31 次程式碼提交 (a77d328ce90ced4e7d09db33cede532b8b2988cb)

作者 SHA1 備註 提交日期
  Sam Hocevar 7e04bd038a scene: remove functions that aren’t that useful. 11 年之前
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 11 年之前
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 11 年之前
  Sam Hocevar 79ed58f1f0 Merge branch 'master' into scenegraph 11 年之前
  Benjamin ‘Touky’ Huet fe7f7b9fdb Added Base directory logic similar to File class, with windows only implementation -for now- 12 年之前
  Sam Hocevar 32143b8bb4 scene: allow to rotate sprites around the Z axis. 12 年之前
  Benjamin ‘Touky’ Huet dbb1d02aa6 Added 2D to 3D DebugLines 12 年之前
  Benjamin ‘Touky’ Huet cc8e6ced51 Added Debug DrawBox+DrawCapsule+DrawCircle+DrawSphere for ze lulz 12 年之前
  Benjamin ‘Touky’ Huet b1fbc0259f Added Mask & StickyTime to Draw Debug 12 年之前
  Sam Hocevar 1945e85afc scene: start working on the scene class reorganisation. 12 年之前
  Sam Hocevar f193bc2caa scene: break text rendering again so that 2D games work properly... 12 年之前
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 12 年之前
  Sam Hocevar 872efdb880 debug: add Debug::DrawLine() and Debug::DrawBox() methods. 13 年之前
  Sam Hocevar 16a620d537 scene: start refactoring the camera code; we now have a stack of cameras 13 年之前
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. 13 年之前
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 13 年之前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 13 年之前
  Sam Hocevar bfada5d920 core: move some of the camera view logic from the Video class to the 14 年之前
  Sam Hocevar f35f4284b0 core: allow each blitted tile to be stretched differently. 14 年之前
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 14 年之前
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 14 年之前
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only 14 年之前
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 15 年之前
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 15 年之前
  Sam Hocevar 4c278a0895 Change the way the Scene object works. 15 年之前
  Sam Hocevar 5ebe9f9c85 Add support for rotated views and stretched tiles. 15 年之前
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 年之前
  Sam Hocevar 8d4e2c9c4c Fix z-sorting of tiles. For now. 15 年之前
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 15 年之前
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. 15 年之前
  Sam Hocevar af3be15a7d Much better resource allocation and release. Scene manager stub. 15 年之前