8 コミット (9307f454ad1e3167bed4fa025b76ea248bce3eb3)

作成者 SHA1 メッセージ 日付
  Sam Hocevar 6dd7a0cb39 Another lowercase switching frenzy, because why not. 6年前
  Sam Hocevar 6ffaca4bbd engine: move some files around. 9年前
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10年前
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10年前
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12年前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12年前
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 12年前
  Sam Hocevar f79a3c52b5 core: add a Sprite class to try to factor some common logic currently 13年前
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. 13年前
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 13年前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 13年前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14年前
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14年前
  Sam Hocevar 1f3226dc2f Add a debugging sphere object to test transparency. 14年前
  Sam Hocevar 57a0cb5102 Refactor stuff. 14年前
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14年前
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14年前
  Sam Hocevar 0fe723ee86 Implement video recording using libpipi. 14年前
  Sam Hocevar e16f8d7804 Add a debug sprite to the scene. 14年前