Sam Hocevar
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6dd7a0cb39
|
Another lowercase switching frenzy, because why not.
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6 jaren geleden |
Sam Hocevar
|
6ffaca4bbd
|
engine: move some files around.
|
9 jaren geleden |
Sam Hocevar
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d373081b80
|
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
and 2) fuck the Visual Studio compiler that crashes when confused.
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10 jaren geleden |
Sam Hocevar
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da6b3d5cd0
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scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
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10 jaren geleden |
Benjamin ‘Touky’ Huet
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c7219ff1dd
|
New year copyright update.
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12 jaren geleden |
Sam Hocevar
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d6634da83f
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build: fix the WTFPL site URL in all code comments.
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12 jaren geleden |
Sam Hocevar
|
90bfc79b22
|
core: tick methods now use seconds, like any sane system.
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12 jaren geleden |
Sam Hocevar
|
f79a3c52b5
|
core: add a Sprite class to try to factor some common logic currently
found in the game. Will be greatly improved later.
|
13 jaren geleden |
Sam Hocevar
|
660962e894
|
build: put debug stuff and shader stuff in subdirectories.
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13 jaren geleden |
Sam Hocevar
|
22b7a41c2e
|
core: fix include guard naming scheme.
|
13 jaren geleden |
Sam Hocevar
|
8848cf53db
|
Put everything in the "lol" namespace. Better late than never.
|
13 jaren geleden |
Sam Hocevar
|
0ed566d3cc
|
Complete Lol Engine / Deus Hax / Monsterz split.
|
14 jaren geleden |
Sam Hocevar
|
54a05e0c2c
|
Allow for different priorities in game and draw tick levels.
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14 jaren geleden |
Sam Hocevar
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1f3226dc2f
|
Add a debugging sphere object to test transparency.
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14 jaren geleden |
Sam Hocevar
|
57a0cb5102
|
Refactor stuff.
|
14 jaren geleden |
Sam Hocevar
|
50e4f67254
|
Get the timer to talk milliseconds instead of seconds.
|
14 jaren geleden |
Sam Hocevar
|
4d63ad6ada
|
Rename "asset" to "entity". It's way cooler.
|
14 jaren geleden |
Sam Hocevar
|
0fe723ee86
|
Implement video recording using libpipi.
|
14 jaren geleden |
Sam Hocevar
|
e16f8d7804
|
Add a debug sprite to the scene.
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14 jaren geleden |