15 Révisions (a156db0aeb0f57f492dfe538129c9f1cb0df2e47)

Auteur SHA1 Message Date
  Sam Hocevar a156db0aeb The GTK loop now works. Sort of. il y a 15 ans
  Sam Hocevar 5e9cb74861 Change the Video class into an interface, implemented by SdlVideo and, il y a 15 ans
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. il y a 15 ans
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. il y a 15 ans
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. il y a 15 ans
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. il y a 15 ans
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. il y a 15 ans
  Sam Hocevar f2213985f5 Test collisions. il y a 15 ans
  Sam Hocevar cb5aa211de Fix test map layers. il y a 15 ans
  Sam Hocevar a066bec3bb Sort layers before rendering. il y a 15 ans
  Sam Hocevar 68c71cfa83 Create a tile manager. There are no longer any GL calls in test-map.cpp or il y a 15 ans
  Sam Hocevar b7e768c3c9 Add a sprite following the mouse. il y a 15 ans
  Sam Hocevar 7264038537 Add mediocre support for .tmx tiled maps. il y a 15 ans
  Sam Hocevar b98cd26576 Move video initialisation stuff to a separate source file. il y a 15 ans
  Sam Hocevar 246b4ff176 Move C++ code in an src/ subdirectory. il y a 15 ans
  Sam Hocevar d4834f0160 Upload all vertex buffers on each frame. It is not noticeably slower il y a 15 ans
  Sam Hocevar 3ae989fd4b Testing object layers. il y a 15 ans
  Sam Hocevar 23f7890160 fiuwoifeowifoewifoewfew il y a 15 ans