Sam Hocevar
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f7dbc33524
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build: update .vcxproj files.
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11 years ago |
Sam Hocevar
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a6e65e3e0c
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base: don’t wait for next frame on Emscripten builds.
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11 years ago |
Sam Hocevar
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1a24fb898c
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gpu: OS X and iOS compilation fix.
|
11 years ago |
Sam Hocevar
|
68c2da5898
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build: more Emscripten improvements; keyboard input works properly now.
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11 years ago |
Sam Hocevar
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6be31bba32
|
input: make keyboard state platform-independent.
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11 years ago |
Sam Hocevar
|
1ffa61c572
|
input: activate SDL input with Emscripten.
|
11 years ago |
Sam Hocevar
|
ebc89d4189
|
base: print full stack traces in Emscripten builds.
|
11 years ago |
Sam Hocevar
|
be652e00b0
|
gpu: refactor the framebuffer format retrieval code.
|
11 years ago |
Sam Hocevar
|
3f67db703e
|
sys: refactor the binarydir detection code.
|
11 years ago |
Sam Hocevar
|
0c85df6717
|
audio: don't die when failing to load a sample with SDL.
|
11 years ago |
Lolbot
|
e045fecbbd
|
fixed 1 files out of 2673:
- removed 46 CR characters
- removed 237 trailing whitespaces
- replaced 0 tabs with spaces
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11 years ago |
Benjamin ‘Touky’ Huet
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842697b9b7
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framebuffer : build fix
|
11 years ago |
Benjamin ‘Touky’ Huet
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566d495ffe
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iOS default value doesn't build.
|
11 years ago |
Benjamin ‘Touky’ Huet
|
a472e53e69
|
framebuffer : mac opengl build setup.
|
11 years ago |
Benjamin ‘Touky’ Huet
|
98698d11d1
|
revert from 2630
|
11 years ago |
Benjamin ‘Touky’ Huet
|
290fabb63a
|
Build FIX.
|
11 years ago |
Benjamin ‘Touky’ Huet
|
84deaf31db
|
MAC : Trying to fix the GL_* video build errors.
|
11 years ago |
Benjamin ‘Touky’ Huet
|
c40aad64ed
|
CIS PS3 small fix
|
11 years ago |
Sam Hocevar
|
1093e75006
|
base: break the main loop apart for the emscripten port.
|
11 years ago |
Sam Hocevar
|
551fea7ed7
|
build: use GLES (not GL) when using emscripten, and disable SdlInput too.
|
11 years ago |
Sam Hocevar
|
f852e8d7e1
|
build: a lot more emscripten build fixes.
|
11 years ago |
Sam Hocevar
|
edffeb6d2e
|
base: refactor Ticker so that it may one day work without threads.
|
11 years ago |
Sam Hocevar
|
b65bde6b91
|
android: add a temporary hack for mouse emulation on Android devices.
|
11 years ago |
Sam Hocevar
|
c1428fc1f9
|
input: support up to 32 mouse buttons.
|
11 years ago |
Sam Hocevar
|
384fca5af6
|
math: new constructor for Box2 and Box3 objects.
|
11 years ago |
Sam Hocevar
|
c5d6d72220
|
gpu: remove mistakenly committed debug code.
|
11 years ago |
Sam Hocevar
|
bd2abf9a78
|
mrpigeon: try the new tile definition system… which doesn’t work.
|
11 years ago |
Benjamin ‘Touky’ Huet
|
cc8876b952
|
Entity : Added Draw group (very rudimentary)
|
11 years ago |
Sam Hocevar
|
95369e26db
|
base: a few minor style tweaks.
|
11 years ago |
Sam Hocevar
|
9a752c84d8
|
tileset: refactor the tile generation code.
|
11 years ago |
Sam Hocevar
|
96e26a2bd5
|
math: rename Box2D to "box2" and add an integer version, "ibox2".
|
11 years ago |
Sam Hocevar
|
9e236b8946
|
gpu: fix several bugs introduced by the tileset refactoring.
|
11 years ago |
Sam Hocevar
|
cbd3aa1519
|
build: various compilation fixes.
|
11 years ago |
Sam Hocevar
|
2c3092ef28
|
gpu: rename FrameBuffer to Framebuffer.
|
11 years ago |
Benjamin ‘Touky’ Huet
|
0d344595ff
|
Added FrameBufferFormat struct : a wrapper for RenderTarget-format. NOT TESTED on PS3 & DirectX. Default values are the same as previous code, though.
|
11 years ago |
Benjamin ‘Touky’ Huet
|
23f9299a59
|
video : Added SetAlphaBlend() SetFaceCulling() SetCustomSize()
FrameBuffer : Added GetSize() & tweaked Bind()/Unbind() with size update for correct rendering.
|
11 years ago |
Sam Hocevar
|
d34d31dae0
|
base: some refactoring in the tileset class.
|
11 years ago |
Sam Hocevar
|
6faf4ee067
|
base: roll our own constants because it’s always a pain in the ass
to get M_PI from the platform headers and cast it to float.
|
11 years ago |
Sam Hocevar
|
d4372a6a1e
|
android: open files through the asset manager, meaning Lua works.
|
11 years ago |
Sam Hocevar
|
a6bcbd5e58
|
android: refactor the application code to use fewer free functions.
|
11 years ago |
Sam Hocevar
|
3af7e62b6a
|
android: switch to NativeActivity instead of rolling our own Java crap;
no known regressions yet.
|
11 years ago |
Sam Hocevar
|
ff7904d96c
|
build: big Android build system refactor; we now attempt to build
an apk for each project.
|
11 years ago |
Sam Hocevar
|
ddeaa5f81a
|
build: reorganise automake build system.
|
11 years ago |
Sam Hocevar
|
5e5deb84d2
|
build: fix X360 and PS3 builds.
|
11 years ago |
Sam Hocevar
|
526feb9b80
|
sys: use progressively larger temporary buffers when reading files.
|
11 years ago |
Sam Hocevar
|
75d4503a01
|
ps3: implement very simple audio playback.
|
11 years ago |
Sam Hocevar
|
e041ea7602
|
sys: don't read files on the stack; either we'll overflow or we'll be slow.
|
11 years ago |
Sam Hocevar
|
edd09e08f5
|
ps3: create an audio device at startup.
|
11 years ago |
Sam Hocevar
|
ba58bbbdcd
|
ps3: implement Lua file loading.
|
11 years ago |
Sam Hocevar
|
aeda5c74f7
|
gpu: ugly hack to avoid sprite artifacts on the PS3.
|
11 years ago |