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miroir de https://github.com/lolengine/lol
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2345 Révisions
5 Branches
556 MiB
Aborescence: 96c54bdb54
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Graphique des révisions

8 Révisions (96c54bdb547b0fe88812be1ef3ee90453b66f5b3)

Auteur SHA1 Message Date
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
and 2) fuck the Visual Studio compiler that crashes when confused.
il y a 11 ans
  Sam Hocevar f72381c28a audio: add Sampler::LoopSample(). il y a 13 ans
  Sam Hocevar 4bf349fe81 audio: add Sampler::StopSample() method. il y a 13 ans
  Sam Hocevar 876b4ec8e5 base: forbid the creation of Sampler objects. il y a 13 ans
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. il y a 13 ans
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. il y a 14 ans
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. il y a 15 ans
  Sam Hocevar 290c8f40d7 Skeleton for sample entity and sampler manager classes. il y a 15 ans
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. il y a 15 ans
  Sam Hocevar 3bb8c8aa2f Factor Forge and Tiler using the new Dict class. il y a 15 ans
  Sam Hocevar 7d382e549d The frame counter is now an asset object. il y a 15 ans
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