55 Commits (893ab7b6f505ed109c68cdc8cb3744b1845ca09b)

Author SHA1 Message Date
  touky 893ab7b6f5 first little pass, everything is broken. 8 years ago
  Lolbot af53a69eb7 fixed 9 files out of 506: 8 years ago
  Sam Hocevar 5fb319b10c imgui: update submodule to a cleaner branch. 8 years ago
  Sam Hocevar 7d2cd5c8a3 build: fix imgui example on Linux 8 years ago
  touky 527e27c880 - ImGUI is now operational again 8 years ago
  Sam Hocevar ac0f48e269 build: fix .vcxproj UUID clash. 8 years ago
  touky 3b255d4137 first test for lolimgui 8 years ago
  Sam Hocevar 7619caef3e audio: minimal streaming API 8 years ago
  Sam Hocevar 0ef4e3c203 Clean up a lot of shader crap 8 years ago
  Sam Hocevar d01f29d483 tutorial: fix input tutorial speed. 8 years ago
  Sam Hocevar b9ac811720 tutorial: support the Julia set in the fractal sample 8 years ago
  Sam Hocevar 2149187abd tutorial: fix tutorial 11 (fractal) 8 years ago
  Sam Hocevar 96d725fd71 lua: replace lol::LuaState with the original lua_State 8 years ago
  Guillaume Bittoun da1c26728c Tutorial 11_fractal fixed 8 years ago
  Sam Hocevar 9e4b6a4155 build: add path to lolfx resource names 8 years ago
  Sam Hocevar 6a35a64dd5 sys: make a few functions lowercase. 8 years ago
  Sam Hocevar 7ccf613a08 build: move Lua to a submodule 8 years ago
  Sam Hocevar f1a2b66d62 build: move Bullet to a submodule 8 years ago
  Sam Hocevar 14eafb48f5 build: add flags to disable unwanted builds 8 years ago
  Sam Hocevar ce05d8589a build: refactor msbuild files for usage as a submodule 8 years ago
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. 8 years ago
  Sam Hocevar ba0e467a2e build: rename liblolcore to liblol-core, etc. 8 years ago
  Sam Hocevar 3a90766614 scene: start working on a postprocess mechanism. 8 years ago
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 9 years ago
  Sam Hocevar 078751a820 math: all API functions dealing with angles now use radians. 9 years ago
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 9 years ago
  Sam Hocevar 3eb7db5e4d tileset: rename AddTile() to define_tile(). 9 years ago
  Sam Hocevar 103f60d48b misc: replace NULL with nullptr in most places. 9 years ago
  Sam Hocevar 441a20af99 misc: fix copyright information here and there. 9 years ago
  Sam Hocevar d64b117b8d build: fix license and copyright information. 9 years ago
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. 9 years ago
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 9 years ago
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9 years ago
  Benjamin ‘Touky’ Huet 22322d50fd Scene::AddPrimitive now only supports Primitive because why not 9 years ago
  Benjamin ‘Touky’ Huet a7d6e0190e Scene stuff is back to non-static logic with a few tricks 9 years ago
  Sam Hocevar 2fa398926d math: improve the 2D and 3D box classes. 9 years ago
  Benjamin ‘Touky’ Huet cfcff9acc3 MultiScene: Phase 1: g_scene removal and conversion to Scene:: 9 years ago
  Benjamin ‘Touky’ Huet 825401d997 Brought threads to C++11 9 years ago
  Benjamin ‘Touky’ Huet 3f167f2f1d ImGui 1.37 9 years ago
  Benjamin ‘Touky’ Huet 3e9e6178ae Small refactor controller tweak 9 years ago
  Benjamin ‘Touky’ Huet 9477f1f722 Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future. 9 years ago
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick 9 years ago
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 9 years ago
  Benjamin ‘Touky’ Huet 4d3d7de4f2 Name refactors for doc stuff 9 years ago
  Benjamin ‘Touky’ Huet 6c3dd67bc0 Controller refactor to enforce InputProfile usage (because why not) 9 years ago
  Benjamin ‘Touky’ Huet 9c07e8c2e0 Added Thread classes 9 years ago
  Lolbot 0b111f1ece fixed 6 files out of 4258: 10 years ago
  Benjamin ‘Touky’ Huet 00807670b9 Easymesh test tuto works with lua, but EzMesh seems broken. 10 years ago
  Benjamin ‘Touky’ Huet 8222295f3b 2nd pass on Lua integration. 10 years ago
  Benjamin ‘Touky’ Huet baae344fc2 lua property get/set added, not as nice as I wished, but working. 10 years ago