Sam Hocevar
|
921d157ee0
|
core: implement Queue on Win32 and on the PS3.
|
hace 13 años |
Sam Hocevar
|
94f5450399
|
test: minor tuning, esp. for the PS3.
|
hace 13 años |
Sam Hocevar
|
c2a8082c09
|
core: make the Queue object work with several producers, and get rid of
the idiotic memmove() we were using.
|
hace 13 años |
Sam Hocevar
|
3a4e4709ba
|
core: replace the Condition class with a nicer Queue object that is
implemented using a cond_var on Linux, but will use something else on
Windows.
|
hace 13 años |
Sam Hocevar
|
0a113459a5
|
ps3: start implementing the PS3 threading system, and port the new
Mandelbrot shader code to Cg.
|
hace 13 años |
Sam Hocevar
|
72a4ad8480
|
win32: implement threads and mutexes.
|
hace 13 años |
Sam Hocevar
|
00dd1bd1da
|
build: add missing files to the distribution.
|
hace 13 años |
Sam Hocevar
|
29db078d6a
|
core: add a mediocre threading system as the base for the real thing.
|
hace 13 años |
Sam Hocevar
|
b5cc7b7877
|
tutorial: work around i915 driver limitations in the Mandelbrot viewer shader.
|
hace 13 años |
Sam Hocevar
|
5adaccac91
|
test: make namespace usage less intrusive in math examples.
|
hace 13 años |
Sam Hocevar
|
6640cacd29
|
tutorial: smarter register and instruction usage in the Mandelbrot zooming
shader.
|
hace 13 años |
Sam Hocevar
|
222401ad97
|
tutorial: simplify the Mandelbrot viewing shader in the hope that it will
work on i915 cards.
|
hace 13 años |
Sam Hocevar
|
0a669f9c49
|
tutorial: make the GLSL Mandelbrot shader completely branchless.
|
hace 13 años |
Sam Hocevar
|
e5df84100b
|
nacl: quick and dirty mouse support.
|
hace 13 años |
Sam Hocevar
|
b7f21d3d49
|
tutorial: fix texel offset issues in the fractal zoomer.
|
hace 13 años |
Sam Hocevar
|
07520f26f2
|
nacl: workaround for ANGLE issue #258 where GLSL mod() is badly translated
in HLSL.
|
hace 13 años |
Sam Hocevar
|
6743bb45cd
|
nacl: the Mandelbrot zoomer is starting to work on NaCl.
|
hace 13 años |
Sam Hocevar
|
bc331e0116
|
gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal.
|
hace 13 años |
Sam Hocevar
|
2edb8115e6
|
core: port all code to NativeClient. Nothing runs for now, but it builds.
|
hace 13 años |
Sam Hocevar
|
8a239b4df7
|
gl: fix long-standing bug where clear color didn't properly set
the alpha value.
|
hace 13 años |
Sam Hocevar
|
aab3fb7c45
|
tutorial: progressive zoom in the Mandelbrot viewer.
|
hace 13 años |
Sam Hocevar
|
7f096b61e4
|
tutorial: look into previous frames for data when zooming in the Mandelbrot
viewer using only the shader.
|
hace 13 años |
Sam Hocevar
|
f9323a8a89
|
tutorial: get the Mandelbrot viewer to run on OS X.
|
hace 13 años |
Sam Hocevar
|
ec705032ad
|
ps3: fix a performance issue in the Mandelbrot viewer texture upload.
|
hace 13 años |
Sam Hocevar
|
aa4bde4a60
|
ps3: fix a typo causing a compilation error.
|
hace 13 años |
Sam Hocevar
|
08e3ee64ad
|
tutorial: create texture with the proper format and type on the PS3.
|
hace 13 años |
Sam Hocevar
|
790f3783d2
|
tutorial: port the new Mandelbrot shader to Cg.
|
hace 13 años |
Sam Hocevar
|
7ba6e2bb29
|
tutorial: the Mandelbrot viewer now queries the nearest pixel of each
slice, and averages the results. This gives us almost free antialiasing,
since all these queries will need to be done anyway for raytracing.
|
hace 13 años |
Sam Hocevar
|
adf0dfcc7e
|
tutorial: decorrelate window size and texture size in the Mandelbrot viewer.
|
hace 13 años |
Sam Hocevar
|
ebefc041b5
|
tutorial: replace log() calls with fast approximations.
|
hace 13 años |
Sam Hocevar
|
5d42f27259
|
tutorial: port the Mandelbrot dithering shader to Cg.
|
hace 13 años |
Sam Hocevar
|
57a2833985
|
tutorial: try to send data to the GPU that matches the internal format.
|
hace 13 años |
Sam Hocevar
|
20f67433ef
|
tutorial: use a palette for the rendering; it gives us free dithering and
gains 10 milliseconds in the game tick.
|
hace 13 años |
Sam Hocevar
|
e5dcf4dd2a
|
tutorial: try to reduce the blur effect; now it's pixelated...
|
hace 13 años |
Sam Hocevar
|
862e05f716
|
tutorial: clamp zoom values in the Mandelbrot viewer.
|
hace 13 años |
Sam Hocevar
|
849461fb6f
|
tutorial: navigate in the fractal using the mouse.
|
hace 13 años |
Sam Hocevar
|
8ec5fff6df
|
core: implement Application::ShowPointer() so that applications can choose
whether to use the system mouse pointer or not.
|
hace 13 años |
Sam Hocevar
|
adf2b0de2e
|
tutorial: speed up texture uploads in the Mandelbrot viewer by only
sending the part we just modified.
|
hace 13 años |
Sam Hocevar
|
ee3be0b6d3
|
tutorial: speed up Mandelbrot zoomer by only updating one pixel out of 4
each frame.
|
hace 13 años |
Sam Hocevar
|
7e10fe247b
|
tutorial: zoom automatically in the fractal viewer.
|
hace 13 años |
Sam Hocevar
|
5b950dbda5
|
core: add a double complex type.
|
hace 13 años |
Sam Hocevar
|
ac80379324
|
tutorial: port Mandelbrot tutorial to the PS3.
|
hace 13 años |
Sam Hocevar
|
7e337a0607
|
ps3: compilation fixes for the PS3.
|
hace 13 años |
Sam Hocevar
|
97d2431456
|
tutorial: properly implement continuous color in the Mandelbrot viewer.
|
hace 13 años |
Sam Hocevar
|
5120d97be5
|
tutorial: continuous color in the Mandelbrot viewer.
|
hace 13 años |
Sam Hocevar
|
ff1773b58e
|
test: create the bases for a new tutorial, with texture uploads.
|
hace 13 años |
Sam Hocevar
|
11fb586a20
|
gpu: start implementing a vertex buffer object.
|
hace 13 años |
Sam Hocevar
|
433d05964c
|
core: implement complex numbers and add unit tests for these.
|
hace 13 años |
Sam Hocevar
|
1ca9c191e6
|
debug: fix a timing issue in the quad debug object.
|
hace 13 años |
Sam Hocevar
|
55b8dece84
|
test: fix OS X compilation; we still need SDLmain.a on that platform.
|
hace 13 años |