13 Commits (a57b9f859ab9176282510c0cffd29d9277b88c52)

Auteur SHA1 Bericht Datum
  Sam Hocevar 0ef4e3c203 Clean up a lot of shader crap 8 jaren geleden
  Sam Hocevar 6a35a64dd5 sys: make a few functions lowercase. 8 jaren geleden
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 9 jaren geleden
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 9 jaren geleden
  Sam Hocevar 441a20af99 misc: fix copyright information here and there. 9 jaren geleden
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 9 jaren geleden
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9 jaren geleden
  Benjamin ‘Touky’ Huet 3e9e6178ae Small refactor controller tweak 9 jaren geleden
  Benjamin ‘Touky’ Huet 9477f1f722 Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future. 9 jaren geleden
  Benjamin ‘Touky’ Huet 4d3d7de4f2 Name refactors for doc stuff 9 jaren geleden
  Benjamin ‘Touky’ Huet 6c3dd67bc0 Controller refactor to enforce InputProfile usage (because why not) 9 jaren geleden
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor 9 jaren geleden
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. 10 jaren geleden
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 jaren geleden
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 10 jaren geleden
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 jaren geleden
  Sam Hocevar 398ee1b4d5 base: use lol::array in most places. 10 jaren geleden
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 jaren geleden
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. 10 jaren geleden
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. 11 jaren geleden
  Benjamin ‘Touky’ Huet b11e4b8f8c Moved several projects to Input V2. 11 jaren geleden
  Benlitz 6b6d0137bb fixed more projects regarding the shader attribute change 11 jaren geleden
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. 11 jaren geleden
  Sam Hocevar 13fb52cebe gpu: move Video::Clear to Renderer::Clear. 11 jaren geleden
  Sam Hocevar 274a732e3c gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext 11 jaren geleden
  Lolbot 5f1470cdb3 fixed 7 files out of 2672: 11 jaren geleden
  Sam Hocevar 2c3092ef28 gpu: rename FrameBuffer to Framebuffer. 11 jaren geleden
  Benjamin ‘Touky’ Huet bbd81c2e31 12_tutorial : fixed some bad commit. 11 jaren geleden
  Sam Hocevar 6faf4ee067 base: roll our own constants because it’s always a pain in the ass 11 jaren geleden
  Benjamin ‘Touky’ Huet 07a8a174ae 12_voronoi : Added death round. 11 jaren geleden
  Sam Hocevar 8c21c22723 tutorial: don’t use MSVC extensions in our code. 11 jaren geleden
  Benjamin ‘Touky’ Huet cde747667c 12_voronoi : Added GPU Voronoi test. 11 jaren geleden