Sam Hocevar
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9f9566bdb6
|
lolremez: distribute Visual Studio files with LolRemez.
|
13 年之前 |
Sam Hocevar
|
52e44ef8be
|
core: fix a few implicit 64-to-32-bit casts in the real methods.
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13 年之前 |
Sam Hocevar
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366644d43c
|
real: get rid of <<= and >>= operators; we can use ldexp() instead. As a
bonus, multiplication or division by a power of two will be optimised as
a shift of the exponent.
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13 年之前 |
Sam Hocevar
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578b35c806
|
real: fix a rounding bug in real number printing.
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13 年之前 |
Sam Hocevar
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8ec896f23f
|
build: remove #if directives from remez.cpp when distributing LolRemez.
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13 年之前 |
Sam Hocevar
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df39a0cedd
|
math: make everything clean for a LolRemez release.
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13 年之前 |
Sam Hocevar
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2beb5d7b8c
|
core: placement new requires #include <new>, fixing that and a few other
missing includes.
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13 年之前 |
Sam Hocevar
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48bf48a4e4
|
math: move the Remez algorithm implementation to the core.
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13 年之前 |
Sam Hocevar
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f56c72c53d
|
core: fix the sign of a negative real number raised to an even power, and
add the corresponding unit test.
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13 年之前 |
Sam Hocevar
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992c198a66
|
core: allow to build a real number using a string literal.
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13 年之前 |
Sam Hocevar
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5d01ca923a
|
core: fix compilation warnings in one of the float-to-half LUTs.
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13 年之前 |
Sam Hocevar
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3283dfc011
|
build: minor reorganisation of the sandbox code.
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13 年之前 |
Sam Hocevar
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b2d73f6310
|
core: prefix Entity members with m_ to avoid accidental shadowing.
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13 年之前 |
Sam Hocevar
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d026703430
|
build: for now, assume anything with <pthread.h> uses the pthread API.
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13 年之前 |
Sam Hocevar
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dfdbbfdfc0
|
gl: cache viewport size on all platforms, because we cannot query it from
the game thread.
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13 年之前 |
Sam Hocevar
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2d3ee50da3
|
test: do not test for strict doubles equality in quaternion unit test.
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13 年之前 |
Sam Hocevar
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0161879a84
|
core: try to merge Ticker and Emcee. Still not very good.
|
13 年之前 |
Sam Hocevar
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3d3ec36548
|
core: start working on the Emcee class.
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13 年之前 |
Sam Hocevar
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215b6c2065
|
test: unroll the Mandelbrot loop to gain a few milliseconds per frame, and
increase the maximum iteration count to 340.
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13 年之前 |
Sam Hocevar
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6ebc4c88a7
|
build: do not use --host=none with NaCl; we can be more specific, eg. with
--host=i386 or --host=x86_64.
|
13 年之前 |
Sam Hocevar
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608f52eefb
|
test: proper multithreading in the Mandelbrot tutorial.
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13 年之前 |
Sam Hocevar
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921d157ee0
|
core: implement Queue on Win32 and on the PS3.
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13 年之前 |
Sam Hocevar
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94f5450399
|
test: minor tuning, esp. for the PS3.
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13 年之前 |
Sam Hocevar
|
c2a8082c09
|
core: make the Queue object work with several producers, and get rid of
the idiotic memmove() we were using.
|
13 年之前 |
Sam Hocevar
|
3a4e4709ba
|
core: replace the Condition class with a nicer Queue object that is
implemented using a cond_var on Linux, but will use something else on
Windows.
|
13 年之前 |
Sam Hocevar
|
0a113459a5
|
ps3: start implementing the PS3 threading system, and port the new
Mandelbrot shader code to Cg.
|
13 年之前 |
Sam Hocevar
|
72a4ad8480
|
win32: implement threads and mutexes.
|
13 年之前 |
Sam Hocevar
|
00dd1bd1da
|
build: add missing files to the distribution.
|
13 年之前 |
Sam Hocevar
|
29db078d6a
|
core: add a mediocre threading system as the base for the real thing.
|
13 年之前 |
Sam Hocevar
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b5cc7b7877
|
tutorial: work around i915 driver limitations in the Mandelbrot viewer shader.
|
13 年之前 |
Sam Hocevar
|
5adaccac91
|
test: make namespace usage less intrusive in math examples.
|
13 年之前 |
Sam Hocevar
|
6640cacd29
|
tutorial: smarter register and instruction usage in the Mandelbrot zooming
shader.
|
13 年之前 |
Sam Hocevar
|
222401ad97
|
tutorial: simplify the Mandelbrot viewing shader in the hope that it will
work on i915 cards.
|
13 年之前 |
Sam Hocevar
|
0a669f9c49
|
tutorial: make the GLSL Mandelbrot shader completely branchless.
|
13 年之前 |
Sam Hocevar
|
e5df84100b
|
nacl: quick and dirty mouse support.
|
13 年之前 |
Sam Hocevar
|
b7f21d3d49
|
tutorial: fix texel offset issues in the fractal zoomer.
|
13 年之前 |
Sam Hocevar
|
07520f26f2
|
nacl: workaround for ANGLE issue #258 where GLSL mod() is badly translated
in HLSL.
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13 年之前 |
Sam Hocevar
|
6743bb45cd
|
nacl: the Mandelbrot zoomer is starting to work on NaCl.
|
13 年之前 |
Sam Hocevar
|
bc331e0116
|
gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal.
|
13 年之前 |
Sam Hocevar
|
2edb8115e6
|
core: port all code to NativeClient. Nothing runs for now, but it builds.
|
13 年之前 |
Sam Hocevar
|
8a239b4df7
|
gl: fix long-standing bug where clear color didn't properly set
the alpha value.
|
13 年之前 |
Sam Hocevar
|
aab3fb7c45
|
tutorial: progressive zoom in the Mandelbrot viewer.
|
13 年之前 |
Sam Hocevar
|
7f096b61e4
|
tutorial: look into previous frames for data when zooming in the Mandelbrot
viewer using only the shader.
|
13 年之前 |
Sam Hocevar
|
f9323a8a89
|
tutorial: get the Mandelbrot viewer to run on OS X.
|
13 年之前 |
Sam Hocevar
|
ec705032ad
|
ps3: fix a performance issue in the Mandelbrot viewer texture upload.
|
13 年之前 |
Sam Hocevar
|
aa4bde4a60
|
ps3: fix a typo causing a compilation error.
|
13 年之前 |
Sam Hocevar
|
08e3ee64ad
|
tutorial: create texture with the proper format and type on the PS3.
|
13 年之前 |
Sam Hocevar
|
790f3783d2
|
tutorial: port the new Mandelbrot shader to Cg.
|
13 年之前 |
Sam Hocevar
|
7ba6e2bb29
|
tutorial: the Mandelbrot viewer now queries the nearest pixel of each
slice, and averages the results. This gives us almost free antialiasing,
since all these queries will need to be done anyway for raytracing.
|
13 年之前 |
Sam Hocevar
|
adf0dfcc7e
|
tutorial: decorrelate window size and texture size in the Mandelbrot viewer.
|
13 年之前 |