2026 Commits (9307f454ad1e3167bed4fa025b76ea248bce3eb3)

Author SHA1 Message Date
  Sam Hocevar f7dbc33524 build: update .vcxproj files. 11 years ago
  Sam Hocevar a6e65e3e0c base: don’t wait for next frame on Emscripten builds. 11 years ago
  Sam Hocevar 1a24fb898c gpu: OS X and iOS compilation fix. 11 years ago
  Sam Hocevar 68c2da5898 build: more Emscripten improvements; keyboard input works properly now. 11 years ago
  Sam Hocevar 6be31bba32 input: make keyboard state platform-independent. 11 years ago
  Sam Hocevar 1ffa61c572 input: activate SDL input with Emscripten. 11 years ago
  Sam Hocevar ebc89d4189 base: print full stack traces in Emscripten builds. 11 years ago
  Sam Hocevar be652e00b0 gpu: refactor the framebuffer format retrieval code. 11 years ago
  Sam Hocevar 3f67db703e sys: refactor the binarydir detection code. 11 years ago
  Sam Hocevar 0c85df6717 audio: don't die when failing to load a sample with SDL. 11 years ago
  Lolbot e045fecbbd fixed 1 files out of 2673: 11 years ago
  Benjamin ‘Touky’ Huet 842697b9b7 framebuffer : build fix 11 years ago
  Benjamin ‘Touky’ Huet 566d495ffe iOS default value doesn't build. 11 years ago
  Benjamin ‘Touky’ Huet a472e53e69 framebuffer : mac opengl build setup. 11 years ago
  Benjamin ‘Touky’ Huet 98698d11d1 revert from 2630 11 years ago
  Benjamin ‘Touky’ Huet 290fabb63a Build FIX. 11 years ago
  Benjamin ‘Touky’ Huet 84deaf31db MAC : Trying to fix the GL_* video build errors. 11 years ago
  Benjamin ‘Touky’ Huet c40aad64ed CIS PS3 small fix 11 years ago
  Sam Hocevar 1093e75006 base: break the main loop apart for the emscripten port. 11 years ago
  Sam Hocevar 551fea7ed7 build: use GLES (not GL) when using emscripten, and disable SdlInput too. 11 years ago
  Sam Hocevar f852e8d7e1 build: a lot more emscripten build fixes. 11 years ago
  Sam Hocevar edffeb6d2e base: refactor Ticker so that it may one day work without threads. 11 years ago
  Sam Hocevar b65bde6b91 android: add a temporary hack for mouse emulation on Android devices. 11 years ago
  Sam Hocevar c1428fc1f9 input: support up to 32 mouse buttons. 11 years ago
  Sam Hocevar 384fca5af6 math: new constructor for Box2 and Box3 objects. 11 years ago
  Sam Hocevar c5d6d72220 gpu: remove mistakenly committed debug code. 11 years ago
  Sam Hocevar bd2abf9a78 mrpigeon: try the new tile definition system… which doesn’t work. 11 years ago
  Benjamin ‘Touky’ Huet cc8876b952 Entity : Added Draw group (very rudimentary) 11 years ago
  Sam Hocevar 95369e26db base: a few minor style tweaks. 11 years ago
  Sam Hocevar 9a752c84d8 tileset: refactor the tile generation code. 11 years ago
  Sam Hocevar 96e26a2bd5 math: rename Box2D to "box2" and add an integer version, "ibox2". 11 years ago
  Sam Hocevar 9e236b8946 gpu: fix several bugs introduced by the tileset refactoring. 11 years ago
  Sam Hocevar cbd3aa1519 build: various compilation fixes. 11 years ago
  Sam Hocevar 2c3092ef28 gpu: rename FrameBuffer to Framebuffer. 11 years ago
  Benjamin ‘Touky’ Huet 0d344595ff Added FrameBufferFormat struct : a wrapper for RenderTarget-format. NOT TESTED on PS3 & DirectX. Default values are the same as previous code, though. 11 years ago
  Benjamin ‘Touky’ Huet 23f9299a59 video : Added SetAlphaBlend() SetFaceCulling() SetCustomSize() 11 years ago
  Sam Hocevar d34d31dae0 base: some refactoring in the tileset class. 11 years ago
  Sam Hocevar 6faf4ee067 base: roll our own constants because it’s always a pain in the ass 11 years ago
  Sam Hocevar d4372a6a1e android: open files through the asset manager, meaning Lua works. 11 years ago
  Sam Hocevar a6bcbd5e58 android: refactor the application code to use fewer free functions. 11 years ago
  Sam Hocevar 3af7e62b6a android: switch to NativeActivity instead of rolling our own Java crap; 11 years ago
  Sam Hocevar ff7904d96c build: big Android build system refactor; we now attempt to build 11 years ago
  Sam Hocevar ddeaa5f81a build: reorganise automake build system. 11 years ago
  Sam Hocevar 5e5deb84d2 build: fix X360 and PS3 builds. 11 years ago
  Sam Hocevar 526feb9b80 sys: use progressively larger temporary buffers when reading files. 11 years ago
  Sam Hocevar 75d4503a01 ps3: implement very simple audio playback. 11 years ago
  Sam Hocevar e041ea7602 sys: don't read files on the stack; either we'll overflow or we'll be slow. 11 years ago
  Sam Hocevar edd09e08f5 ps3: create an audio device at startup. 11 years ago
  Sam Hocevar ba58bbbdcd ps3: implement Lua file loading. 11 years ago
  Sam Hocevar aeda5c74f7 gpu: ugly hack to avoid sprite artifacts on the PS3. 11 years ago