15 Commit (a156db0aeb0f57f492dfe538129c9f1cb0df2e47)

Autore SHA1 Messaggio Data
  Sam Hocevar a156db0aeb The GTK loop now works. Sort of. 15 anni fa
  Sam Hocevar 5e9cb74861 Change the Video class into an interface, implemented by SdlVideo and, 15 anni fa
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. 15 anni fa
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. 15 anni fa
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. 15 anni fa
  Sam Hocevar a3d5f1576b The layer name is no longer ignored. 15 anni fa
  Sam Hocevar 6a20cd3645 Dynamically allocate layers when loading maps. 15 anni fa
  Sam Hocevar f2213985f5 Test collisions. 15 anni fa
  Sam Hocevar cb5aa211de Fix test map layers. 15 anni fa
  Sam Hocevar a066bec3bb Sort layers before rendering. 15 anni fa
  Sam Hocevar 68c71cfa83 Create a tile manager. There are no longer any GL calls in test-map.cpp or 15 anni fa
  Sam Hocevar b7e768c3c9 Add a sprite following the mouse. 15 anni fa
  Sam Hocevar 7264038537 Add mediocre support for .tmx tiled maps. 15 anni fa
  Sam Hocevar b98cd26576 Move video initialisation stuff to a separate source file. 15 anni fa
  Sam Hocevar 246b4ff176 Move C++ code in an src/ subdirectory. 15 anni fa
  Sam Hocevar d4834f0160 Upload all vertex buffers on each frame. It is not noticeably slower 15 anni fa
  Sam Hocevar 3ae989fd4b Testing object layers. 15 anni fa
  Sam Hocevar 23f7890160 fiuwoifeowifoewifoewfew 15 anni fa