Sam Hocevar
683d7e35cb
neercs: start porting the old code to Windows; this breaks the Visual Studio
build until further fixes are made.
12年前
Sam Hocevar
90e8ae520c
build: put the Win64 SDL libraries in two separate directories, MSVC-built
and MinGW-built, because of some weird %rip corruption at runtime when
linking the MSVC DLL with mingw-w64.
12年前
Sam Hocevar
b5563ad21d
core: switch the Win32/x64 binaries to the Windows subsystem so that they
do not open a console at startup.
12年前
Sam Hocevar
2cde045713
neercs: disable neercs build on Windows for now.
12年前
Sam Hocevar
d0a1dd6873
build: generate debug information even in release mode.
12年前
Sam Hocevar
a969597a56
build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml"
and add a new "UseBullet" configuration flag.
12年前
Sam Hocevar
9130d7fc7b
build: fix a bug in the Xbox 360 defines propagation.
12年前
Sam Hocevar
e12fc0e35c
tutorial: add a simple EasyMesh viewer.
12年前
Benjamin ‘Touky’ Huet
197c11e8d1
CIS yet again.
12年前
Benjamin ‘Touky’ Huet
6cb8bb99ca
Behold the power of LolPhysics !
Added lol::phys::Simulation, lol::phys::EasyPhysics for easy physic uses.
Added PhysicsObject, wich hold EasyMesh & EasyPhysics components so it is easy to use. Easy seems to be the consensus.
BtPhysTest now works with new physics classes.
Known problem for this commit:
Physics is not properly setup.
There might be memory leaks, I don't think I've parsed all new/delete.
A LOT of primitives are not taken into account.
12年前
Sam Hocevar
1a118eda95
build: update Windows SDL binaries to 1.2.15.
12年前
Sam Hocevar
3d02e1e213
build: recompile Win64 SDL with -D_CRTIMP= so that it uses the static runtime
library (the same that we use for the engine), and link with winmm.lib and
dxguid.lib on that platform.
12年前
Sam Hocevar
f8befa3d7b
build: fix PS3 optimisation flags in VS2010.
12年前
Sam Hocevar
abf63fc76e
build: always generate debug information in debug mode on VS2010.
12年前
Sam Hocevar
fb28a7cadd
core: build Bullet as part of the VS2010 project.
12年前
Sam Hocevar
a01c953096
tutorial: start working on an FBO example.
12年前
Sam Hocevar
a557ab6a7e
build: ship BulletPhysics for Win32, Win64, X360 and PS3.
12年前
Sam Hocevar
de6b0993a9
build: revert the cool solution platform name change, because fucking
VS2010 keeps reintroducing the old names anyway.
12年前
Sam Hocevar
d8a1724a7c
build: only use the release binaries for BulletPhysics for now.
12年前
Sam Hocevar
ec5af97f23
contrib: clean up the BulletPhysics contrib directory.
12年前
Benjamin ‘Touky’ Huet
6c4d4bdf5f
Added Location modifier in URO.
Added BtPhystest for Bullet Physics test project.
12年前
Sam Hocevar
ccf26405f2
build: do not warn about deprecated CRT warnings; we know what we
are doing.
12年前
Sam Hocevar
2a5fec3db7
build: use more descriptive names for the solution configurations, but do
not touch the project configurations.
12年前
Sam Hocevar
cebf398bc9
build: force VS2010 to use the SNC compiler for the PS3.
12年前
Sam Hocevar
caec5ed082
build: allow to build the PS3 binaries from Visual Studio if the proper
software is installed.
12年前
Benjamin ‘Touky’ Huet
654e8bbfa3
Added ToukyDemo to sln.
12年前
Sam Hocevar
3389ed69a2
build: move all games to a "games" subdirectory to clean up the root
directory layout mess.
12年前
Sam Hocevar
7dd4bec8c7
build: fix the VS2010 build and add build/ and binaries/ to the dist
tarball.
12年前
Sam Hocevar
78f7a303ff
build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
12年前