Sam Hocevar
9ff675579a
gpu: only unbind vertex attribs that we actually bound.
12 years ago
Sam Hocevar
a36e930a87
easymesh: allow the shader to build on GL ES.
12 years ago
Sam Hocevar
44180ce402
build: switch the Android native build rules to autoconf; still a bit rough
but we can now create shared objects for each project; only the testsuite
is not building properly because of issues with STLport, and EglApp is
deactivated because AndroidApp should have precedence.
12 years ago
Sam Hocevar
ff34685ab7
build: try to autodetect the number of CPU threads available and tweak the
parallel builds accordingly.
12 years ago
Sam Hocevar
6de8712c39
build: fix broken Glew detection on OS X.
12 years ago
Sam Hocevar
03e83798eb
build: fix the Raspberry Pi build and add a build script for it.
12 years ago
Sam Hocevar
456dbe134e
core: make the IO thread exit cleanly.
12 years ago
Sam Hocevar
b4b2019efc
core: the IO thread tweak needn't be PS3-specific.
12 years ago
Sam Hocevar
803d140502
gpu: don't forget to ask for a depth buffer on GL ES systems.
12 years ago
Sam Hocevar
f80753b168
core: remove debug code that caused all builds to fail.
12 years ago
Sam Hocevar
d9aed059cb
core: on the Raspberry Pi, use the proprietary graphics library instead of
X11 to create the EGL-capable display.
12 years ago
Sam Hocevar
b1fa126363
build: search for the Raspberry Pi GLES libraries during configure.
12 years ago
Sam Hocevar
c5915aa35c
tutorial: use real numbers in the fractal navigation (doubles are still
used in the fractal computation).
12 years ago
Sam Hocevar
62744d98bb
test: add a unit test to ensure default constructed reals are initialised
to zero.
12 years ago
Sam Hocevar
688c046414
math: add an sprintf() method to real numbers, and ensure they are always
fully initialised.
12 years ago
Sam Hocevar
683d7e35cb
neercs: start porting the old code to Windows; this breaks the Visual Studio
build until further fixes are made.
12 years ago
Sam Hocevar
90e8ae520c
build: put the Win64 SDL libraries in two separate directories, MSVC-built
and MinGW-built, because of some weird %rip corruption at runtime when
linking the MSVC DLL with mingw-w64.
12 years ago
Sam Hocevar
ed499e0c07
build: add libSDLmain.a binaries for GUI MinGW builds; the provided static
libraries only work with the Visual Studio runtime.
12 years ago
Sam Hocevar
6e37ab6858
test: use SDLmain for the testsuite, too.
12 years ago
Sam Hocevar
2762f237c9
test: damn, re-add an include I mistakenly removed.
12 years ago
Sam Hocevar
4770055627
test: fix linking of remez.cpp on OS X.
12 years ago
Sam Hocevar
cb1f420933
core: fix the Windows and OS X builds with SDL.
12 years ago
Sam Hocevar
48b0f20f00
test: fix compilation warnings caused by constant strings being cast
to char *.
12 years ago
Sam Hocevar
5bd24fa1d3
build: hide the SDL_main.h inclusion in core.h, and only activate it
on Windows if using Visual Studio; if using MinGW, try to stick to the
original main() entry point.
12 years ago
Sam Hocevar
b55033ac4d
core: on Windows, output log messages to the Visual Studio debug window
if appropriate.
12 years ago
Sam Hocevar
b5563ad21d
core: switch the Win32/x64 binaries to the Windows subsystem so that they
do not open a console at startup.
12 years ago
Sam Hocevar
2cde045713
neercs: disable neercs build on Windows for now.
12 years ago
Sam Hocevar
39d186abec
neercs: import files from the (unfinished) old neercs code.
12 years ago
Sam Hocevar
c5b40eb1d5
test: fix the physics simulation tick.
12 years ago
Sam Hocevar
25d3ec6fd8
core: fix shitloads of compiler warnings in the Bullet source code.
12 years ago
Sam Hocevar
4c6b4b9e14
core: display names for entities that forget to call Entity::Tick*.
12 years ago
Benjamin ‘Touky’ Huet
4a31a63b77
Correct integration of EasyConstraint + TestDemo.
12 years ago
Benjamin ‘Touky’ Huet
38f0fd5fc3
Small name refactor & correct Kinematic integration.
+ Constraint hollow class.
12 years ago
Benjamin ‘Touky’ Huet
d642c90e6f
Added Collision group & mask support.
+ weird racist test : the primitives only collide with their same type.
12 years ago
Benjamin ‘Touky’ Huet
a93067b19a
Small refactor of the Phys::Simulation.
Phys::Simulation is now an entity.
Phys::Simulation now implements timesteps correctly.
12 years ago
Sam Hocevar
aa6ce4c34d
easymesh: set the capsule's main axis to Y, not Z.
12 years ago
Sam Hocevar
497df444cc
easymesh: add the capsule mesh.
12 years ago
Sam Hocevar
71faabe207
test: go ape shit crazy on the FoV.
12 years ago
Sam Hocevar
b7ab11200a
test: fix physics cube backface culling.
12 years ago
Sam Hocevar
4621420316
easymesh: fix the HLSL code in shiny.lolfx.
12 years ago
Sam Hocevar
a492530c60
test: fix an alignment issue with btVector3/vec3 casts.
12 years ago
Benjamin ‘Touky’ Huet
ebbed2988a
BtPhysTest : Container box now moves.
12 years ago
Sam Hocevar
d0a1dd6873
build: generate debug information even in release mode.
12 years ago
Sam Hocevar
333f34e09e
test: fix Bullet/Lol quaternion conversions, they use [x y z w] whereas we use
the mathematician-friendly [w x y z].
12 years ago
Sam Hocevar
a969597a56
build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml"
and add a new "UseBullet" configuration flag.
12 years ago
Sam Hocevar
9130d7fc7b
build: fix a bug in the Xbox 360 defines propagation.
12 years ago
Sam Hocevar
92308c4e81
test: use 0 instead of NULL to fix the X360 build.
12 years ago
Benjamin ‘Touky’ Huet
e82c65aa18
Added walls and better context to the physics.
12 years ago
Sam Hocevar
b5f1b679b7
test: minor tweaks to the physics demo.
12 years ago
Sam Hocevar
b305986edb
easymesh: use an icosphere instead of an UV-sphere for the sphere primitive.
12 years ago