31 Commits (a77d328ce90ced4e7d09db33cede532b8b2988cb)

Autor SHA1 Mensagem Data
  Sam Hocevar 7e04bd038a scene: remove functions that aren’t that useful. 11 anos atrás
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 11 anos atrás
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 11 anos atrás
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph 11 anos atrás
  Benjamin ‘Touky’ Huet fe7f7b9fdb Added Base directory logic similar to File class, with windows only implementation -for now- 12 anos atrás
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. 12 anos atrás
  Benjamin ‘Touky’ Huet dbb1d02aa6 Added 2D to 3D DebugLines 12 anos atrás
  Benjamin ‘Touky’ Huet cc8e6ced51 Added Debug DrawBox+DrawCapsule+DrawCircle+DrawSphere for ze lulz 12 anos atrás
  Benjamin ‘Touky’ Huet b1fbc0259f Added Mask & StickyTime to Draw Debug 12 anos atrás
  Sam Hocevar 1945e85afc scene: start working on the scene class reorganisation. 12 anos atrás
  Sam Hocevar f193bc2caa scene: break text rendering again so that 2D games work properly... 12 anos atrás
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 12 anos atrás
  Sam Hocevar 872efdb880 debug: add Debug::DrawLine() and Debug::DrawBox() methods. 13 anos atrás
  Sam Hocevar 16a620d537 scene: start refactoring the camera code; we now have a stack of cameras 13 anos atrás
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. 13 anos atrás
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 13 anos atrás
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13 anos atrás
  Sam Hocevar bfada5d920 core: move some of the camera view logic from the Video class to the 14 anos atrás
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. 14 anos atrás
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 14 anos atrás
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 14 anos atrás
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only 14 anos atrás
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 15 anos atrás
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 anos atrás
  Sam Hocevar 4c278a0895 Change the way the Scene object works. 15 anos atrás
  Sam Hocevar 5ebe9f9c85 Add support for rotated views and stretched tiles. 15 anos atrás
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 anos atrás
  Sam Hocevar 8d4e2c9c4c Fix z-sorting of tiles. For now. 15 anos atrás
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 15 anos atrás
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. 15 anos atrás
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. 15 anos atrás