84 次代码提交 (a156dd810ef7637a805c3b339851370ca75aae95)
 

作者 SHA1 备注 提交日期
  Sam Hocevar a156dd810e Make the editor more responsive by handling GTK events before waiting for 14 年前
  Sam Hocevar 601ce07746 Make the GTK editor more responsive. 14 年前
  Sam Hocevar e2596fa9fd Implement the profiling system. 14 年前
  Sam Hocevar 372d18bde6 Implement naive bold font printing. 14 年前
  Sam Hocevar fa25646f80 Improve the timer accuracy even more. 14 年前
  Sam Hocevar 61524527a1 Fixed framerate now has sub-millisecond accuracy on Linux. 14 年前
  Sam Hocevar 172a256c89 Properly initialise SDL in the input system's constructor. 14 年前
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is 14 年前
  Sam Hocevar c409ec99ef Fix the extra data in the autotools-created tarballs. 14 年前
  Sam Hocevar 6044e5bed1 Switch editor building scheme to GtkBuilder. 14 年前
  Sam Hocevar cffc8c2b98 Create the todo list. 14 年前
  Sam Hocevar 932b60a123 Proper delta time computation in both the game and the editor. 14 年前
  Sam Hocevar 7d382e549d The frame counter is now an asset object. 14 年前
  Sam Hocevar b55b3e652b Minor cleanup in the editor main code. 14 年前
  Sam Hocevar 298ba806bb Get rid of GtkVideo, it was pretty useless in the current shape. 14 年前
  Sam Hocevar adf78d0334 Get rid of SdlVideo, it was pretty useless. 14 年前
  Sam Hocevar 3f18102a40 Remove dead code from the soon to be deprecated Video classes. 14 年前
  Sam Hocevar 47bf73f680 Make the Game class an asset like the others. 14 年前
  Sam Hocevar 9112d94d19 Create a helper class for easy scene setup. Highly reduces the number 14 年前
  Sam Hocevar 183b24bf51 Do not tick destroyed objects. 14 年前
  Sam Hocevar ccf95328cf Reimplement the SDL input as a ticked asset object. 14 年前
  Sam Hocevar effd8f768a Implement a quit() mechanism in the Game class. 14 年前
  Sam Hocevar 48e3f7c6b3 Implement ticking groups. 14 年前
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 14 年前
  Sam Hocevar 6840f5d301 Move all GTK stuff to a subdirectory. 14 年前
  Sam Hocevar 4d005a7dbb Implement a naive garbage collector. 14 年前
  Sam Hocevar 4f802a421d Add a few more autotools rules. 14 年前
  Sam Hocevar 5a17077940 Implement lazy initialisation of TileSet objects. 14 年前
  Sam Hocevar cf1f5d500f TileSet is now a child of Asset. 14 年前
  Sam Hocevar d20a306621 Implement a clean class for various assets that can be ticked both in 14 年前
  Sam Hocevar a156db0aeb The GTK loop now works. Sort of. 14 年前
  Sam Hocevar 097baf0284 Convert everything to the autotools. Managing source dependencies will be 14 年前
  Sam Hocevar 98c4569011 Start of the GtkVideo implementation. 14 年前
  Sam Hocevar 5e9cb74861 Change the Video class into an interface, implemented by SdlVideo and, 14 年前
  Sam Hocevar 59f777f969 Naive font renderer prototype. 14 年前
  Sam Hocevar 0e0b37af19 Simple tool to create a font file. 14 年前
  Sam Hocevar 40d2f1c00a Minor Win32 compilation fixes. 14 年前
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. 14 年前
  Sam Hocevar 6a3405bf7a Fix error in tile code computation. 14 年前
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. 14 年前
  Sam Hocevar 4537534dcf Support CSV .tmx files to get rid of that pathetic system() call. 14 年前
  Sam Hocevar 76b9dfc1be Breaking the map/layer code apart. Needs more work. 14 年前
  Sam Hocevar dbf4898077 Update z sort doc. 14 年前
  Sam Hocevar b6b70d234d Automatically generate PNG files. 14 年前
  Sam Hocevar 51a2711e19 Fix default tiler image. 14 年前
  Sam Hocevar e7f0ce9cbe Helper map for z-sort. 14 年前
  Sam Hocevar 5fc5f234e9 New zsort doc. 14 年前
  Sam Hocevar fcfdd6303b Add clipping documentation. 14 年前
  Sam Hocevar af57a0b5b5 Various fixes. 14 年前
  Sam Hocevar eeb7c6ca53 Fix default tile loader. 14 年前