8 次代码提交 (9307f454ad1e3167bed4fa025b76ea248bce3eb3)

作者 SHA1 备注 提交日期
  Sam Hocevar 6dd7a0cb39 Another lowercase switching frenzy, because why not. 6 年前
  Sam Hocevar 6ffaca4bbd engine: move some files around. 9 年前
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 年前
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 年前
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 年前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 年前
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 12 年前
  Sam Hocevar f79a3c52b5 core: add a Sprite class to try to factor some common logic currently 13 年前
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. 13 年前
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 13 年前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 13 年前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 年前
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 年前
  Sam Hocevar 1f3226dc2f Add a debugging sphere object to test transparency. 14 年前
  Sam Hocevar 57a0cb5102 Refactor stuff. 14 年前
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 年前
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14 年前
  Sam Hocevar 0fe723ee86 Implement video recording using libpipi. 14 年前
  Sam Hocevar e16f8d7804 Add a debug sprite to the scene. 14 年前