Sam Hocevar
|
9f9566bdb6
|
lolremez: distribute Visual Studio files with LolRemez.
|
преди 13 години |
Sam Hocevar
|
52e44ef8be
|
core: fix a few implicit 64-to-32-bit casts in the real methods.
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преди 13 години |
Sam Hocevar
|
366644d43c
|
real: get rid of <<= and >>= operators; we can use ldexp() instead. As a
bonus, multiplication or division by a power of two will be optimised as
a shift of the exponent.
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преди 13 години |
Sam Hocevar
|
578b35c806
|
real: fix a rounding bug in real number printing.
|
преди 13 години |
Sam Hocevar
|
8ec896f23f
|
build: remove #if directives from remez.cpp when distributing LolRemez.
|
преди 13 години |
Sam Hocevar
|
df39a0cedd
|
math: make everything clean for a LolRemez release.
|
преди 13 години |
Sam Hocevar
|
2beb5d7b8c
|
core: placement new requires #include <new>, fixing that and a few other
missing includes.
|
преди 13 години |
Sam Hocevar
|
48bf48a4e4
|
math: move the Remez algorithm implementation to the core.
|
преди 13 години |
Sam Hocevar
|
f56c72c53d
|
core: fix the sign of a negative real number raised to an even power, and
add the corresponding unit test.
|
преди 13 години |
Sam Hocevar
|
992c198a66
|
core: allow to build a real number using a string literal.
|
преди 13 години |
Sam Hocevar
|
5d01ca923a
|
core: fix compilation warnings in one of the float-to-half LUTs.
|
преди 13 години |
Sam Hocevar
|
3283dfc011
|
build: minor reorganisation of the sandbox code.
|
преди 13 години |
Sam Hocevar
|
b2d73f6310
|
core: prefix Entity members with m_ to avoid accidental shadowing.
|
преди 13 години |
Sam Hocevar
|
d026703430
|
build: for now, assume anything with <pthread.h> uses the pthread API.
|
преди 13 години |
Sam Hocevar
|
dfdbbfdfc0
|
gl: cache viewport size on all platforms, because we cannot query it from
the game thread.
|
преди 13 години |
Sam Hocevar
|
2d3ee50da3
|
test: do not test for strict doubles equality in quaternion unit test.
|
преди 13 години |
Sam Hocevar
|
0161879a84
|
core: try to merge Ticker and Emcee. Still not very good.
|
преди 13 години |
Sam Hocevar
|
3d3ec36548
|
core: start working on the Emcee class.
|
преди 13 години |
Sam Hocevar
|
215b6c2065
|
test: unroll the Mandelbrot loop to gain a few milliseconds per frame, and
increase the maximum iteration count to 340.
|
преди 13 години |
Sam Hocevar
|
6ebc4c88a7
|
build: do not use --host=none with NaCl; we can be more specific, eg. with
--host=i386 or --host=x86_64.
|
преди 13 години |
Sam Hocevar
|
608f52eefb
|
test: proper multithreading in the Mandelbrot tutorial.
|
преди 13 години |
Sam Hocevar
|
921d157ee0
|
core: implement Queue on Win32 and on the PS3.
|
преди 13 години |
Sam Hocevar
|
94f5450399
|
test: minor tuning, esp. for the PS3.
|
преди 13 години |
Sam Hocevar
|
c2a8082c09
|
core: make the Queue object work with several producers, and get rid of
the idiotic memmove() we were using.
|
преди 13 години |
Sam Hocevar
|
3a4e4709ba
|
core: replace the Condition class with a nicer Queue object that is
implemented using a cond_var on Linux, but will use something else on
Windows.
|
преди 13 години |
Sam Hocevar
|
0a113459a5
|
ps3: start implementing the PS3 threading system, and port the new
Mandelbrot shader code to Cg.
|
преди 13 години |
Sam Hocevar
|
72a4ad8480
|
win32: implement threads and mutexes.
|
преди 13 години |
Sam Hocevar
|
00dd1bd1da
|
build: add missing files to the distribution.
|
преди 13 години |
Sam Hocevar
|
29db078d6a
|
core: add a mediocre threading system as the base for the real thing.
|
преди 13 години |
Sam Hocevar
|
b5cc7b7877
|
tutorial: work around i915 driver limitations in the Mandelbrot viewer shader.
|
преди 13 години |
Sam Hocevar
|
5adaccac91
|
test: make namespace usage less intrusive in math examples.
|
преди 13 години |
Sam Hocevar
|
6640cacd29
|
tutorial: smarter register and instruction usage in the Mandelbrot zooming
shader.
|
преди 13 години |
Sam Hocevar
|
222401ad97
|
tutorial: simplify the Mandelbrot viewing shader in the hope that it will
work on i915 cards.
|
преди 13 години |
Sam Hocevar
|
0a669f9c49
|
tutorial: make the GLSL Mandelbrot shader completely branchless.
|
преди 13 години |
Sam Hocevar
|
e5df84100b
|
nacl: quick and dirty mouse support.
|
преди 13 години |
Sam Hocevar
|
b7f21d3d49
|
tutorial: fix texel offset issues in the fractal zoomer.
|
преди 13 години |
Sam Hocevar
|
07520f26f2
|
nacl: workaround for ANGLE issue #258 where GLSL mod() is badly translated
in HLSL.
|
преди 13 години |
Sam Hocevar
|
6743bb45cd
|
nacl: the Mandelbrot zoomer is starting to work on NaCl.
|
преди 13 години |
Sam Hocevar
|
bc331e0116
|
gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal.
|
преди 13 години |
Sam Hocevar
|
2edb8115e6
|
core: port all code to NativeClient. Nothing runs for now, but it builds.
|
преди 13 години |
Sam Hocevar
|
8a239b4df7
|
gl: fix long-standing bug where clear color didn't properly set
the alpha value.
|
преди 13 години |
Sam Hocevar
|
aab3fb7c45
|
tutorial: progressive zoom in the Mandelbrot viewer.
|
преди 13 години |
Sam Hocevar
|
7f096b61e4
|
tutorial: look into previous frames for data when zooming in the Mandelbrot
viewer using only the shader.
|
преди 13 години |
Sam Hocevar
|
f9323a8a89
|
tutorial: get the Mandelbrot viewer to run on OS X.
|
преди 13 години |
Sam Hocevar
|
ec705032ad
|
ps3: fix a performance issue in the Mandelbrot viewer texture upload.
|
преди 13 години |
Sam Hocevar
|
aa4bde4a60
|
ps3: fix a typo causing a compilation error.
|
преди 13 години |
Sam Hocevar
|
08e3ee64ad
|
tutorial: create texture with the proper format and type on the PS3.
|
преди 13 години |
Sam Hocevar
|
790f3783d2
|
tutorial: port the new Mandelbrot shader to Cg.
|
преди 13 години |
Sam Hocevar
|
7ba6e2bb29
|
tutorial: the Mandelbrot viewer now queries the nearest pixel of each
slice, and averages the results. This gives us almost free antialiasing,
since all these queries will need to be done anyway for raytracing.
|
преди 13 години |
Sam Hocevar
|
adf0dfcc7e
|
tutorial: decorrelate window size and texture size in the Mandelbrot viewer.
|
преди 13 години |