13 Commits (a57b9f859ab9176282510c0cffd29d9277b88c52)

Autor SHA1 Mensagem Data
  Sam Hocevar 0ef4e3c203 Clean up a lot of shader crap 8 anos atrás
  Sam Hocevar 6a35a64dd5 sys: make a few functions lowercase. 8 anos atrás
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 9 anos atrás
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 9 anos atrás
  Sam Hocevar 441a20af99 misc: fix copyright information here and there. 9 anos atrás
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 9 anos atrás
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9 anos atrás
  Benjamin ‘Touky’ Huet 3e9e6178ae Small refactor controller tweak 9 anos atrás
  Benjamin ‘Touky’ Huet 9477f1f722 Moved GetKey/Axis status tests to protected, and made them accessible through controller directly to implement layer system in the future. 9 anos atrás
  Benjamin ‘Touky’ Huet 4d3d7de4f2 Name refactors for doc stuff 9 anos atrás
  Benjamin ‘Touky’ Huet 6c3dd67bc0 Controller refactor to enforce InputProfile usage (because why not) 9 anos atrás
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor 9 anos atrás
  Sam Hocevar d72cb24bc0 build: move sample and tutorial files around. 10 anos atrás
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 anos atrás
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 10 anos atrás
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 anos atrás
  Sam Hocevar 398ee1b4d5 base: use lol::array in most places. 10 anos atrás
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 anos atrás
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. 10 anos atrás
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. 11 anos atrás
  Benjamin ‘Touky’ Huet b11e4b8f8c Moved several projects to Input V2. 11 anos atrás
  Benlitz 6b6d0137bb fixed more projects regarding the shader attribute change 11 anos atrás
  Sam Hocevar 6a8118cb18 build: put tutorials and lol.js in a new "demos" directory. 11 anos atrás
  Sam Hocevar 13fb52cebe gpu: move Video::Clear to Renderer::Clear. 11 anos atrás
  Sam Hocevar 274a732e3c gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext 11 anos atrás
  Lolbot 5f1470cdb3 fixed 7 files out of 2672: 11 anos atrás
  Sam Hocevar 2c3092ef28 gpu: rename FrameBuffer to Framebuffer. 11 anos atrás
  Benjamin ‘Touky’ Huet bbd81c2e31 12_tutorial : fixed some bad commit. 11 anos atrás
  Sam Hocevar 6faf4ee067 base: roll our own constants because it’s always a pain in the ass 11 anos atrás
  Benjamin ‘Touky’ Huet 07a8a174ae 12_voronoi : Added death round. 11 anos atrás
  Sam Hocevar 8c21c22723 tutorial: don’t use MSVC extensions in our code. 11 anos atrás
  Benjamin ‘Touky’ Huet cde747667c 12_voronoi : Added GPU Voronoi test. 11 anos atrás