11 次代码提交 (9b5880936cde8c562e468cb137ba0930486eb6b6)

作者 SHA1 备注 提交日期
  Sam Hocevar 9b5880936c build: tweak everything to allow building with SDL on the Raspberry Pi. 13 年前
  Sam Hocevar 70f992bb36 win32: add an Xinput class for Xbox360 controllers, because they're not 13 年前
  Sam Hocevar fe9bab81c1 gpu: fix a great lot of Direct3D problems, spotted using PIX. 13 年前
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). 13 年前
  Sam Hocevar 88f10fe54b build: allow to build the Direct3D 9 driver with the mingw compiler. 13 年前
  Sam Hocevar 090834b149 win32: start porting the graphical backend to DirectX 9. Apparently I 13 年前
  Sam Hocevar 0161879a84 core: try to merge Ticker and Emcee. Still not very good. 14 年前
  Sam Hocevar 5d42f27259 tutorial: port the Mandelbrot dithering shader to Cg. 14 年前
  Sam Hocevar 8ec5fff6df core: implement Application::ShowPointer() so that applications can choose 14 年前
  Sam Hocevar 8deb365040 core: write a generic application class. 14 年前
  Sam Hocevar b111f7e3d8 core: move platform-specific code to specific directories. 14 年前
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 14 年前
  Sam Hocevar e750e82332 gl: initialise Glew in the video setup instead of the SDL app, so we don't 14 年前
  Sam Hocevar 666efd14ee gl: use Glew if available. 14 年前
  Sam Hocevar cc05a63bb7 video: get rid of Video::GetWidth() and Video::GetHeight(). 14 年前
  Sam Hocevar 1e5624d551 core: create a logger class to reduce printf usage. 14 年前
  Sam Hocevar 586302999b Fix delete/free confusions in EglApp and SdlApp. 15 年前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 年前
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is 15 年前