Sam Hocevar
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95369e26db
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base: a few minor style tweaks.
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12 years ago |
Sam Hocevar
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39a8c26fb5
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base: start removing occurrences of NULL on our long journey to nullptr.
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12 years ago |
Benjamin ‘Touky’ Huet
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c7219ff1dd
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New year copyright update.
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12 years ago |
Sam Hocevar
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d6634da83f
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build: fix the WTFPL site URL in all code comments.
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12 years ago |
Sam Hocevar
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b438a94642
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input: add the Keyboard abstraction object type.
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12 years ago |
Sam Hocevar
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3bfbb6c408
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build: fix shitloads of warnings.
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12 years ago |
Sam Hocevar
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0f14383241
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build: split the D3d9 build flags into D3d9 and Xinput for situations where
we want Xinput but not D3D (ie. OpenGL).
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12 years ago |
Sam Hocevar
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eab78ea114
|
input: switch SDL joystick handling mode to polling, because we won't get
any events if there is no X window.
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12 years ago |
Sam Hocevar
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7a776e72f5
|
core: fix the X360 build by re-adding macro barriers I removed.
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12 years ago |
Sam Hocevar
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9b5880936c
|
build: tweak everything to allow building with SDL on the Raspberry Pi.
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12 years ago |
Sam Hocevar
|
8d28557645
|
input: fix brain fart in our SDL joystick input.
|
13 years ago |
Sam Hocevar
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70f992bb36
|
win32: add an Xinput class for Xbox360 controllers, because they're not
properly detected using the generic SDL driver.
|
13 years ago |
Sam Hocevar
|
c0141debea
|
input: allow to remap gamepad axes in the generic input layer.
|
13 years ago |
Sam Hocevar
|
102d007cda
|
input: blacklist HDAPS as a joystick, it's not really a joystick.
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13 years ago |
Sam Hocevar
|
58b3c20b86
|
input: add core joystick support and bind the SDL input to that.
|
13 years ago |
Sam Hocevar
|
90bfc79b22
|
core: tick methods now use seconds, like any sane system.
|
13 years ago |
Sam Hocevar
|
7fd393b7ef
|
sdl: on Windows, perform the input tick in the main drawing thread.
|
13 years ago |
Sam Hocevar
|
b2d73f6310
|
core: prefix Entity members with m_ to avoid accidental shadowing.
|
13 years ago |
Sam Hocevar
|
b111f7e3d8
|
core: move platform-specific code to specific directories.
|
13 years ago |
Sam Hocevar
|
6bbe943492
|
core: rename vec2i to ivec2 etc. to better match GLSL.
|
13 years ago |
Sam Hocevar
|
92d0050938
|
ps3: add a build-ps3 script that uses autoconf and automake.
|
13 years ago |
Sam Hocevar
|
bf5e4ba76e
|
sdl: fix touchscreen event handling by first applying mouse moves, then
button changes.
|
13 years ago |
Sam Hocevar
|
cc05a63bb7
|
video: get rid of Video::GetWidth() and Video::GetHeight().
|
14 years ago |
Sam Hocevar
|
8848cf53db
|
Put everything in the "lol" namespace. Better late than never.
|
14 years ago |
Sam Hocevar
|
6405ef32ea
|
Get rid of float3, float4, int3 etc. in favour of GLSL types.
|
14 years ago |
Sam Hocevar
|
f76b95f200
|
Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions.
|
14 years ago |
Sam Hocevar
|
f84b659c62
|
Slightly change the ...Data initialisation in classes.
|
14 years ago |
Sam Hocevar
|
ee36574c01
|
Pieces can now be grabbed around.
|
14 years ago |
Sam Hocevar
|
2d93e03c45
|
Mouse button support in Lol Engine.
|
14 years ago |
Sam Hocevar
|
d248ae8b9a
|
Make SdlInput regularly inject the mouse position into the Input singleton.
|
14 years ago |
Sam Hocevar
|
0ed566d3cc
|
Complete Lol Engine / Deus Hax / Monsterz split.
|
14 years ago |
Sam Hocevar
|
54a05e0c2c
|
Allow for different priorities in game and draw tick levels.
|
14 years ago |
Sam Hocevar
|
d5ffa9fe4f
|
Properly implement program termination, including in the GTK program.
|
14 years ago |
Sam Hocevar
|
988f7c2885
|
Replace mouse scrolling with a joystick simulated by the e/s/d/f keys.
|
14 years ago |
Sam Hocevar
|
50e4f67254
|
Get the timer to talk milliseconds instead of seconds.
|
14 years ago |
Sam Hocevar
|
4d63ad6ada
|
Rename "asset" to "entity". It's way cooler.
|
14 years ago |
Sam Hocevar
|
2edd7f4dbf
|
Start to handle differences between vertical and horizontal tiles.
|
14 years ago |
Sam Hocevar
|
172a256c89
|
Properly initialise SDL in the input system's constructor.
|
14 years ago |
Sam Hocevar
|
ccf95328cf
|
Reimplement the SDL input as a ticked asset object.
|
14 years ago |