Sam Hocevar
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921d157ee0
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core: implement Queue on Win32 and on the PS3.
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преди 13 години |
Sam Hocevar
|
94f5450399
|
test: minor tuning, esp. for the PS3.
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преди 13 години |
Sam Hocevar
|
c2a8082c09
|
core: make the Queue object work with several producers, and get rid of
the idiotic memmove() we were using.
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преди 13 години |
Sam Hocevar
|
3a4e4709ba
|
core: replace the Condition class with a nicer Queue object that is
implemented using a cond_var on Linux, but will use something else on
Windows.
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преди 13 години |
Sam Hocevar
|
0a113459a5
|
ps3: start implementing the PS3 threading system, and port the new
Mandelbrot shader code to Cg.
|
преди 13 години |
Sam Hocevar
|
72a4ad8480
|
win32: implement threads and mutexes.
|
преди 13 години |
Sam Hocevar
|
00dd1bd1da
|
build: add missing files to the distribution.
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преди 13 години |
Sam Hocevar
|
29db078d6a
|
core: add a mediocre threading system as the base for the real thing.
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преди 13 години |
Sam Hocevar
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b5cc7b7877
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tutorial: work around i915 driver limitations in the Mandelbrot viewer shader.
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преди 13 години |
Sam Hocevar
|
5adaccac91
|
test: make namespace usage less intrusive in math examples.
|
преди 13 години |
Sam Hocevar
|
6640cacd29
|
tutorial: smarter register and instruction usage in the Mandelbrot zooming
shader.
|
преди 13 години |
Sam Hocevar
|
222401ad97
|
tutorial: simplify the Mandelbrot viewing shader in the hope that it will
work on i915 cards.
|
преди 13 години |
Sam Hocevar
|
0a669f9c49
|
tutorial: make the GLSL Mandelbrot shader completely branchless.
|
преди 13 години |
Sam Hocevar
|
e5df84100b
|
nacl: quick and dirty mouse support.
|
преди 13 години |
Sam Hocevar
|
b7f21d3d49
|
tutorial: fix texel offset issues in the fractal zoomer.
|
преди 13 години |
Sam Hocevar
|
07520f26f2
|
nacl: workaround for ANGLE issue #258 where GLSL mod() is badly translated
in HLSL.
|
преди 13 години |
Sam Hocevar
|
6743bb45cd
|
nacl: the Mandelbrot zoomer is starting to work on NaCl.
|
преди 13 години |
Sam Hocevar
|
bc331e0116
|
gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal.
|
преди 13 години |
Sam Hocevar
|
2edb8115e6
|
core: port all code to NativeClient. Nothing runs for now, but it builds.
|
преди 13 години |
Sam Hocevar
|
8a239b4df7
|
gl: fix long-standing bug where clear color didn't properly set
the alpha value.
|
преди 13 години |
Sam Hocevar
|
aab3fb7c45
|
tutorial: progressive zoom in the Mandelbrot viewer.
|
преди 13 години |
Sam Hocevar
|
7f096b61e4
|
tutorial: look into previous frames for data when zooming in the Mandelbrot
viewer using only the shader.
|
преди 13 години |
Sam Hocevar
|
f9323a8a89
|
tutorial: get the Mandelbrot viewer to run on OS X.
|
преди 13 години |
Sam Hocevar
|
ec705032ad
|
ps3: fix a performance issue in the Mandelbrot viewer texture upload.
|
преди 13 години |
Sam Hocevar
|
aa4bde4a60
|
ps3: fix a typo causing a compilation error.
|
преди 13 години |
Sam Hocevar
|
08e3ee64ad
|
tutorial: create texture with the proper format and type on the PS3.
|
преди 13 години |
Sam Hocevar
|
790f3783d2
|
tutorial: port the new Mandelbrot shader to Cg.
|
преди 13 години |
Sam Hocevar
|
7ba6e2bb29
|
tutorial: the Mandelbrot viewer now queries the nearest pixel of each
slice, and averages the results. This gives us almost free antialiasing,
since all these queries will need to be done anyway for raytracing.
|
преди 13 години |
Sam Hocevar
|
adf0dfcc7e
|
tutorial: decorrelate window size and texture size in the Mandelbrot viewer.
|
преди 13 години |
Sam Hocevar
|
ebefc041b5
|
tutorial: replace log() calls with fast approximations.
|
преди 13 години |
Sam Hocevar
|
5d42f27259
|
tutorial: port the Mandelbrot dithering shader to Cg.
|
преди 13 години |
Sam Hocevar
|
57a2833985
|
tutorial: try to send data to the GPU that matches the internal format.
|
преди 13 години |
Sam Hocevar
|
20f67433ef
|
tutorial: use a palette for the rendering; it gives us free dithering and
gains 10 milliseconds in the game tick.
|
преди 13 години |
Sam Hocevar
|
e5dcf4dd2a
|
tutorial: try to reduce the blur effect; now it's pixelated...
|
преди 13 години |
Sam Hocevar
|
862e05f716
|
tutorial: clamp zoom values in the Mandelbrot viewer.
|
преди 13 години |
Sam Hocevar
|
849461fb6f
|
tutorial: navigate in the fractal using the mouse.
|
преди 13 години |
Sam Hocevar
|
8ec5fff6df
|
core: implement Application::ShowPointer() so that applications can choose
whether to use the system mouse pointer or not.
|
преди 13 години |
Sam Hocevar
|
adf2b0de2e
|
tutorial: speed up texture uploads in the Mandelbrot viewer by only
sending the part we just modified.
|
преди 13 години |
Sam Hocevar
|
ee3be0b6d3
|
tutorial: speed up Mandelbrot zoomer by only updating one pixel out of 4
each frame.
|
преди 13 години |
Sam Hocevar
|
7e10fe247b
|
tutorial: zoom automatically in the fractal viewer.
|
преди 13 години |
Sam Hocevar
|
5b950dbda5
|
core: add a double complex type.
|
преди 13 години |
Sam Hocevar
|
ac80379324
|
tutorial: port Mandelbrot tutorial to the PS3.
|
преди 13 години |
Sam Hocevar
|
7e337a0607
|
ps3: compilation fixes for the PS3.
|
преди 13 години |
Sam Hocevar
|
97d2431456
|
tutorial: properly implement continuous color in the Mandelbrot viewer.
|
преди 13 години |
Sam Hocevar
|
5120d97be5
|
tutorial: continuous color in the Mandelbrot viewer.
|
преди 13 години |
Sam Hocevar
|
ff1773b58e
|
test: create the bases for a new tutorial, with texture uploads.
|
преди 13 години |
Sam Hocevar
|
11fb586a20
|
gpu: start implementing a vertex buffer object.
|
преди 13 години |
Sam Hocevar
|
433d05964c
|
core: implement complex numbers and add unit tests for these.
|
преди 13 години |
Sam Hocevar
|
1ca9c191e6
|
debug: fix a timing issue in the quad debug object.
|
преди 13 години |
Sam Hocevar
|
55b8dece84
|
test: fix OS X compilation; we still need SDLmain.a on that platform.
|
преди 13 години |