33 Révisions (a28832a53b430d4d13ec448dea81048cf2f182eb)

Auteur SHA1 Message Date
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. il y a 10 ans
  Sam Hocevar 12aaff89e3 base: huge refactor in vector.h; GCC compilation times down by 50%. il y a 10 ans
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. il y a 10 ans
  Sam Hocevar 398ee1b4d5 base: use lol::array in most places. il y a 10 ans
  Sam Hocevar ebfd692152 base: simplify code here and there. il y a 10 ans
  Sam Hocevar 18254349aa image: gather pixel-related types and enums into a single pixel.h header. il y a 10 ans
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current il y a 10 ans
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph il y a 10 ans
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. il y a 10 ans
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. il y a 10 ans
  Lolbot ece13aaabf fixed 19 files out of 2757: il y a 10 ans
  Benjamin ‘Touky’ Huet a8f0081deb Added tweak to 05_EZMesh to show how custom shader setting works. il y a 10 ans
  Sam Hocevar 232fa4126d gpu: rename uniforms here and there for consistency. il y a 10 ans
  Sam Hocevar d46e63ff29 build: VS2012 solution and project tweaks for exotic platforms. il y a 11 ans
  Benlitz 246af694d8 removed vs2010 solution, migrated all projects to 2012. VsLol stays on 2010 for compatibility and now has its own sln. il y a 11 ans
  Sam Hocevar 388098a178 hsv2rgb 6th il y a 11 ans
  Sam Hocevar ca87acd033 scene: fix light object usage in various demos and example programs. il y a 11 ans
  Sam Hocevar 0bd3f1d9ef input: fix or disable input code in side projects so that everything builds. il y a 11 ans
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. il y a 11 ans
  Benjamin ‘Touky’ Huet b11e4b8f8c Moved several projects to Input V2. il y a 11 ans
  Benlitz c1da4619f7 input: renamed xinput keys to something more human readable (such as A or DPadLeft) and inverted mouse Y axis to match joystick axis (negatives being up) il y a 11 ans
  Benlitz eab5c46b1e input: added a name the controllers, and a static Get() function to easily retrieve a registered controller il y a 11 ans
  Benlitz 6b6d0137bb fixed more projects regarding the shader attribute change il y a 11 ans
  Benlitz f104674963 gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly il y a 11 ans
  Benlitz 8a657ea287 input: Removed previous input system il y a 11 ans
  Sam Hocevar acb6927224 tutorial: get rid of global variables in the input tutorial. il y a 11 ans
  Sam Hocevar 4823bc5812 tutorial: add missing uniform location. il y a 11 ans
  Sam Hocevar 3fdc7b3eef tutorial: tweak the input tutorial code. il y a 11 ans
  Sam Hocevar 399a172425 build: fix a few compilation issues with input v2. il y a 11 ans
  Benlitz f7da613a70 fixed a minor typo in the input tutorial il y a 11 ans
  Lolbot c47d0f8c62 fixed 10 files out of 2754: il y a 11 ans
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) il y a 11 ans
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. il y a 11 ans