benjamin ‘Touky’ Huet
f514756a2d
Lazy WE :
Small tweaks in the BtPhysTest demo.
Added Ghost Object skeleton (not tested)
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Sam Hocevar
5bd24fa1d3
build: hide the SDL_main.h inclusion in core.h, and only activate it
on Windows if using Visual Studio; if using MinGW, try to stick to the
original main() entry point.
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Sam Hocevar
b5563ad21d
core: switch the Win32/x64 binaries to the Windows subsystem so that they
do not open a console at startup.
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Benjamin ‘Touky’ Huet
4a31a63b77
Correct integration of EasyConstraint + TestDemo.
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Benjamin ‘Touky’ Huet
a93067b19a
Small refactor of the Phys::Simulation.
Phys::Simulation is now an entity.
Phys::Simulation now implements timesteps correctly.
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Sam Hocevar
71faabe207
test: go ape shit crazy on the FoV.
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Sam Hocevar
b7ab11200a
test: fix physics cube backface culling.
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Benjamin ‘Touky’ Huet
ebbed2988a
BtPhysTest : Container box now moves.
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Benjamin ‘Touky’ Huet
e82c65aa18
Added walls and better context to the physics.
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Sam Hocevar
b5f1b679b7
test: minor tweaks to the physics demo.
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Benjamin ‘Touky’ Huet
cd46cef099
Added Cylinder primitives.
Added several delete/destructor, speeds up exit & saves memory.
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Benjamin ‘Touky’ Huet
ecd676ae74
Some CIS FIX.
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Benjamin ‘Touky’ Huet
c13c243453
#include were fucked-up ......
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Benjamin ‘Touky’ Huet
6cb8bb99ca
Behold the power of LolPhysics !
Added lol::phys::Simulation, lol::phys::EasyPhysics for easy physic uses.
Added PhysicsObject, wich hold EasyMesh & EasyPhysics components so it is easy to use. Easy seems to be the consensus.
BtPhysTest now works with new physics classes.
Known problem for this commit:
Physics is not properly setup.
There might be memory leaks, I don't think I've parsed all new/delete.
A LOT of primitives are not taken into account.
12 lat temu
Sam Hocevar
16f16d5882
test: minor tweaks to the Bullet demo.
12 lat temu