Sam Hocevar
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921d157ee0
|
core: implement Queue on Win32 and on the PS3.
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vor 13 Jahren |
Sam Hocevar
|
94f5450399
|
test: minor tuning, esp. for the PS3.
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vor 13 Jahren |
Sam Hocevar
|
c2a8082c09
|
core: make the Queue object work with several producers, and get rid of
the idiotic memmove() we were using.
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vor 13 Jahren |
Sam Hocevar
|
3a4e4709ba
|
core: replace the Condition class with a nicer Queue object that is
implemented using a cond_var on Linux, but will use something else on
Windows.
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vor 13 Jahren |
Sam Hocevar
|
0a113459a5
|
ps3: start implementing the PS3 threading system, and port the new
Mandelbrot shader code to Cg.
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vor 13 Jahren |
Sam Hocevar
|
72a4ad8480
|
win32: implement threads and mutexes.
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vor 13 Jahren |
Sam Hocevar
|
00dd1bd1da
|
build: add missing files to the distribution.
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vor 13 Jahren |
Sam Hocevar
|
29db078d6a
|
core: add a mediocre threading system as the base for the real thing.
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vor 13 Jahren |
Sam Hocevar
|
b5cc7b7877
|
tutorial: work around i915 driver limitations in the Mandelbrot viewer shader.
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vor 13 Jahren |
Sam Hocevar
|
5adaccac91
|
test: make namespace usage less intrusive in math examples.
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vor 13 Jahren |
Sam Hocevar
|
6640cacd29
|
tutorial: smarter register and instruction usage in the Mandelbrot zooming
shader.
|
vor 13 Jahren |
Sam Hocevar
|
222401ad97
|
tutorial: simplify the Mandelbrot viewing shader in the hope that it will
work on i915 cards.
|
vor 13 Jahren |
Sam Hocevar
|
0a669f9c49
|
tutorial: make the GLSL Mandelbrot shader completely branchless.
|
vor 13 Jahren |
Sam Hocevar
|
e5df84100b
|
nacl: quick and dirty mouse support.
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vor 13 Jahren |
Sam Hocevar
|
b7f21d3d49
|
tutorial: fix texel offset issues in the fractal zoomer.
|
vor 13 Jahren |
Sam Hocevar
|
07520f26f2
|
nacl: workaround for ANGLE issue #258 where GLSL mod() is badly translated
in HLSL.
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vor 13 Jahren |
Sam Hocevar
|
6743bb45cd
|
nacl: the Mandelbrot zoomer is starting to work on NaCl.
|
vor 13 Jahren |
Sam Hocevar
|
bc331e0116
|
gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal.
|
vor 13 Jahren |
Sam Hocevar
|
2edb8115e6
|
core: port all code to NativeClient. Nothing runs for now, but it builds.
|
vor 13 Jahren |
Sam Hocevar
|
8a239b4df7
|
gl: fix long-standing bug where clear color didn't properly set
the alpha value.
|
vor 13 Jahren |
Sam Hocevar
|
aab3fb7c45
|
tutorial: progressive zoom in the Mandelbrot viewer.
|
vor 13 Jahren |
Sam Hocevar
|
7f096b61e4
|
tutorial: look into previous frames for data when zooming in the Mandelbrot
viewer using only the shader.
|
vor 13 Jahren |
Sam Hocevar
|
f9323a8a89
|
tutorial: get the Mandelbrot viewer to run on OS X.
|
vor 13 Jahren |
Sam Hocevar
|
ec705032ad
|
ps3: fix a performance issue in the Mandelbrot viewer texture upload.
|
vor 13 Jahren |
Sam Hocevar
|
aa4bde4a60
|
ps3: fix a typo causing a compilation error.
|
vor 13 Jahren |
Sam Hocevar
|
08e3ee64ad
|
tutorial: create texture with the proper format and type on the PS3.
|
vor 13 Jahren |
Sam Hocevar
|
790f3783d2
|
tutorial: port the new Mandelbrot shader to Cg.
|
vor 13 Jahren |
Sam Hocevar
|
7ba6e2bb29
|
tutorial: the Mandelbrot viewer now queries the nearest pixel of each
slice, and averages the results. This gives us almost free antialiasing,
since all these queries will need to be done anyway for raytracing.
|
vor 13 Jahren |
Sam Hocevar
|
adf0dfcc7e
|
tutorial: decorrelate window size and texture size in the Mandelbrot viewer.
|
vor 13 Jahren |
Sam Hocevar
|
ebefc041b5
|
tutorial: replace log() calls with fast approximations.
|
vor 13 Jahren |
Sam Hocevar
|
5d42f27259
|
tutorial: port the Mandelbrot dithering shader to Cg.
|
vor 13 Jahren |
Sam Hocevar
|
57a2833985
|
tutorial: try to send data to the GPU that matches the internal format.
|
vor 13 Jahren |
Sam Hocevar
|
20f67433ef
|
tutorial: use a palette for the rendering; it gives us free dithering and
gains 10 milliseconds in the game tick.
|
vor 13 Jahren |
Sam Hocevar
|
e5dcf4dd2a
|
tutorial: try to reduce the blur effect; now it's pixelated...
|
vor 13 Jahren |
Sam Hocevar
|
862e05f716
|
tutorial: clamp zoom values in the Mandelbrot viewer.
|
vor 13 Jahren |
Sam Hocevar
|
849461fb6f
|
tutorial: navigate in the fractal using the mouse.
|
vor 13 Jahren |
Sam Hocevar
|
8ec5fff6df
|
core: implement Application::ShowPointer() so that applications can choose
whether to use the system mouse pointer or not.
|
vor 13 Jahren |
Sam Hocevar
|
adf2b0de2e
|
tutorial: speed up texture uploads in the Mandelbrot viewer by only
sending the part we just modified.
|
vor 13 Jahren |
Sam Hocevar
|
ee3be0b6d3
|
tutorial: speed up Mandelbrot zoomer by only updating one pixel out of 4
each frame.
|
vor 13 Jahren |
Sam Hocevar
|
7e10fe247b
|
tutorial: zoom automatically in the fractal viewer.
|
vor 13 Jahren |
Sam Hocevar
|
5b950dbda5
|
core: add a double complex type.
|
vor 13 Jahren |
Sam Hocevar
|
ac80379324
|
tutorial: port Mandelbrot tutorial to the PS3.
|
vor 13 Jahren |
Sam Hocevar
|
7e337a0607
|
ps3: compilation fixes for the PS3.
|
vor 13 Jahren |
Sam Hocevar
|
97d2431456
|
tutorial: properly implement continuous color in the Mandelbrot viewer.
|
vor 13 Jahren |
Sam Hocevar
|
5120d97be5
|
tutorial: continuous color in the Mandelbrot viewer.
|
vor 13 Jahren |
Sam Hocevar
|
ff1773b58e
|
test: create the bases for a new tutorial, with texture uploads.
|
vor 13 Jahren |
Sam Hocevar
|
11fb586a20
|
gpu: start implementing a vertex buffer object.
|
vor 13 Jahren |
Sam Hocevar
|
433d05964c
|
core: implement complex numbers and add unit tests for these.
|
vor 13 Jahren |
Sam Hocevar
|
1ca9c191e6
|
debug: fix a timing issue in the quad debug object.
|
vor 13 Jahren |
Sam Hocevar
|
55b8dece84
|
test: fix OS X compilation; we still need SDLmain.a on that platform.
|
vor 13 Jahren |