Sam Hocevar
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9f9566bdb6
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lolremez: distribute Visual Studio files with LolRemez.
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vor 13 Jahren |
Sam Hocevar
|
52e44ef8be
|
core: fix a few implicit 64-to-32-bit casts in the real methods.
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vor 13 Jahren |
Sam Hocevar
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366644d43c
|
real: get rid of <<= and >>= operators; we can use ldexp() instead. As a
bonus, multiplication or division by a power of two will be optimised as
a shift of the exponent.
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vor 13 Jahren |
Sam Hocevar
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578b35c806
|
real: fix a rounding bug in real number printing.
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vor 13 Jahren |
Sam Hocevar
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8ec896f23f
|
build: remove #if directives from remez.cpp when distributing LolRemez.
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vor 13 Jahren |
Sam Hocevar
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df39a0cedd
|
math: make everything clean for a LolRemez release.
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vor 13 Jahren |
Sam Hocevar
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2beb5d7b8c
|
core: placement new requires #include <new>, fixing that and a few other
missing includes.
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vor 13 Jahren |
Sam Hocevar
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48bf48a4e4
|
math: move the Remez algorithm implementation to the core.
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vor 13 Jahren |
Sam Hocevar
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f56c72c53d
|
core: fix the sign of a negative real number raised to an even power, and
add the corresponding unit test.
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vor 13 Jahren |
Sam Hocevar
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992c198a66
|
core: allow to build a real number using a string literal.
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vor 13 Jahren |
Sam Hocevar
|
5d01ca923a
|
core: fix compilation warnings in one of the float-to-half LUTs.
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vor 13 Jahren |
Sam Hocevar
|
3283dfc011
|
build: minor reorganisation of the sandbox code.
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vor 13 Jahren |
Sam Hocevar
|
b2d73f6310
|
core: prefix Entity members with m_ to avoid accidental shadowing.
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vor 13 Jahren |
Sam Hocevar
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d026703430
|
build: for now, assume anything with <pthread.h> uses the pthread API.
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vor 13 Jahren |
Sam Hocevar
|
dfdbbfdfc0
|
gl: cache viewport size on all platforms, because we cannot query it from
the game thread.
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vor 13 Jahren |
Sam Hocevar
|
2d3ee50da3
|
test: do not test for strict doubles equality in quaternion unit test.
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vor 13 Jahren |
Sam Hocevar
|
0161879a84
|
core: try to merge Ticker and Emcee. Still not very good.
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vor 13 Jahren |
Sam Hocevar
|
3d3ec36548
|
core: start working on the Emcee class.
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vor 13 Jahren |
Sam Hocevar
|
215b6c2065
|
test: unroll the Mandelbrot loop to gain a few milliseconds per frame, and
increase the maximum iteration count to 340.
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vor 13 Jahren |
Sam Hocevar
|
6ebc4c88a7
|
build: do not use --host=none with NaCl; we can be more specific, eg. with
--host=i386 or --host=x86_64.
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vor 13 Jahren |
Sam Hocevar
|
608f52eefb
|
test: proper multithreading in the Mandelbrot tutorial.
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vor 13 Jahren |
Sam Hocevar
|
921d157ee0
|
core: implement Queue on Win32 and on the PS3.
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vor 13 Jahren |
Sam Hocevar
|
94f5450399
|
test: minor tuning, esp. for the PS3.
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vor 13 Jahren |
Sam Hocevar
|
c2a8082c09
|
core: make the Queue object work with several producers, and get rid of
the idiotic memmove() we were using.
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vor 13 Jahren |
Sam Hocevar
|
3a4e4709ba
|
core: replace the Condition class with a nicer Queue object that is
implemented using a cond_var on Linux, but will use something else on
Windows.
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vor 13 Jahren |
Sam Hocevar
|
0a113459a5
|
ps3: start implementing the PS3 threading system, and port the new
Mandelbrot shader code to Cg.
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vor 13 Jahren |
Sam Hocevar
|
72a4ad8480
|
win32: implement threads and mutexes.
|
vor 13 Jahren |
Sam Hocevar
|
00dd1bd1da
|
build: add missing files to the distribution.
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vor 13 Jahren |
Sam Hocevar
|
29db078d6a
|
core: add a mediocre threading system as the base for the real thing.
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vor 13 Jahren |
Sam Hocevar
|
b5cc7b7877
|
tutorial: work around i915 driver limitations in the Mandelbrot viewer shader.
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vor 13 Jahren |
Sam Hocevar
|
5adaccac91
|
test: make namespace usage less intrusive in math examples.
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vor 13 Jahren |
Sam Hocevar
|
6640cacd29
|
tutorial: smarter register and instruction usage in the Mandelbrot zooming
shader.
|
vor 13 Jahren |
Sam Hocevar
|
222401ad97
|
tutorial: simplify the Mandelbrot viewing shader in the hope that it will
work on i915 cards.
|
vor 13 Jahren |
Sam Hocevar
|
0a669f9c49
|
tutorial: make the GLSL Mandelbrot shader completely branchless.
|
vor 13 Jahren |
Sam Hocevar
|
e5df84100b
|
nacl: quick and dirty mouse support.
|
vor 13 Jahren |
Sam Hocevar
|
b7f21d3d49
|
tutorial: fix texel offset issues in the fractal zoomer.
|
vor 13 Jahren |
Sam Hocevar
|
07520f26f2
|
nacl: workaround for ANGLE issue #258 where GLSL mod() is badly translated
in HLSL.
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vor 13 Jahren |
Sam Hocevar
|
6743bb45cd
|
nacl: the Mandelbrot zoomer is starting to work on NaCl.
|
vor 13 Jahren |
Sam Hocevar
|
bc331e0116
|
gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal.
|
vor 13 Jahren |
Sam Hocevar
|
2edb8115e6
|
core: port all code to NativeClient. Nothing runs for now, but it builds.
|
vor 13 Jahren |
Sam Hocevar
|
8a239b4df7
|
gl: fix long-standing bug where clear color didn't properly set
the alpha value.
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vor 13 Jahren |
Sam Hocevar
|
aab3fb7c45
|
tutorial: progressive zoom in the Mandelbrot viewer.
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vor 13 Jahren |
Sam Hocevar
|
7f096b61e4
|
tutorial: look into previous frames for data when zooming in the Mandelbrot
viewer using only the shader.
|
vor 13 Jahren |
Sam Hocevar
|
f9323a8a89
|
tutorial: get the Mandelbrot viewer to run on OS X.
|
vor 13 Jahren |
Sam Hocevar
|
ec705032ad
|
ps3: fix a performance issue in the Mandelbrot viewer texture upload.
|
vor 13 Jahren |
Sam Hocevar
|
aa4bde4a60
|
ps3: fix a typo causing a compilation error.
|
vor 13 Jahren |
Sam Hocevar
|
08e3ee64ad
|
tutorial: create texture with the proper format and type on the PS3.
|
vor 13 Jahren |
Sam Hocevar
|
790f3783d2
|
tutorial: port the new Mandelbrot shader to Cg.
|
vor 13 Jahren |
Sam Hocevar
|
7ba6e2bb29
|
tutorial: the Mandelbrot viewer now queries the nearest pixel of each
slice, and averages the results. This gives us almost free antialiasing,
since all these queries will need to be done anyway for raytracing.
|
vor 13 Jahren |
Sam Hocevar
|
adf0dfcc7e
|
tutorial: decorrelate window size and texture size in the Mandelbrot viewer.
|
vor 13 Jahren |